rec.autos.simulators

Racer v0.4.8 released

Sébastien Tixie

Racer v0.4.8 released

by Sébastien Tixie » Sat, 06 Oct 2001 22:11:01

hi !

i use win2000 and directx 8.0

no sound at all in Free Racer :o(

--
Sbastien TIXIER - Game Developer
Dynamics and Car Physics
Overall GPLRank -44.24
Monster GPLRank -124.44

Ruud van Ga

Racer v0.4.8 released

by Ruud van Ga » Sat, 06 Oct 2001 22:38:11

On Fri, 05 Oct 2001 15:11:01 +0200, Sbastien Tixier


>hi !

>i use win2000 and directx 8.0

>no sound at all in Free Racer :o(

Yep, somehow a problem I couldn't even get out with Purify not
complaining. :( Well, at least for some people, sound still doesn't
work.

Try setting the driver type in audio.ini:

  type=winmm

The default type is empty (autodetect) and that probably uses dsound.
WinMM is not preferable but some people seem to have succes with it
and not even a big delay in the sound as well.

Hope that helps,

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Ruud van Ga

Racer v0.4.8 released

by Ruud van Ga » Sat, 06 Oct 2001 22:41:02

On Fri, 05 Oct 2001 15:11:01 +0200, Sbastien Tixier


>hi !

>i use win2000 and directx 8.0

>no sound at all in Free Racer :o(

Now that you mention it; perhaps I'm mixing DSound for DX7 (the
interface, that is) with FMod's use of DX8. Hm. I don't think I open
DirectSound directly (I use FMod instead) but it may be that during
the loading of samples this is done nevertheless, and perhaps there's
a conflict then because DX7's and DX8's DirectSounds interfaces are
both in use.
Just a guess.

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Michael Barlo

Racer v0.4.8 released

by Michael Barlo » Sat, 06 Oct 2001 22:59:39

--
Michael A. Barlow
currently Acting as  "Head of Marketing"
FILSCA (www.filsca.com)


> On Fri, 05 Oct 2001 15:11:01 +0200, Sbastien Tixier

> >hi !

> >i use win2000 and directx 8.0

> >no sound at all in Free Racer :o(

> Now that you mention it; perhaps I'm mixing DSound for DX7 (the
> interface, that is) with FMod's use of DX8. Hm. I don't think I open
> DirectSound directly (I use FMod instead) but it may be that during
> the loading of samples this is done nevertheless, and perhaps there's
> a conflict then because DX7's and DX8's DirectSounds interfaces are
> both in use.
> Just a guess.

> Ruud van Gaal
> Free car sim  : http://www.marketgraph.nl/gallery/racer/
> Pencil art    : http://www.marketgraph.nl/gallery/

    I also had a problem with the sound. (win98 with DX8 I think).  I
changed the audio.ini to use winmm and all is fine:-)

    During the last versions of Racer I had a controller problem where when
I turn left, the car turned right.  I fixed that by rewiring the steering
pot in reverse.  I still have a problem with no brakes though.  Odds are
it's also a wiring problem and I won't know until I attempt it.  In the mean
time, now that the steering works, It seems to be a digital steering where
the slightest twitch to the wheel turns the front wheel to the full lock
position.  I'm currently using the generic input device listed in the Racer
Config app.  I'll try others and see what happens.

Home made 4 axis, 2 button controller system running through the SB Live
game port.
steering on one axis,
brake on #2,
gas on #3,
clutch on #4,
two buttons for shifting

Michael Barlo

Racer v0.4.8 released

by Michael Barlo » Sat, 06 Oct 2001 23:06:54

    OOPS, skip that bit with the steering.  I loaded up the 2001 F1 Ferrari
where I can see the front wheels deflect L/R.  They are analog after all .
The other two cars, The sedan and the default Ferrari felt wrong and I can
only assume it might be with the chassis setup(?)
--
Michael A. Barlow
currently Acting as  "Head of Marketing"
FILSCA (www.filsca.com)

Ruud van Ga

Racer v0.4.8 released

by Ruud van Ga » Sun, 07 Oct 2001 00:00:11

On Fri, 05 Oct 2001 13:59:39 GMT, "Michael Barlow"


>    I also had a problem with the sound. (win98 with DX8 I think).  I
>changed the audio.ini to use winmm and all is fine:-)

Hm, let me guess; you've got an SBLive (oh duh, that's down below)?
That's a card with 3D hardware accelerated sound, right?
I read on the FMod forum a similar problem to mine. I might post a
patch exe on the forum soon to try if this is the problem (and get it
back to work on DirectSound).

