rec.autos.simulators

NASCAR interesting bug/feature

My name is Joe O'Conn

NASCAR interesting bug/feature

by My name is Joe O'Conn » Fri, 09 Jun 1995 04:00:00

Hello,

I just started racing my second race in the Winton Cup series (Atlanta I
beleive).  Anyway, I managed to get well ahead of the field after a few laps
and wass about to lap some cars but since I don't have to complete all of the
race in one setting I saved the race.  I was surprised to find that not only
was I just ahead of the other lead cars but that the about to be lapped
traffic wasn't where I expected it either.

Strange problem and I would like to see it fixed.

Joe O'Connor

Driver of the #69
Walls 'R Us Ford, Black with the OUCH on the back

u..

NASCAR interesting bug/feature

by u.. » Fri, 09 Jun 1995 04:00:00


: Hello,

: I just started racing my second race in the Winton Cup series (Atlanta I
: beleive).  Anyway, I managed to get well ahead of the field after a few laps
: and wass about to lap some cars but since I don't have to complete all of the
: race in one setting I saved the race.  I was surprised to find that not only
: was I just ahead of the other lead cars but that the about to be lapped
: traffic wasn't where I expected it either.

I have noticed this too.
When you 'save' you race and 'load' it back up (when you're done eating;)
) , you end up as if there was just a caution with 1 lap till green.
Notice that your tire temp. are back to normal (120F). It shouldn't be
too hard to have a better 'save' mechanism. After all, when you want to
watch a replay, it sort of saves it but you don't end up single file with
one lap till green every time you want to watch a replay.  But hey, I am
not a programmer.

: Strange problem and I would like to see it fixed.

: Joe O'Connor
: Driver of the #69
: Walls 'R Us Ford, Black with the OUCH on the back

Ujjal Bansel
Ford with DEATH written on the back. Fear not, it's only a game. Nobody
really get hurt... or do they... MUHAHAHAHA

DickSmi

NASCAR interesting bug/feature

by DickSmi » Fri, 09 Jun 1995 04:00:00



>: Hello,
>: I just started racing my second race in the Winton Cup series (Atlanta I
>: beleive).  Anyway, I managed to get well ahead of the field after a few laps
>: and wass about to lap some cars but since I don't have to complete all of the
>: race in one setting I saved the race.  I was surprised to find that not only
>: was I just ahead of the other lead cars but that the about to be lapped
>: traffic wasn't where I expected it either.
>I have noticed this too.
>When you 'save' you race and 'load' it back up (when you're done eating;)
>) , you end up as if there was just a caution with 1 lap till green.
>Notice that your tire temp. are back to normal (120F). It shouldn't be
>too hard to have a better 'save' mechanism. After all, when you want to
>watch a replay, it sort of saves it but you don't end up single file with
>one lap till green every time you want to watch a replay.  But hey, I am
>not a programmer.
>: Strange problem and I would like to see it fixed.

This "feature/bug" is the way Papyrus designed the SIM.  The reasoning
is you restart the race coming off of a caution.  By doing it this
way, Papyrus eliminated the "problem" of using the SAVE feature like
you would in Leisure Suit Larry to keep from loosing ground.  In other
words, you can't crank out a good lap, save the game at that point,
and continue at full speed.  If you***up the next lap, you can't
resume the game from your last fast lap.  You have to suffer through a
yellow flag, bunched field, restart.
Terje Wold Johans

NASCAR interesting bug/feature

by Terje Wold Johans » Sat, 10 Jun 1995 04:00:00


It's the way it should be, ie a feature. This prevents you from getting an extra
edge through saving the race, ie cheating. Say you are about to lap
someone and it's a couple of laps left, you could have saved the race and tried
to pass, if you failed - reload. You can't do this with the nice little feature
that Papyrus has so kindly implemented.
This helps tremendously in the NASCAR series, this way the marshals can be
sure that no one has cheated during the actual race.

I hope there won't be any save feature in ICR 2.0, and if it gets one I sure hope
they do like they did in NASCAR.

