rec.autos.simulators

NASCAR interesting bug/feature

Thomas Col

NASCAR interesting bug/feature

by Thomas Col » Wed, 28 Jun 1995 04:00:00





: : : > 'cheating' is eliminated. So, when you <ESC> from a race to go to the
: : : > bathroom,etc... NASCAR shows the track menu where you can see the replay,

: : How many drivers pause the race to go to the bathroom in reality?  
: : You should be playing arcade games not SIMULATIONS! ;-)

: How many real race car drivers pause to watch a reply? ;)

: If I can pause/save a flight simulator, I should be able to pause/save
: (without cheating) the NASCAR simulator unless of course, flight
: simulators are arcade games... ;)

Perhaps you shouldn't be able to pause FSs ;-)  Certainly Gunship 2000
etc. would be rather different if they conformed to reality... :-)

Actually, I often do try to complete a whole season without a single
replay or other pause, making it more realistic.  I generally insert
a week or two gap between races, in order to `forget the course' I
have just raced, and thus to match more closely the reality of F1
driving.

Thomas

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University of York,
York, YO1 5DD, UK             "God preserve us from religious nutters"

u..

NASCAR interesting bug/feature

by u.. » Wed, 28 Jun 1995 04:00:00





: : : : > 'cheating' is eliminated. So, when you <ESC> from a race to go to the
: : : : > bathroom,etc... NASCAR shows the track menu where you can see the replay,

: : : How many drivers pause the race to go to the bathroom in reality?  

Thomas,

I was thinking more about that... I wonder how many drivers have pee'd in
their pants during a race (especially when they crash)... Now have you ever
pee'd in your pants sitting at the computer when you crashed? (big smiley
with a wink ;) )

Seriously, there is a distinct difference between 'reality' and
'simulations' and I think 'pausing/saving' the game happens to be one of
those differences. However, the algorithm or the way you pause/save a
simulation (game) should be optimized to avoid cheating. If the Nascar
simulation has the ability to 'save' a race, it should have been
optimized to eliminate or reduce cheating. IMHO, a 'save' feature for a
computer simulation should be available for use just in case you gotta go...
of course if you don't want to use this feature, I suggest you wear a
diaper... (A really big smiley ;) )

: : : You should be playing arcade games not SIMULATIONS! ;-)

: : How many real race car drivers pause to watch a reply? ;)

: : If I can pause/save a flight simulator, I should be able to pause/save
: : (without cheating) the NASCAR simulator unless of course, flight
: : simulators are arcade games... ;)

: Perhaps you shouldn't be able to pause FSs ;-)  Certainly Gunship 2000
: etc. would be rather different if they conformed to reality... :-)
Uh.... lots of smileys

: Actually, I often do try to complete a whole season without a single
: replay or other pause, making it more realistic.  I generally insert
: a week or two gap between races, in order to `forget the course' I
: have just raced, and thus to match more closely the reality of F1
: driving.

That's nice.

: Thomas
Ujjal Bansel

Darrel David Cher

NASCAR interesting bug/feature

by Darrel David Cher » Sat, 01 Jul 1995 04:00:00

: I was thinking more about that... I wonder how many drivers have pee'd in
: their pants during a race (especially when they crash)... Now have you ever

Haha, that's pretty funny - actually I heard once instance where a
motorcycle road racer had the flu, raced, threw up in his helmet, and
went on to win the race ;).

: Seriously, there is a distinct difference between 'reality' and
: 'simulations' and I think 'pausing/saving' the game happens to be one of

On this topic - before we say we shouldn't be allowed to pause/save, you
must say we can never run with damage off. To me (that's "to me" not
"for me" ;) that is the most exploited unrealistic aspect of the sim. The
only argument seems to be for no saving to prevent cheating, but I would
think you can curb cheating in other ways.
Of course not having to fork the $$$ for my trashed IndyCar is an
unrealistic thing I like :).

Darrel
-------------------------------------------------------------------------  
 Darrel Cherry    
 San Jose State University - Math/Computer Science Dept.

 web:   http://www.isc.sjsu.edu/b/t/dcherry/public_html
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Uhh, no you got the wrong number....this is 91..2
      - Chief Wiggum
-------------------------------------------------------------------------

u..

NASCAR interesting bug/feature

by u.. » Sat, 01 Jul 1995 04:00:00


: : I was thinking more about that... I wonder how many drivers have pee'd in
: : their pants during a race (especially when they crash)... Now have you ever

: Haha, that's pretty funny - actually I heard once instance where a
: motorcycle road racer had the flu, raced, threw up in his helmet, and
: went on to win the race ;).
Whoa... now that's impressive.

:  
: : Seriously, there is a distinct difference between 'reality' and
: : 'simulations' and I think 'pausing/saving' the game happens to be one of

: On this topic - before we say we shouldn't be allowed to pause/save, you
: must say we can never run with damage off. To me (that's "to me" not
: "for me" ;) that is the most exploited unrealistic aspect of the sim. The
: only argument seems to be for no saving to prevent cheating, but I would
: think you can curb cheating in other ways.
: Of course not having to fork the $$$ for my trashed IndyCar is an
: unrealistic thing I like :).

I race in the NASSCAR series and they made a rule that if you win a race,
you have to immediately turn right, creating damage as you hit the wall.
Then you have to pause the game, hit 'F9', and hit '*' to save a *.pcx
file showing that you have damage 'on'. I wonder how other racing series
curb cheating.
The http address for NASSCAR is http://www.webcom.com/~sabata/nasscar/

Ujjal Bansel

Peter Burk

NASCAR interesting bug/feature

by Peter Burk » Sat, 01 Jul 1995 04:00:00


writes:

IICC curbs cheating by asking for a replay of your car crossing the
finish line in case things look a bit weird (fast, that is). That same
feature is used to verify damage on in our hotlap competion. I doubt
a PCX file of a crashed car can prove anything! I would just keep a few
of them handy in cae someone asked...



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