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Here are the new features:
- Pacejka tire model; better than the original curves.
- Force feedback! Yes, with Pacejka this was a piece of cake. HOWEVER,
the response I feel with my MSFF wheel is too late. Will have to do
some future prediction like GPL, but how...
- Optimized triangle intersection; your FPS may go up a bit.
- Engine torque curve normalized, with a torque factor to get the
maximum torque.
- Released a small track called 'Carrera'; very cute, and it contains
a bridge where you can drive under and on. So it's basically Suzuka
ready. :)
- Physics of the Ferrari once more revised (for Pacejka) so it now
weighs twice as much.
- A shadow is projected onto the ground. Looks much nicer.
- Shifting with buttons.
- Mouse support (select the mouse controller from Config).
- A digital clutch has been included (it's analog, but handled in a
digital way).
- Engine inertia added; the engine must now spin up as well as the
rest of the drivetrain.
- Engine rpm is better simulated.
- A crude open differential is simulated.
- Wheel lock is handled better; you used to be able to steer the car
even with fully locking front wheels.
- Bug fixed; QLOG.txt could get uncontrollably large on Windows
systems. Limit is now 1Mb.
- Source code included (not yet compilable; more coming later)
It's still quite a bit of ice-skating. You *can* however feel the
steering become light when it breaks out. There's too much lateral
sliding, but when I take that out you have no breakouts currently, so
I left the lateral sliding in.
Ruud van Gaal
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.racesimcentral.net/
Free car sim : http://www.racesimcentral.net/