rec.autos.simulators

XBOX Vs. PC (realism)

McF

XBOX Vs. PC (realism)

by McF » Mon, 23 Sep 2002 07:30:04

The PC is still the winner or can we migrate towards the console world with
no pain?
Positive

XBOX Vs. PC (realism)

by Positive » Mon, 23 Sep 2002 09:03:46

There's no winner or loser, just good games. Both have their strengths.
Here's my take on some of it.

PC
Games are cheaper.
Very easy to patch.
For most online games low ping rules, some servers laggy (ala BF1942)
You'll get the best eye candy from the PC (1600x1200 with 4xAA kinda stuff).
Sound in games is hit or miss
Team Killers and Laggers.
More $$$$
Single player in the room on a chair.

Console

Games usually cost more.
Generally no need to patch (and you can with the Xbox).
No worries about 56k laggers (Xbox Live, broadband only)
Great graphics (they can go up to 1080i and use large displays (HDTVs)).
Great sound (Dolby 5.1 in all games .. Xbox).
Online will be somewhat more controlled (read Xbox), no Team Killers,
centrally controlled and you can block players easy.
Consoles are cheap (P3-733, 64MB, 8Gig HD, GForce 3+ video, again Xbox $299
CDN).
Up to 4 Players in the room (Xbox again), you'll get to know your couch
again.

For the price of a console (almost equal to a good video card) you can have
both.

====================================================


: The PC is still the winner or can we migrate towards the console world
with
: no pain?
:
:

Gunnar Horrigm

XBOX Vs. PC (realism)

by Gunnar Horrigm » Mon, 23 Sep 2002 09:08:33


> The PC is still the winner or can we migrate towards the console world with
> no pain?

no Force Feedback on XBox.

--
Gunnar
    #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
                               myk, trygg og god.

Phillip Malphrus, Jr

XBOX Vs. PC (realism)

by Phillip Malphrus, Jr » Mon, 23 Sep 2002 13:17:52

You forgot about better controllers for the PC which makes the racers on the
consoles seem incomplete ...


> There's no winner or loser, just good games. Both have their strengths.
> Here's my take on some of it.

> PC
> Games are cheaper.
> Very easy to patch.
> For most online games low ping rules, some servers laggy (ala BF1942)
> You'll get the best eye candy from the PC (1600x1200 with 4xAA kinda
stuff).
> Sound in games is hit or miss
> Team Killers and Laggers.
> More $$$$
> Single player in the room on a chair.

> Console

> Games usually cost more.
> Generally no need to patch (and you can with the Xbox).
> No worries about 56k laggers (Xbox Live, broadband only)
> Great graphics (they can go up to 1080i and use large displays (HDTVs)).
> Great sound (Dolby 5.1 in all games .. Xbox).
> Online will be somewhat more controlled (read Xbox), no Team Killers,
> centrally controlled and you can block players easy.
> Consoles are cheap (P3-733, 64MB, 8Gig HD, GForce 3+ video, again Xbox
$299
> CDN).
> Up to 4 Players in the room (Xbox again), you'll get to know your couch
> again.

> For the price of a console (almost equal to a good video card) you can
have
> both.

> ====================================================



> : The PC is still the winner or can we migrate towards the console world
> with
> : no pain?
> :
> :

Larr

XBOX Vs. PC (realism)

by Larr » Mon, 23 Sep 2002 16:43:44

Until they are running 1600X1200 consoles will never be right for me.  At
least not at current console/game prices.

-Larry


Trick Dac

XBOX Vs. PC (realism)

by Trick Dac » Mon, 23 Sep 2002 18:50:51

Limit number of keys on controllers.
Imagine playing a decent flightsim on an Xbox which requires a zillion key
combinations...



> Until they are running 1600X1200 consoles will never be right for me.  At
> least not at current console/game prices.

> -Larry



> > The PC is still the winner or can we migrate towards the console world
> with
> > no pain?