-- Terje Wold Johansen          "I am your inferior superior."  --

-- Dept. of Informatics                                         --
-- University of Oslo, Norway                                   --

Craig Parso

NASCAR interesting bug/feature

by Craig Parso » Sat, 10 Jun 1995 04:00:00



>> Hello,

>> I just started racing my second race in the Winton Cup series (Atlanta I
>> beleive).  Anyway, I managed to get well ahead of the field after a few laps
>> and wass about to lap some cars but since I don't have to complete all of the
>> race in one setting I saved the race.  I was surprised to find that not only
>> was I just ahead of the other lead cars but that the about to be lapped
>> traffic wasn't where I expected it either.
>> Strange problem and I would like to see it fixed.

>It's the way it should be, ie a feature. This prevents you from getting an extra
>edge through saving the race, ie cheating. Say you are about to lap
>someone and it's a couple of laps left, you could have saved the race and tried
>to pass, if you failed - reload. You can't do this with the nice little feature
>that Papyrus has so kindly implemented.
>This helps tremendously in the NASCAR series, this way the marshals can be
>sure that no one has cheated during the actual race.

I see both points of view.  The game was programed to restart after a save like
Nascar would start if a race was interrupted by say a rain shower.  However, I
would like to see you to be able to have a choice on how you want you're game
saved for 1 player games (it's your game and choice) , and for multiplayer games
leave it just the way it is.

Craig

Robert Abernet

NASCAR interesting bug/feature

by Robert Abernet » Sat, 10 Jun 1995 04:00:00



>I see both points of view.  The game was programed to restart after a save like
>Nascar would start if a race was interrupted by say a rain shower.  However, I
>would like to see you to be able to have a choice on how you want you're game
>saved for 1 player games (it's your game and choice) , and for multiplayer games
>leave it just the way it is.

>Craig

      The problem I encounter is the way the cars are lined up after a saved
game.  For example, if you are running 5th and a lapped car is directly in
front of you running 27th the lapped car is put back to 27th in the pack
and does not keep its track position.  The same occurs if you are a lapped
car.  I would like to see a fix or a new save game that allows the cars to
keep their track position after a saved game.

                                             Robert

u..

NASCAR interesting bug/feature

by u.. » Sat, 10 Jun 1995 04:00:00

: >I have noticed this too.
: >When you 'save' you race and 'load' it back up (when you're done eating;)
: >) , you end up as if there was just a caution with 1 lap till green.
: >Notice that your tire temp. are back to normal (120F). It shouldn't be
: >too hard to have a better 'save' mechanism. After all, when you want to
: >watch a replay, it sort of saves it but you don't end up single file with
: >one lap till green every time you want to watch a replay.  But hey, I am
: >not a programmer.

: This "feature/bug" is the way Papyrus designed the SIM.  The reasoning
: is you restart the race coming off of a caution.  By doing it this
: way, Papyrus eliminated the "problem" of using the SAVE feature like
: you would in Leisure Suit Larry to keep from loosing ground.  In other
: words, you can't crank out a good lap, save the game at that point,
: and continue at full speed.  If you***up the next lap, you can't

Wrong, Papyrus could have made it so that it was mandatory to save a race
every time you <ESC> from a certain track and <yes> the save race
option . Therefore, the possibility of
'cheating' is eliminated. So, when you <ESC> from a race to go to the
bathroom,etc... NASCAR shows the track menu where you can see the replay,
standings, etc.  Now if you hit EXIT, NASCAR asks you if you want to Save
the race, right? Here you have the option of choosing 'yes' or 'no' or
'cancel'.

1)   Ok, you choose YES. and NASCAR saves the race (overwriting previous
races). When you come back from eating, shopping, classes, etc... you can
continue the race by going into the chosen track and selecting PREVIOUS
RACE, and voila, you start bunched up as if there was just a caution.
What really should happen is that you start EXACTLY the way you exited
(except paused).

2) Suppose you choose NO. NASCAR exits to the main menu and still allows
the possibility of cheating. Why, because you can still choose PREVIOUS
RACE once coming back to that track. Suppose you come back from eating
and 'load' up your race. All bunched up with tire temp's at 120, you go
around the first corner and wreck. DOH!! Ah ha, you can just exit the
track, say NO to the Save race question, and reenter (selecting PREVIOUS
RACE) and start bunched up, etc...etc.   What should happen is when you
select NO to the save race option, it deletes the previous race so you
can't cheat when you crash or whatever. Therefore, you can only save a
race when you say yes to the save race option and therefore not allowing
any cheating of that sort.

