After some time taken away from the project, I'm finally getting an
official v0.4.8 release out the door. Highlights are improved physics
(duh), a new car with***pit view, and some basic multiplayer stuff
(although a lot of work still needs to be done there).
For a full list, see the log below.
It's Windows binary only still; Linux version (& source) will follow a
little later.
Get it at http://www.racesimcentral.net/
Thanks to Claes Wikdahl for the new car (Evo6) with models, and thanks
to FMod (www.fmod.org) for the sound API.
Hope you enjoy it! (and that the sound works, hm).
Ruud
PS To get ahead of myself, in case of any problems:
- Move the old Racer directory out of the way before installing the
new version and (re)install.
- Troubleshooting tips at
http://www.racesimcentral.net/
- No sound? Try audio.ini's 'type=winmm'.
--- THE LOG ----
Racer v0.4.8
------------
Bugfixes:
- When the car bottomed out, the wheel could get stuck
for too long and gave strange forces, making the
car seem to float or fly.
- Ran Purify on Racer and this caught a lot of tiny bugs. Fixed
those and some memory leaks.
New features:
- Improved spline handling using full 3D surface patches;
retry the Oval once more and you'll feel the difference.
- Surface detection; multiple track surface types
- Kerb force feedback effects (thanks to the above)
- Added the Evo6 as the new default car. It can show off more
of Racer's capabilities than the Ferrari P4 can.
- Full 3D***pit is now possible (separate models, 3D dials etc).
You can specify a special incar model for detailed***pits.
- Steering wheel model possibility added (the Evo6 has one).
- Physics option to use suspension force for load instead of
direct tire forces. Idea by Paul Harrington. See debug.ini's
use_susp_as_load. Perhaps gives more stable grip.
- Basic UDP multiplayer facilities for LAN networks (no dropped
packets are traced so it will probably do very bad on
modem connections). Not much yet, don't hope for too much.
- Improved envmapping; now also possible on transparent windows
on multitexture-capable boards.
- Collision detection improved; it's harder to get stuck now,
either in the railing or in the track itself.
- 3D sound (using FMOD) on Windows & Linux (see http://www.racesimcentral.net/)
- Upgraded sound system to 16-bit, 22kHz (upgrade those samples!).
- Music possible in the menu; no music is included because that
would make the download bigger. Check racer.ini's menu.music.
Streaming MP3, WAV and some others are supported.
- Toe in/out for each wheel
- FOV settings added for each car camera
- Added an ActLabs Force RS FF control set. Note these things come
in various configurations. I now have a shifter, and support for
it will be added in a future version.
- Added a Microsoft Gamepad control set.
- TrackEd adds batch ASE import (useful for people making new tracks)
- Modeler can set shininess per material now.
- Modeler can edit ambient/specular/diffuse/emissive color per
material.
- 'F' in Modeler toggles current-material flashing.
- Optimize in Modeler improved.
- Carlab fixed to give correct car camera views.
- Carlab can now edit the car camera FOV.
- Carlab's dialog now shouldn't disappear on Win98 machines.
- Ran Purify on Racer and fixed quite a number of bugs that it found.
Has run cleanly through Purify (and you don't know how
clean that feels!).
New requirements:
- A TCP/IP network protocol, because every game now behaves
a bit like multiplayer.
Get it at http://www.racesimcentral.net/
Enjoy!
Ruud van Gaal
Ruud van Gaal
Free car sim : http://www.racesimcentral.net/
Pencil art : http://www.racesimcentral.net/