Steve Smit

XBOX Vs. PC (realism)

by Steve Smit » Mon, 23 Sep 2002 21:14:13

Larry,

Ok, maybe it's not as good as 1600x1200, but the Xbox can display a screen
as good as 1024x768 on a HDTV w. component inputs, altho not all games
support the higher rez.  I bought a state-of-the-art 27-in. Samsung HDTV
(line doubler, etc.) for $999 that looks spectacular with an Xbox...and not
that much worse with the PS2 (which has only S-video output, as near as I
can tell).  I've spent more than that on computer monitors (21-in. Sony,
NEC).

The real killer is the lack of FF on the Xbox.  There aren't even any decent
wheels available...unlike the PS2 which not only has FF but will also accept
most USB wheels (my MOMO works fine with most racing games).

--Steve


> Until they are running 1600X1200 consoles will never be right for me.  At
> least not at current console/game prices.

> -Larry



> > The PC is still the winner or can we migrate towards the console world
> with
> > no pain?

Jason Moy

XBOX Vs. PC (realism)

by Jason Moy » Mon, 23 Sep 2002 22:28:38

On Sun, 22 Sep 2002 12:14:13 GMT, "Steve Smith"


> I bought a state-of-the-art 27-in. Samsung HDTV

What sold you on this model?  I'm curious because I still have an
early 90's 12" vcr/tv combo and plan on upgrading this spring, and
that price is very good if it's high quality.

Jason

McF

XBOX Vs. PC (realism)

by McF » Mon, 23 Sep 2002 23:56:38

What about the realism of race simulations? There will ever be a aka-NASCAR
Racing 2002 for XBox?
Don Burnett

XBOX Vs. PC (realism)

by Don Burnett » Tue, 24 Sep 2002 00:08:03


> On Sun, 22 Sep 2002 12:14:13 GMT, "Steve Smith"

>> I bought a state-of-the-art 27-in. Samsung HDTV

> What sold you on this model?  I'm curious because I still have an
> early 90's 12" vcr/tv combo and plan on upgrading this spring, and
> that price is very good if it's high quality.

> Jason

I got the 32" flat panel Samsung w HDTV monitor, and am very happy with it.
2 things sold me - the looks of the unit, and I supply some tv manufactures
through my work, I have always been impressed with Samsung and the way the
do things. They are very aggressive and on the rise in gaining market share.

Don Burnette

Positive

XBOX Vs. PC (realism)

by Positive » Tue, 24 Sep 2002 03:11:10

I don't find the large Xbox controllers that bad (I own PGR, RallieSport,
Moto GP, F1-2001 & Sega GT 2002).
There are some wheels out for the Xbox.  As others have mentioned they
aren't force feedback and I'm not sure how I'd like a wheel while lying
down.  :-)

--

====================================================



: You forgot about better controllers for the PC which makes the racers on
the
: consoles seem incomplete ...
:

: > There's no winner or loser, just good games. Both have their strengths.
: > Here's my take on some of it.
: >
: > PC
: > Games are cheaper.
: > Very easy to patch.
: > For most online games low ping rules, some servers laggy (ala BF1942)
: > You'll get the best eye candy from the PC (1600x1200 with 4xAA kinda
: stuff).
: > Sound in games is hit or miss
: > Team Killers and Laggers.
: > More $$$$
: > Single player in the room on a chair.
: >
: > Console
: >
: > Games usually cost more.
: > Generally no need to patch (and you can with the Xbox).
: > No worries about 56k laggers (Xbox Live, broadband only)
: > Great graphics (they can go up to 1080i and use large displays (HDTVs)).
: > Great sound (Dolby 5.1 in all games .. Xbox).
: > Online will be somewhat more controlled (read Xbox), no Team Killers,
: > centrally controlled and you can block players easy.
: > Consoles are cheap (P3-733, 64MB, 8Gig HD, GForce 3+ video, again Xbox
: $299
: > CDN).
: > Up to 4 Players in the room (Xbox again), you'll get to know your couch
: > again.
: >
: > For the price of a console (almost equal to a good video card) you can
: have
: > both.
: >
: >
: > ====================================================
: >
: >


: > : The PC is still the winner or can we migrate towards the console world
: > with
: > : no pain?
: > :
: > :
: >
: >
:
:

tmack11

XBOX Vs. PC (realism)

by tmack11 » Tue, 24 Sep 2002 05:54:08


Just speaking of NASCAR Thunder 2001 on XBox, it's still very arcady
compared to Papy's latest offering. In Thunder, not only is it easy to get
away with running over other cars in the race, it's practically required.
This is even with more realistic damage turned on. I think if EA keeps
working on it, they can get the sim feel up, but honestly I don't know if
that's the market they're after. Still, it's great fun playing with my 6
y.o. son. I just wish you could replay the whole race.

