rec.autos.simulators

CPR framerate solution.....

Chris Watkin

CPR framerate solution.....

by Chris Watkin » Thu, 06 Nov 1997 04:00:00

well... I finally found my framerate solution.....  
after finding that the only way I could get around the track ,was with most
of the driver aids on, I then found that I could let go of the wheel, and
it would go around the track for me.... then....while it was doing
this....I typed "frame", and found that I have on average, about a 9 to 11
framerate.... with all eye candy turned off......
not to mention that now my T2 just SUX in win95 on N2.... though I dont
think thats the game's fault.... but rather something that happened when I
switched to directx5.... at any rate....anything which messes with my N2
(where I currently enjoy about a 22 to 25 framerate, with a couple of
graphics on) has to go!!!

seems to be a flashy sim....and probably will be killer in the end....
for those who have the machines....

But I'm not one of them.... :(  

not slamming it.... by the way.....just saying, if your machine doesnt
measure up,  the framerate solution is deletion....

maybe when I hit the lotto, I'll get the full version.....
and a 400Mhz Pentium.... or whatever's out by then  :)


> Couldn't there be a choice other than just 640x480 for the D3D option???? If
> you could set the resolution to 512x384 then perhaps the framerate would
> improve significantly.  I know that when I switch from 640x480 to 521x384 in
> glquake I get like 10-12 FPS increase. Also I get a pretty good increase
> with MotoRacer in 512x384 also..

--

 Handy^Man                                    
 IVGA 4924              ~~pulling for #8 in 1998 ! :)~~
 ICQ 3551448                    GOoooo #3 !!

Kasparo

CPR framerate solution.....

by Kasparo » Fri, 07 Nov 1997 04:00:00

Couldn't there be a choice other than just 640x480 for the D3D option???? If
you could set the resolution to 512x384 then perhaps the framerate would
improve significantly.  I know that when I switch from 640x480 to 521x384 in
glquake I get like 10-12 FPS increase. Also I get a pretty good increase
with MotoRacer in 512x384 also..

Mark Rand

CPR framerate solution.....

by Mark Rand » Fri, 07 Nov 1997 04:00:00

Use the [ and ] keys to adjust your output window size.  This will
effectively lower the output resolution, and speed up your frame rate.

- Mark

: Couldn't there be a choice other than just 640x480 for the D3D option???? If
: you could set the resolution to 512x384 then perhaps the framerate would
: improve significantly.  I know that when I switch from 640x480 to 521x384 in
: glquake I get like 10-12 FPS increase. Also I get a pretty good increase
: with MotoRacer in 512x384 also..

Jo

CPR framerate solution.....

by Jo » Fri, 07 Nov 1997 04:00:00


>Use the [ and ] keys to adjust your output window size.  This will
>effectively lower the output resolution, and speed up your frame rate.

It's not the same thing - who wants to play a game on a mini-screen? I
sure don't.

Joe

Chris Watkin

CPR framerate solution.....

by Chris Watkin » Fri, 07 Nov 1997 04:00:00


> and what speed system do you have?
> video card?

well, like I said.... not enough for the game to do well....
I have the amd pentium wannabe 5x86xP75 , which is really just a 486dx, at
133 mhz....
video card is graphics blaster 3d pci (4meg)

so once again, not slamming the game, as much as my equipment....
but I *do* see that folks with equipment far above and beyond the
recommended requirements are also having problems....albeit on a lesser
scale.  My main problem with switching to directx5 and installing this
game, was what it did to my T2 in win 95.... I still don't have it right,
yet....

like I also said earlier...I'm sure this game has potential, for those with
the right equipment.... I'm just not one of them...  :)

 Handy^Man                                    
 IVGA 4924              ~~pulling for #8 in 1998 ! :)~~
 ICQ 3551448                    GOoooo #3 !!

Randy BO

CPR framerate solution.....

by Randy BO » Sat, 08 Nov 1997 04:00:00

 effectively lower the output resolution, and speed up your frame rate.>>

I don't consider this a viable option, mainly because it doesn't actually
 shrink your image -- it CROPS it.  This means that you start losing your
 mirrors.  

Randy
Randy Magruder
Staff Writer
Digital Sportspage
http://www.digitalsports.com/


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