rec.autos.simulators

Nascar Vs GP2 mechanical features

Nigel Nichol

Nascar Vs GP2 mechanical features

by Nigel Nichol » Tue, 26 Nov 1996 04:00:00

I have been racing GP2 for 2-3 weeks now and although I am more of a Nascar fan
I have got to admit that the mechanics of GP2 are pretty hard to bet.
What I am talking about is the gearbox setup in GP2. To start with we have got a
neutral gear and reverse is on the gear lever rather than a key on the keyboard.
So of course when reverse is needed it is a simple downshift with the lever into reverse,
hit the gas pedal, the engine revs, the tyres squeal and the car pull back in a cloud of smoke.
Not only that but if you over do the  gas out of a turn the power of  the engine causes the rear
tyres to let go and you spin out.  Now to correct your misjudgement all you have to do is select a low gear,
hit the gas, turn the steering wheel hard around and throw the back end of the car back around.
All this with high engine revs, squealing tyres and smoke. At the same time you have to make sure you don't over
do it and spin it out again.
So where does this leave Nascar 1 and the Nascar 2 demo? Well car wise,  pretty powerless I'd say.
With Nascar there is no neutral. Reverse is, as I mentioned, a key on the keyboard that moves the car backwards.
(no engine revs required) .  Under full gas from a stand still the car begins to move with the sound of a tyre squeal,
(what the hell is making the tyres squeal because the engine isn't reving yet), then a second or so later the engine
starts to rev.  Even on the grass you can't get the tyres to spin let alone the engine to light up. To turn around after a spin is
backwards-forwards-backwards- forwards three point turn affair because you can't get the rear wheels to break lose to get the
back end to slide around.
As for a clutch I for one fitted a clutch pedal to my home built pedal setup in preperation for more realistic sims and would like to
use it in my Stockcar as well as my Formula 1.

Come on Papyrus you have done yourself proud with the new graphics in Nascar 2, both in sharpness and speed and going
by Watkins Glen the tracks are going to be awesome,  so make my day and let us have the power that a V8 Nascar stockcar has.

Nigel of Lakewood Racing
Hamilton
New Zealand

karek..

Nascar Vs GP2 mechanical features

by karek.. » Tue, 26 Nov 1996 04:00:00


> I have been racing GP2 for 2-3 weeks now and although I am more of a Nascar fan (snip)
>  Under full gas from a stand still the car begins to move with the sound of a tyre squeal,
> (what the hell is making the tyres squeal because the engine isn't reving yet), then a second or so later the engine
> starts to rev.  Even on the grass you can't get the tyres to spin let alone the engine to light up. Come on Papyrus you have done yourself

proud with the new graphics in Nascar 2, both in sharpness and speed and
going

 Hear, hear!! I have tried to get this message through as well! Even
though I hate the physics engine in GP2 (it is just as awful as Revs for
the old 64), I sorely miss having neutral. What if I am mad, and want to
put a smoke curtain on the entire pit road? I think we are entitled to!
Please Papyrus, don`t just zap up the graphics, make the car even more
driveable! V8s were made for burn-outs!!

Matthew, a Norwegian NASCAR nut.
--


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