toggle the space bar button on my wheel and tired change is off as I drive
down pit road. Just requires proper setup of buttons and getting use to
them. Is it perfect? no but it works fine for me and others.
The damage model could be much better, I'd like to see fenders rub
against tires, slight damage around the radiator causing overheating
problems, etc. I'd like to see the addition of random tire punctures
when a tire is overheating excessively. Debris on the track would be
nice as well. Brake wear would be pretty cool too. I don't think
I've seen a single instance where hitting the wall caused problems
with the front toe, which happens every damn week in the real sport.
Just little details any racing fan would pick up on after watching a
race or two.
Graphically it's good, so I can't say much about that. It has a very
GP4 like quality which I consider a good thing, pleasant colors etc.
Wish things were desaturated a bit as in any PC game but at least the
colors are pleasant. Not necessarily a graphical addon per se, but
rain would have been a great addition as well as red flags and such
plus simply racing in it on the road courses.
It's the best driving sim ever made. I'm just saying it could be
better.
SERIOUS SUGGESTION:
----------
One thing that I don't think would be out-of-line to ask for is the
ability to edit horsepower, drag, and torque in the track.ini files
just as we can now edit grip. It would rule to be able to sit down
with some race footage and get laptimes and corner/straight speeds in
line with reality by tweaking a few variables. I'm thinking of a
multiplier like we have for grip now, but for torque, drag, and
horsepower. It would be cheat-proof since the track.ini is specified
by the server and not the client.
We now have:
track_asphalt_grip = 1.00
track_concrete_grip = 1.00
I'd also like to see:
track_drag = 1.00
track_hp = 1.00
track_accel = 1.00
I don't expect this sort of thing to be implemented, but I don't think
it's unreasonable either.
----------
Jason
Jason
"Jason Moyer" said:
I think this got more to do with poor track modelling than it has to do with
the physics...
Another factor here is the missing "seat of the pants" feeling.
As for the damage - I agree - it can always be better.
Same goes for the graphics.... I think Papy really need to get their act
together on this area if they are to succeed in the console market.
As for the AI's - I'de rather see then use their time on other things... I
hav'nt raced them much since i discovered Hawaii back in '96 anyway. The
future is multiplayer so if it were up to me they could drop the AI's all
together.
--
ed_
AGREED!
2. Race-list filtering. (Come on Papy!)
3. Better Damage model.
4. Ability for hosts to disable idividual driving aids in online-races
5. Better spotter.
6. Support for multiple replay-folders/directories.
7. Support for multiple carset-folders/directories.
8. Support for exports-templates (for the html files)
9. Better graphics.
10. Fix the bugs! :-)
--
ed_
There's plenty of time to do this as you drive slowly down the pit lane Jan.
How do you manage to do adjustments and/or changes when preparing for a
reguleare (green-flag or not) pit-stop?
--
ed_
I've always been under the impression that there's no such thing as *random*
brakedown's in multiplayer-races.
Meaning that all damage and/or brakedowns are caused by abusive handling of
the car or other "obstacles"...
Have I missed something?
--
ed
--
A properly modelled clutch with adjustable grip-point!
(And not the "kiddy" incorrectly modellled clutch we got now..)
Btw, "popping" the clutch at 7000 rpm's usually tend the *ripp* the driving
wheels into motion - not ***the engine like N2003 (.. and NR02... and
N4... and GPL...) does.
--
ed_
I've seen lots of random breakdowns in N4, NR02, and NR03 while racing
on-line.
--
-Paul
My e-mail address is false.
Please reply to this news group.
Mark
> >Boy, not too demanding are we? This game is the best auto racing sim period
> >and has the best physics and graphics to date and you still feel the need to
> >ask for better in a patch? Huh.......
> Oh yeah, overlooked my AI thing. I'd like to see a nascar sim just
> once actually attempt to model the real bumping and grinding that
> happens in nascar. Not every track with every driver, but if I set a
> driver's agression to 100/100 I'd like to see him smacking some
> fenders with people.
> Jason
John DiFool
--
============================================
Reach heaven far too high
============================================
> BS. you can't pause the game in an online race and I dare you to turn off
> the tyre change and the refuelling without either getting or causing another
> driver an extra penalty. You've got to be ***necking and concentrating on
> your driving so much there's just no spare attention to operate buttons or a
> keyboard. Especially on green flag stops.
> It's just stupid for the game to do a full service one or two laps after
> same has been performed.
John DiFool
--
============================================
Reach heaven far too high
============================================
It's actually kind of comical the things being asked for in this thread.
Some of what is being mentioned is already the best available in any driving
simulator for the PC. Funny I don't recall GPL being hammered nearly as
hard and it had numerous shortcomings (many more in my mind. No tire
wear??). In fact instead of complaints (of which their were few, more of
"It aint no GPL" was/is the prevailing attitude) a group determined to fix
some of it themselves and have done an exceptional job. Why can't similar
be done with NR2003 seeing how it now falls into the last of breed category
now as GPL did then. Or is their more to this thread than meets the eye in
this current state of world affairs? American series=complaints - Euro
series=all is wonderful?
-WG