I would rather have a save race feature that save you position and
attributes exactly. Ideally, one should be able to customize whether or
not saying NO to the save race option deletes the previous race.

So, if you crank out a fast lap, save the race, and on the next lap, you
***up, you can't resume the game without saying Yes to the save race
option because saying no would delete the previous race. Got it.

: resume the game from your last fast lap.  You have to suffer through a
: yellow flag, bunched field, restart.

ciao,
Ujjal Bansel

u..

NASCAR interesting bug/feature

by u.. » Sun, 11 Jun 1995 04:00:00



: > Wrong, Papyrus could have made it so that it was mandatory to save a race
: > every time you <ESC> from a certain track and <yes> the save race
: > option . Therefore, the possibility of
: > 'cheating' is eliminated. So, when you <ESC> from a race to go to the
: > bathroom,etc... NASCAR shows the track menu where you can see the replay,
: > standings, etc.  Now if you hit EXIT, NASCAR asks you if you want to Save
: > the race, right? Here you have the option of choosing 'yes' or 'no' or
: > 'cancel'.
: >
: > 1)   Ok, you choose YES. and NASCAR saves the race (overwriting previous
: > races). When you come back from eating, shopping, classes, etc... you can
: > continue the race by going into the chosen track and selecting PREVIOUS
: > RACE, and voila, you start bunched up as if there was just a caution.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This is how it is now

Below is how I would like to see it.
: > What really should happen is that you start EXACTLY the way you exited
: > (except paused).

: > 2) Suppose you choose NO. NASCAR exits to the main menu and still allows
: > the possibility of cheating. Why, because you can still choose PREVIOUS
: > RACE once coming back to that track. Suppose you come back from eating
: > and 'load' up your race. All bunched up with tire temp's at 120, you go
: > around the first corner and wreck. DOH!! Ah ha, you can just exit the
: > track, say NO to the Save race question, and reenter (selecting PREVIOUS
: > RACE) and start bunched up, etc...etc.   What should happen is when you
: > select NO to the save race option, it deletes the previous race so you
: > can't cheat when you crash or whatever. Therefore, you can only save a
: > race when you say yes to the save race option and therefore not allowing
: > any cheating of that sort.

: You just missed the point, didn't you? Saving the race will put you at an

All I am saying is making
the Save Race Option like the Pause race option. Along with having the
ability to pause the race (leaving the computer on) to go to the bathroom,
there should be the ability of pausing ('Saving') the race to turn off
the computer when there is a big thunderstorm, etc...

: disadvantage that is *big enough* and will prevent you from taking the
: save-&-restore approach in a race before every major pass, etc. But say
Ok... hmmm... Lets say I decide to save a race before passing a car. Then
I resume the race. I try to pass the car on the outside and I hit the
wall and have some damage. If I exit and say YES to the save option... I
don't get anywhere, right... I still have damage when I return...
If I say NO to the save option under my guidelines, the Race is
deleted... I still don;t get anywhere because I have to start a whole new
race... there is no Previous race to restore... right?... under my ideal
guidelines mentioned above.

: you have
: a huge crash, blown engine, whatever, then it'd be advantgeous to reload
: a saved
: game. When you now start you'll of course be better off than with a
: blown engine,
: so this kind of cheating can only be prevented by the method you described,
: ie a
: NO to save game will erase the last saved game.

That was my point... I already knew about NASCAR's save race option and I
was just making a suggestion for a better way to save races without
enabling cheating.

: > I would rather have a save race feature that save(s) you(r) position and
: > attributes exactly. Ideally, one should be able to customize whether or
: > not saying NO to the save race option deletes the previous race.

: The problem is that it is a simulation, not an arcade game. When you race

agreed that it's a pretty damn good one too.

: you race to the finish, no artificial interrupts. If you can't race for
hmmm... Have you ever paused a race to watch a replay? Do you go to the
bathroom?  ;)

: more than an hour a time, you just have to race shorter distances.
Ah... but then it is less of a simulation... maybe?

: I guess I'm a purist on this matter, and people will disagree with me, but
: I don't want a save option at all. It kills some of the realism just knowing
: you can save the race.

Think of it as pausing a race...

: Btw racing for 500 laps at any track is a killer and it takes a lot of
: stamina just like in the real world, and I love that. State of the art.

