rec.autos.simulators

Official NR2003 Patch Thread

vulc

Official NR2003 Patch Thread

by vulc » Wed, 19 Mar 2003 07:33:46

Any word on when/if a patch will be released for NR2003?

Also, list any fixes in NR2003 in this thread.

Things I would like to see get fixed:

1)-Wall riding fix (This should be made an option for those of us who
don't want to use it)

2)-Ability to run the Twin 125's and Winston as part of the season. EA
Sports figured out a way to do it for Nascar Thunder.

I'll add more when I have some more time :)

Jason Moy

Official NR2003 Patch Thread

by Jason Moy » Wed, 19 Mar 2003 07:47:04


3) Realistic Physics

4) Realistic Damage

5) Realistic AI

6) Photorealistic graphics

Jason  

Jan Verschuere

Official NR2003 Patch Thread

by Jan Verschuere » Wed, 19 Mar 2003 08:04:25

Spotter calling out when an AI car ahead is about to pit.

Jan.
=---

Joe Saxo

Official NR2003 Patch Thread

by Joe Saxo » Wed, 19 Mar 2003 10:17:11



> >1)-Wall riding fix (This should be made an option for those of us who
> >don't want to use it)

> >2)-Ability to run the Twin 125's and Winston as part of the season. EA
> >Sports figured out a way to do it for Nascar Thunder.

> 3) Realistic Physics

> 4) Realistic Damage

> 5) Realistic AI

> 6) Photorealistic graphics

> Jason

Boy, not too demanding are we? This game is the best auto racing sim period
and has the best physics and graphics to date and you still feel the need to
ask for better in a patch? Huh.......

Joe

Mike Grand

Official NR2003 Patch Thread

by Mike Grand » Wed, 19 Mar 2003 11:29:21

I don't smell any gas fumes either.





> > >1)-Wall riding fix (This should be made an option for those of us who
> > >don't want to use it)

> > >2)-Ability to run the Twin 125's and Winston as part of the season. EA
> > >Sports figured out a way to do it for Nascar Thunder.

> > 3) Realistic Physics

> > 4) Realistic Damage

> > 5) Realistic AI

> > 6) Photorealistic graphics

> > Jason

> Boy, not too demanding are we? This game is the best auto racing sim
period
> and has the best physics and graphics to date and you still feel the need
to
> ask for better in a patch? Huh.......

> Joe

Joel Brow

Official NR2003 Patch Thread

by Joel Brow » Wed, 19 Mar 2003 13:30:51

Realistic Damage to the Driver - when you hit the wall a 2x4 hits you in the
head <g>.





> > >1)-Wall riding fix (This should be made an option for those of us who
> > >don't want to use it)

> > >2)-Ability to run the Twin 125's and Winston as part of the season. EA
> > >Sports figured out a way to do it for Nascar Thunder.

> > 3) Realistic Physics

> > 4) Realistic Damage

> > 5) Realistic AI

> > 6) Photorealistic graphics

> > Jason

> Boy, not too demanding are we? This game is the best auto racing sim
period
> and has the best physics and graphics to date and you still feel the need
to
> ask for better in a patch? Huh.......

> Joe

Mar

Official NR2003 Patch Thread

by Mar » Wed, 19 Mar 2003 19:28:08


> Any word on when/if a patch will be released for NR2003?
> 1)-Wall riding fix (This should be made an option for those of us who
> don't want to use it)

I'm gonna second this one.

*PLEASE* make wall riding penalty a switchable option!
*PLEASE* make wall riding penalty a switchable option!
*PLEASE* make wall riding penalty a switchable option!
*PLEASE* make wall riding penalty a switchable option!
*PLEASE* make wall riding penalty a switchable option!
*PLEASE* make wall riding penalty a switchable option!
*PLEASE* make wall riding penalty a switchable option!
*PLEASE* make wall riding penalty a switchable option!

Regards,

Mark

MadDAW

Official NR2003 Patch Thread

by MadDAW » Wed, 19 Mar 2003 19:55:25

I'd be happy with just deleting it. IMO its not really needed.  If someone
want to wall ride offline, who cares. If its in a league and someone wall
rides I'm sure the league admins will take care of it. As for pick up races,
with all the other ***going on whats one more?

