Highlights of the new version include replays, smoke and more graphics
options.
Get it at http://www.racesimcentral.net/
It's currently Windows-only, as I must bring my Linux machine along to
get the Linux files. This will probably happen at the end of the week.
Also, the source is not yet available.
Ruud
PS The full list of changes follows...
Racer v0.4.9
------------
Bugfixes:
- TrackEd's Batch ASE import contained a texture bug.
- ASE importing could lead to alpha=0 in the diffuse color,
which would render an object fully transparent (invisible)
when rendered from certain track points (tough one). If you
have this problem, reimport the ASE files.
- The FMOD dll and .so (Linux) had division by 0 bugs and have
been replaced with newer versions.
- The mipmap and trilinear features in gfx.ini weren't
correctly applied.
- TrackEd: Sky bug fixed (moving around didn't move sky well)
New features (physics):
- Anti-roll bars added to the physics engine.
- Dampers are now MUCH more stable (implicit integration).
- Ackerman steering is now possible.
- Much improved collision detection response. Thanks to
Russel Smith's ODE library (www.q12.org).
- CarLab: Analysis button added which gives info on the
car, like weight ratio, suspension critical damping etc.
- CarLab: a button to modify the weight ratio of the car
(is otherwise quite some work)
- AABBTrees for the track introduced to even out and speed up
wheel-track collision detection.
New features (graphics):
- Vertex color support (see the
new Carlswood track, downloadable at Strat's site).
- TrackEd/Racer: Driving line overlays possible (decals).
- In gfx.ini, mipmap can be set to 2 to use more linear filtering
(instead of 1 for nearest filtering, or 0 for none at all).
- Sun (with whiteout and editable flare in gfx.ini)
- Lens flares
- Skidmarks (for settings, see gfx.ini)
- Fog is now defined per track instead of globally.
- Separate brake light models.
- Separate front light models.
- Separate wheel brake models (that don't rotate along,
but do steer with the wheel).
- Basic replays possible (press F2); thanks to Mitch
for providing the buttons.
- GUI improved; buttons that may be clicked with the mouse,
and selected with TAB/Shift-TAB and ENTER.
- Improved reflection map (full use of the texturemap).
New features (audio):
- Frequency upgraded to 44.1kHz.
- Music possible in section (menu/racing/replays). MP3/WAV etc.
New features (misc):
- Keyboard support (I still think driving with the mouse is easier)
- Wingman Force 3D joystick control set.
- Gravis Eliminator Aftershock control set.
- Updated Guillemot Ferrari wheel control sets.
- Fer312 car attached. It now has a setup very similar to an
existing GPL setup from Alison Hine. There are still some unknowns.
- Sound playing in the original v0.4.8 had a bug, which could
give you no sound. This has been fixed.
- Pacejka editor now works for the most part (except Save).
- Thrustmaster Nascar Pro Digital wheel control set added
(thanks to Adam Light).
- UDP output possibility of the acceleration forces and car
orientation. This is done to facilitate any chair control
that you may want to do (!).
- Ini files can now refer to trees with '~' (and overrule).
- Replay viewing from the menu
Changes:
- TrackEd now defaults to flags=0 when importing objects. This was
done because a big Monza import gave more objects to turn off
than to turn Collision and Surface flags on for.
New requirements:
- DirectX8 (for DirectInput)
Caveats:
- Controllers in DX8 often have some axes moved. You may have to
revise your control set file. Please send me updates of those
files for future releases.
Get it at http://www.racesimcentral.net/
Enjoy!
Ruud van Gaal
Ruud van Gaal
Free car sim : http://www.racesimcentral.net/
Pencil art : http://www.racesimcentral.net/