I know how you feel, sometimes my wheel is covered with sweat...

Consider the following:

You want to have a full race so you set Race to 100% dist. It's a really
competitive race and you steadily moving up in the field. You pass Dale
Earnhardt and he doesn't hit you... WAHOO... You're in 4th place and it's
almost half way, only 250 or so miles to go. You look up at your clock
during as you head down the backstraight... OH Shit. It's 7:30 and I have
a date with this really hot blonde chick in half an hour... What do you
do? Break the date with this really gorgeous babe or have the ability to
'pause'/'save' the race and turn off your computer knowing that when you
come back (when she's asleep... hehe) your attributes will be save correctly
and you resume the race EXACTLY the way you left it. You're in 4th
position on the backstretch and NOT bunch up.  

: -- Terje Wold Johansen                "I am your inferior superior."  --

: -- Dept. of Informatics                                               --
: -- University of Oslo, Norway                                 --

Ujjal Bansel

Terje Wold Johans

NASCAR interesting bug/feature

by Terje Wold Johans » Sun, 11 Jun 1995 04:00:00


> : This "feature/bug" is the way Papyrus designed the SIM.  The reasoning
> : is you restart the race coming off of a caution.  By doing it this
> : way, Papyrus eliminated the "problem" of using the SAVE feature like
> : you would in Leisure Suit Larry to keep from loosing ground.  In other
> : words, you can't crank out a good lap, save the game at that point,
> : and continue at full speed.  If you***up the next lap, you can't

> Wrong, Papyrus could have made it so that it was mandatory to save a race
> every time you <ESC> from a certain track and <yes> the save race
> option . Therefore, the possibility of
> 'cheating' is eliminated. So, when you <ESC> from a race to go to the
> bathroom,etc... NASCAR shows the track menu where you can see the replay,
> standings, etc.  Now if you hit EXIT, NASCAR asks you if you want to Save
> the race, right? Here you have the option of choosing 'yes' or 'no' or
> 'cancel'.

> 1)   Ok, you choose YES. and NASCAR saves the race (overwriting previous
> races). When you come back from eating, shopping, classes, etc... you can
> continue the race by going into the chosen track and selecting PREVIOUS
> RACE, and voila, you start bunched up as if there was just a caution.
> What really should happen is that you start EXACTLY the way you exited
> (except paused).
> 2) Suppose you choose NO. NASCAR exits to the main menu and still allows
> the possibility of cheating. Why, because you can still choose PREVIOUS
> RACE once coming back to that track. Suppose you come back from eating
> and 'load' up your race. All bunched up with tire temp's at 120, you go
> around the first corner and wreck. DOH!! Ah ha, you can just exit the
> track, say NO to the Save race question, and reenter (selecting PREVIOUS
> RACE) and start bunched up, etc...etc.   What should happen is when you
> select NO to the save race option, it deletes the previous race so you
> can't cheat when you crash or whatever. Therefore, you can only save a
> race when you say yes to the save race option and therefore not allowing
> any cheating of that sort.

You just missed the point, didn't you? Saving the race will put you at an
disadvantage that is *big enough* and will prevent you from taking the
save-&-restore approach in a race before every major pass, etc. But say you have
a huge crash, blown engine, whatever, then it'd be advantgeous to reload a saved
game. When you now start you'll of course be better off than with a blown engine,
so this kind of cheating can only be prevented by the method you described, ie a
NO to save game will erase the last saved game.

The problem is that it is a simulation, not an arcade game. When you race
you race to the finish, no artificial interrupts. If you can't race for
more than an hour a time, you just have to race shorter distances.
I guess I'm a purist on this matter, and people will disagree with me, but
I don't want a save option at all. It kills some of the realism just knowing
you can save the race.
Btw racing for 500 laps at any track is a killer and it takes a lot of
stamina just like in the real world, and I love that. State of the art.

-- Terje Wold Johansen          "I am your inferior superior."  --

-- Dept. of Informatics                                         --
-- University of Oslo, Norway                                   --

Julio

NASCAR interesting bug/feature

by Julio » Sun, 11 Jun 1995 04:00:00


But that would mae it stray away from the "simulation" aspect of the game,
wouldn't it? After all , that is the intention of the game.