Does the axis show up in the Control Peeker? And as what axis?
The control set files are really quite flexible; I can mix several
controllers, use 2 wheels (I have an MSFF and an ActLabs ForceRS with
Shifter), whatever, as my controller config.

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Ruud van Ga

Racer v0.4.8 released

by Ruud van Ga » Sun, 07 Oct 2001 00:23:07



>On Fri, 05 Oct 2001 15:11:01 +0200, Sbastien Tixier

>>no sound at all in Free Racer :o(

>Yep, somehow a problem I couldn't even get out with Purify not
>complaining. :( Well, at least for some people, sound still doesn't
>work.

You may try a patched exe at:

http://racer.racesim.net/download/beta/rr0481.zip (127Kb)

This exe plays the sound differently; the original one used a
hardcoded channel starting at 0, which doesn't seem appropriate when
there's a hardware audio board inside the machine. Read about this
problem on the FMod forum, and this patched exe works here (but I
don't have an SBLive, just a regular SB16 supercheapovalue-edition).
Might solve that problem.

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Sébastien Tixie

Racer v0.4.8 released

by Sébastien Tixie » Sun, 07 Oct 2001 02:26:47

wonderful, it solved the problem ;o)

--
Sbastien TIXIER - Game Developer
Dynamics and Car Physics
Overall GPLRank -44.24
Monster GPLRank -114.44

Michael Barlo

Racer v0.4.8 released

by Michael Barlo » Sun, 07 Oct 2001 02:46:37

--
Michael A. Barlow
currently Acting as  "Head of Marketing"
FILSCA (www.filsca.com)

X axis: -0-  (steering: left = -1000, -to- right= +1000)
Y axis: -0- (gas: from 0 to -1000)
Z axis: -1000 (brake: -1000 to mid way down is 0.  then continuing down from
0 to +1000)
X rotation (grayed out)
Y rotation (grayed out)
Z Rotation: 1000 (clutch: wired up but not mechanically workable)
slider1 (grayed out)
slider2 (grayed out)
POV: (no values)
Buttons: 01 and 00

Ruud van Ga

Racer v0.4.8 released

by Ruud van Ga » Tue, 09 Oct 2001 21:05:34

On Fri, 05 Oct 2001 17:46:37 GMT, "Michael Barlow"


>> >    During the last versions of Racer I had a controller problem where
>when
>> >I turn left, the car turned right.  I fixed that by rewiring the steering
>> >pot in reverse.  I still have a problem with no brakes though.

>> Does the axis show up in the Control Peeker? And as what axis?
...
>X axis: -0-  (steering: left = -1000, -to- right= +1000)
>Y axis: -0- (gas: from 0 to -1000)
>Z axis: -1000 (brake: -1000 to mid way down is 0.  then continuing down from
>0 to +1000)
>X rotation (grayed out)
>Y rotation (grayed out)
>Z Rotation: 1000 (clutch: wired up but not mechanically workable)

So if you have (in data/ctrlsets/barlow.ini for example):
  throttle
  { axis=y
    min=0
    max=-1000
  }
  brakes
  {
    axis=z
    min=-1000
    max=1000
  }

Doesn't that give you brakes? There's an info screen btw (press ^I
repeatedly until you get to controllers) which may display the
throttle/braking in a percentage.

Ruud van Gaal
Free car sim  : http://www.marketgraph.nl/gallery/racer/
Pencil art    : http://www.marketgraph.nl/gallery/

Uwe Schuerkam

Racer v0.4.8 released

by Uwe Schuerkam » Sun, 18 Nov 2001 02:27:30


>> > After some time taken away from the project, I'm finally getting an
>> > official v0.4.8 release out the door. Highlights are improved physics
>> > (duh), a new car with***pit view, and some basic multiplayer stuff
>> > (although a lot of work still needs to be done there).
>> > For a full list, see the log below.

>> Nice :-D  Just downloading it now - I notice NT4 isn't listed as working
> OS.
>> Does it work or not?  I suppose I should really get round to installing
>> Win2k at home.  I'm amazed you manage to keep it at just over 5Mb - that's
>> amazing!

No way win2k hey that rhymes ;-) Linux rocks, and Racer so far
is the only available, ready to run  "driving simulator" on
this platform.

Ruud, you can go on using those w2k cd's as beer coasters. ;-)

Uwe

--
Uwe Schuerkamp //////////////////////////// http://www.racesimcentral.net/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
Ever wondered what's wrong with the world?      http://www.racesimcentral.net/
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