Another minor update to kill some bugs (and introduce some new
features). Thanks to all who responded with feedback and bug reports!
Bugs resolved:
- Shift-R / Shift-P now work completely fine. The suspensions wasn't
reset completely when in bad shape.
- Drivability is a bit better, though perhaps you might want to tweak
the braking parameters.
- Camera following is now correct, no more run away cams
- Installer path fixed; should now create correct shortcuts (tested in
Win2000/95)
- 1st frame had no track for collision; this caused the massive
helicopter flight
- 1st frame quaternion matrix was off; 1st frame was badly oriented
- Grid/pit positions and timelines were rounded to ints, are now
floats
- Suspension could get locked indefinitely, this caused strange
bouncing
- 4WD was accidentally turned on, hehe, it's now rear wheel drive.
New features:
- Car is lit (looks a bit better)
- Wheel models!
- Camera 10 (key '0') is an in-car view (sort of)
- Fog introduced; you can turn it off in gfx.ini
- Brake factor introduced in the physics to get a means of brake
balance
Other changes:
- Track 'oval1' was lightened by removing a lot of geometry because of
problems while driving. If you want to, try using TrackEd to add the
missing models; they're all there.
- Carlab works reasonably again (but some lighting problems).
Enjoy!
Ruud van Gaal
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.racesimcentral.net/
Car simulation: http://www.racesimcentral.net/