Julio C. Chacon, Jr.
Officially Sanctioned Race Fanatic

MightyMon

NASCAR interesting bug/feature

by MightyMon » Tue, 13 Jun 1995 04:00:00

Saving a game emulates a red flag which means the field will be lined up
nose to tail in the order they were in when the race was red flagged.  
Just like when a yellow flag falls and the field runs around and lines up
behind the pace car.

I'd go higher than Papyrus to change that rule.  Try calling Bill France!
;)

Are we pushing or are we extremely loose?

Scott Fo

NASCAR interesting bug/feature

by Scott Fo » Tue, 13 Jun 1995 04:00:00

:       The problem I encounter is the way the cars are lined up after a saved
: game.  For example, if you are running 5th and a lapped car is directly in
: front of you running 27th the lapped car is put back to 27th in the pack
: and does not keep its track position.  The same occurs if you are a lapped
: car.  I would like to see a fix or a new save game that allows the cars to
: keep their track position after a saved game.
:  
:                                              Robert
:  
:  
I feel that the line up should be like in real Nascar.  The lapped cars
line up on the inside, and the cars on the lead lap line up on the outside.
the single file starts, like in the game only happen with less than 10
laps to go in real Nascar.  
--

============================================================================
|                                                                          |
|         '56 Ford F100 --> '78 Cutlass Salon --> '86 Mustang GT           |
|                       "thgir peek ciffart rewols"                        |

|                                                                          |
============================================================================

Steven Carmicha

NASCAR interesting bug/feature

by Steven Carmicha » Fri, 16 Jun 1995 04:00:00

 >I have noticed this too.
 >When you 'save' you race and 'load' it back up (when you're done eating;)
 >) , you end up as if there was just a caution with 1 lap till green.
 >Notice that your tire temp. are back to normal (120F). It shouldn't be
 >too hard to have a better 'save' mechanism. After all, when you want to
 >watch a replay, it sort of saves it but you don't end up single file with
 >one lap till green every time you want to watch a replay.  But hey, I am
 >not a programmer.

One thing about this that I believe is incorrect is that when you resume the
race (after saving) the order ON THE TRACK changes to become the RACE ORDER.
eg the other nite I saved while I was running 3rd, with John Andretti's
car #37 in 2nd, but I had Bill Elliott's #94 (?) in front on the track,
about to be lapped by my good self in my Flying Funderbird.
I decided to save the race and go to bed (doesn't it shit you when work
gets in the way of a good sim ?), ready to complete the race the next day.
When I returned to the track, resumed the game, lo and behold, there was
JA's Purple People Eater right in front of me !! WTF, I say. I then went to
replay and checked thru the ranks, and there was ole Awesome way back
among the backmarkers. No wonder my Pentium chip gets so hot. It's got
all these irate Nascar pilots blueing with the race stewards about track
position under yellows :>)
Great game tho. I only wish the Australian distributors would get their
finger out of their arse and release the track pack here in Oz. It's
a bastard reading about it here on the 'net, knowing we can't get it 'til
God knows when.
Keep bending them panels, fellas.

Seeya

Steviant

Thomas Col

NASCAR interesting bug/feature

by Thomas Col » Thu, 22 Jun 1995 04:00:00



: > 'cheating' is eliminated. So, when you <ESC> from a race to go to the
: > bathroom,etc... NASCAR shows the track menu where you can see the replay,

How many drivers pause the race to go to the bathroom in reality?  
You should be playing arcade games not SIMULATIONS! ;-)

Thomas

-  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

Goodricke College,
University of York,
York, YO1 5DD, UK             "God preserve us from religious nutters"

u..

NASCAR interesting bug/feature

by u.. » Thu, 22 Jun 1995 04:00:00



: : > 'cheating' is eliminated. So, when you <ESC> from a race to go to the
: : > bathroom,etc... NASCAR shows the track menu where you can see the replay,

: How many drivers pause the race to go to the bathroom in reality?  
: You should be playing arcade games not SIMULATIONS! ;-)

How many real race car drivers pause to watch a reply? ;)

If I can pause/save a flight simulator, I should be able to pause/save
(without cheating) the NASCAR simulator unless of course, flight
simulators are arcade games... ;)

Ujjal Bansel

: Thomas

: -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -

: Goodricke College,
: University of York,
: York, YO1 5DD, UK             "God preserve us from religious nutters"


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.