Tom

Steve Smit

XBOX Vs. PC (realism)

by Steve Smit » Tue, 24 Sep 2002 08:36:30

I had an elderly JVC 27-incher that was going south (the yoke needed
replacing...but unlike cars, you can't get parts for TVs more than a couple
of years old), so I started thinking there's no point in replacing it with
old tech, so I started looking at HDTVs, but the 16:9 screens are too
'spensive, and besides, they wouldn't fit in the hole in the furniture left
by the old JVC.  A friend of mine has gone nuts for HDTV (bought a 55-in.
Mistu, a $3000 Denon A/V rec'r, etc.) and is up on all the latest gen, so I
discussed it with him and decided on the Samsung TXM2798HF (4:3 direct view;
there's a 32-incher for $300 more).

Bottom line, it's great visually: it has several scan-conversion modes and
one of them will work with almost any source to improve it (there's no HDTV
broadcast here yet--altho it's on HBO cable--but I've got a prog. scan DVD
player, the Xbox and a PS2 for this story I'm working on for Motor Trend,
and a S-VHS VCR).  With the DVDs, you can see detail you've missed in movie
theaters.

BUT it doesn't do Dolby 5.1, much less Dolby Digital.  I've routed the audio
LINE OUT thru a 400W amp and a couple of floor-standing Cerwin-Vegas, but
it's no substitute for real surround sound (I'm using DD 5.1 with optical
inputs on my PC).

The best surprise was how much it does for the Xbox.  To the *** eye, the
rez looks abt. 4X higher.

--Steve


> On Sun, 22 Sep 2002 12:14:13 GMT, "Steve Smith"

> > I bought a state-of-the-art 27-in. Samsung HDTV

> What sold you on this model?  I'm curious because I still have an
> early 90's 12" vcr/tv combo and plan on upgrading this spring, and
> that price is very good if it's high quality.

> Jason

Steve Smit

XBOX Vs. PC (realism)

by Steve Smit » Tue, 24 Sep 2002 08:44:13

The most realistic-feeling physics model I've come across in a console game
is Ratbag's World of Outlaws: Sprint Cars (but what the hell do I know about
driving on dirt in cars with wings as big as a 747's?) for the PS2.

The most realistic-feeling physics model on cars I can relate to is World
Rally Championship, also for the PS2, and tons (tonnes for you Euros) better
than Rallisport Challenge: the 4WD cars feel like 4WD cars in WRC, not like
the above-mentioned tail-happy Sprinters in RC's rally cars.  There's a WRC2
available in Europe, but incredibly, despite the surge in interest in the
World Rally Championship over here (thanks to Speedvision...I guess...Motor
Trend's readers favor international rallying over everything but NASCAR: F1,
CART, the IRL, etc.), Sony hasn't seen fit to bring the title to the U.S.
"We've already got too many racing titles," the p.r. guy told me.

--Steve


Steve Smit

XBOX Vs. PC (realism)

by Steve Smit » Tue, 24 Sep 2002 08:44:43

Agree.



> > On Sun, 22 Sep 2002 12:14:13 GMT, "Steve Smith"

> >> I bought a state-of-the-art 27-in. Samsung HDTV

> > What sold you on this model?  I'm curious because I still have an
> > early 90's 12" vcr/tv combo and plan on upgrading this spring, and
> > that price is very good if it's high quality.

> > Jason

> I got the 32" flat panel Samsung w HDTV monitor, and am very happy with
it.
> 2 things sold me - the looks of the unit, and I supply some tv
manufactures
> through my work, I have always been impressed with Samsung and the way the
> do things. They are very aggressive and on the rise in gaining market
share.

> Don Burnette


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