MadDAWG

Jan Verschuere

Official NR2003 Patch Thread

by Jan Verschuere » Wed, 19 Mar 2003 20:44:34

And for the pit options not to default to a four tyre stop when clearing a
black flag incurred during the course of a pit stop.

Jan.
=---

Schoone

Official NR2003 Patch Thread

by Schoone » Wed, 19 Mar 2003 20:56:46

Easy enough to turn off as your entering pit road if you have
buttons/keyboard setup properly.


Joe Saxo

Official NR2003 Patch Thread

by Joe Saxo » Wed, 19 Mar 2003 21:05:07

What's the issue here? When I hit the wall my car slows down even if I keep
the gas floored. How is this an issue?

Joe

John Simmon

Official NR2003 Patch Thread

by John Simmon » Wed, 19 Mar 2003 21:04:21

Here's my list:

1) Give us a method IN THE SIM to turn off that annoying
   animated background.

2) Give us a method IN THE SIM to turn off the background
   noises in when we're in the "Garage".

3) Give us a method IN THE SIM to turn off the helicopter
   sound in the helicopter/blimp replay view.

4) Give us a method in the server settings for overriding the
   LPI and rating restrictions for users that are in the invite
   list.

5) Let server admins turn off restrictor plates from in the
   game.

6) Let server admins set pit road speeds (effectively allowing
   us to turn OFF pit road speed limits) from in the game.

7) When I run a server, I just start it and let it go. The
   server.exe is shutdown between races (I use DeMONS, of
   course). Every once in a while, the server will encounter
   a communications error while trying to connect to Sierra,
   and will sit at a dialog waiting for user interaction
   (pressing the OKAY button). Since I don't sit there and
   babysit the server, it could sit there for DAYS before I
   realize anything is wrong.

   Here's the suggestion - allow us to specify how the server
   reacts to a connection error like that. The options could
   be:

      0 = display a dialog and wait for user intervention
          (current behavior)
      1 = retry the connection attempt after a user-specified
          amount of time (1-60 minutes), and for a specified
          number of retries (0 - 10, 0 meaning try indefinitely).
      2 = terminate the server

   The necessary fields could be added to the core.ini file:

      [SERVER]
      ConnectErrorHandler=0   ; 0,1, or 2 are valid
      ConnectRetryDelay=1     ; 1-60 minutes
      ConnectRetryAttempts=0  ; 0-10 retries, 0 means forever

   Adding code to support this suggestion would make servers
   much more autonomous than they are currently.

8) Random breakdowns are happening WAY to often to be realistic.
   In four races, we've had half a dozen breakdowns early in the
   race that were not caused by driver abuse of their cars. I
   like the random breakdown thing, but it shouldn't completely
   remove a player from the race if the breakdown is repairable.
   We run 40% races, so there's plenty of time to get the car
   fixed and get back out for a few laps.

9) It also appears as if a random breakdown occurs, the driver
   is charged with an incident. That is wholly unfair.

10) The wall-riding fix needs to be re-thought. I would rather
    see a car be damaged enough to require a pit stop (at least
    one flat tire) than dragged down to a dangerously low speed.
    This is especially critical at Darlington and Bristol.

Dean Purd

Official NR2003 Patch Thread

by Dean Purd » Wed, 19 Mar 2003 21:05:47

Jan.

And I'll second this one!!!
IIRC it is in NASCAR Heat and saved my bacon more than once.

--
                                   See ya in the pits,
                                           Dean

I have a terrible memory. In fact my memory's so bad I can't remember how
long it's been since I've forgotten anything.


Nic

Official NR2003 Patch Thread

by Nic » Wed, 19 Mar 2003 22:03:47

I want to see a patch with:
1) No more NASCAR. How about CART?

Now *that* patch would make me buy NR2002 v1.1 (aka NR2003)

Jan Verschuere

Official NR2003 Patch Thread

by Jan Verschuere » Wed, 19 Mar 2003 22:09:08

BS. you can't pause the game in an online race and I dare you to turn off
the tyre change and the refuelling without either getting or causing another
driver an extra penalty. You've got to be ***necking and concentrating on
your driving so much there's just no spare attention to operate buttons or a
keyboard. Especially on green flag stops.

It's just stupid for the game to do a full service one or two laps after
same has been performed.

Jan.
=---


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