rec.autos.simulators

Nascar 3 and GPL

Harjan Bran

Nascar 3 and GPL

by Harjan Bran » Sat, 25 Sep 1999 04:00:00

Just did a 100% race at Talladega, started from the back and within 12 laps
I was in first position (100 % AI), it was nice and close and I enjoyed the
first 12 laps. From that moment on the boredom kicked in I was just so eager
to make a right hand turn. It made me think (during the race) what was wrong
with it. It's just too easy. I know what you want to say, go and drive at
another track then. I tried that but I just don't like a short oval. The car
behaves strange on the different 'parts' of the corner. Those tracks aren't
fluent, you probably know what I mean. Furthermore I can brake into a corner
and slide the car through a corner, which isn't bad but the lack of real
physics makes it feeled canned.
There are so many weaknesses in the game that aren't in GPL that I just
understand why there wasn't put more effort into this sim. I hate the
'dancing' opponents for one, and the way the AI 'forgets' to close the gap
on under yellow irritates me even more.
Maybe it's just because I'm no Nascar fan, but I am a big racing fan so I
think that I'll love any good racing sim.
GPL is just spoiled me, but now I  have a small problem with it too. I've
done Nascar 3 for a week now and before that I didn't do much GPL. I decided
to do some running at Rouen yesterday and it was just so good but also so
hard.
I was all over the place, my reactions were quite good but the pure speed
wasn't really there.

I think that has a lot to do with N3 which is just to easy to drive. Which
isn't bad if the AI was a bit harder to ace, but they're just too nice.

I just hope there'll once be a Indycar or F1 sim based on the GPL engine. If
one of the GPL designers is reading this, please sell your engine to Ubisoft
or Microprose so they can build the F1 sim.

Bill Jone

Nascar 3 and GPL

by Bill Jone » Sat, 25 Sep 1999 04:00:00


>Just did a 100% race at Talladega, started from the back and within 12 laps
>I was in first position (100 % AI), it was nice and close and I enjoyed the
>first 12 laps. From that moment on the boredom kicked in I was just so
eager
>to make a right hand turn. It made me think (during the race) what was
wrong
>with it. It's just too easy. I know what you want to say, go and drive at
>another track then.

Can't you set the opponents skill level greater than 100% for cases like
yours?  Can you still easily beat the field from the back at 120%?  I don't
know - I'm just asking.

<remove 7of9 for e-mail replies>

--
Bill Jones    e-mail addresses:


(860) 701-1201   WWW:   http://pages.cthome.net/billj

Rick Sweene

Nascar 3 and GPL

by Rick Sweene » Sat, 25 Sep 1999 04:00:00

Try N3 On-line, its much better than off-line racing due to real opponents.
There are some real fast drivers on-line, and the racing is bumper to bumper if
you get in the right race.  If you find their is no competion on-line, well I
guess your the greatest NASCAR sim driver in the world, hehe. Seriously, this is
where N3 shines is on-line due to the close racing.  I also run GPL, and like
you, really enjoy it, but GPL on-line just gets boring to me because 9 out of 10
races your alone on the track most of the time.  The F2, F3 races are a bit more
competitive on-line, but I go to sleep. I guess all the password races in GPL
are better than the pick up ones. Anyone have a password?  I would like to
experience these great on-line races I hear everyone speak of.  For me, I run
GPL off-line, N3 On-line. No Comparison when it comes to big fun.  Ahh, we are
supposed to be having fun I think.

Rick


> Just did a 100% race at Talladega, started from the back and within 12 laps
> I was in first position (100 % AI), it was nice and close and I enjoyed the
> first 12 laps. From that moment on the boredom kicked in I was just so eager
> to make a right hand turn. It made me think (during the race) what was wrong
> with it. It's just too easy. I know what you want to say, go and drive at
> another track then. I tried that but I just don't like a short oval. The car
> behaves strange on the different 'parts' of the corner. Those tracks aren't
> fluent, you probably know what I mean. Furthermore I can brake into a corner
> and slide the car through a corner, which isn't bad but the lack of real
> physics makes it feeled canned.
> There are so many weaknesses in the game that aren't in GPL that I just
> understand why there wasn't put more effort into this sim. I hate the
> 'dancing' opponents for one, and the way the AI 'forgets' to close the gap
> on under yellow irritates me even more.
> Maybe it's just because I'm no Nascar fan, but I am a big racing fan so I
> think that I'll love any good racing sim.
> GPL is just spoiled me, but now I  have a small problem with it too. I've
> done Nascar 3 for a week now and before that I didn't do much GPL. I decided
> to do some running at Rouen yesterday and it was just so good but also so
> hard.
> I was all over the place, my reactions were quite good but the pure speed
> wasn't really there.

> I think that has a lot to do with N3 which is just to easy to drive. Which
> isn't bad if the AI was a bit harder to ace, but they're just too nice.

> I just hope there'll once be a Indycar or F1 sim based on the GPL engine. If
> one of the GPL designers is reading this, please sell your engine to Ubisoft
> or Microprose so they can build the F1 sim.

Harjan Bran

Nascar 3 and GPL

by Harjan Bran » Sat, 25 Sep 1999 04:00:00

I could do that but it's not really my point, I find the entire experience
just too easy. It must be more difficult to win the Talladega 500. GPL
offers a far bigger challenge.


> >Just did a 100% race at Talladega, started from the back and within 12
laps
> >I was in first position (100 % AI), it was nice and close and I enjoyed
the
> >first 12 laps. From that moment on the boredom kicked in I was just so
> eager
> >to make a right hand turn. It made me think (during the race) what was
> wrong
> >with it. It's just too easy. I know what you want to say, go and drive at
> >another track then.

> Can't you set the opponents skill level greater than 100% for cases like
> yours?  Can you still easily beat the field from the back at 120%?  I
don't
> know - I'm just asking.

> <remove 7of9 for e-mail replies>

> --
> Bill Jones    e-mail addresses:


> (860) 701-1201   WWW:   http://pages.cthome.net/billj

Rexv

Nascar 3 and GPL

by Rexv » Sat, 25 Sep 1999 04:00:00

On Fri, 24 Sep 1999 08:57:04 -0400, "Bill Jones"



>>Just did a 100% race at Talladega, started from the back and within 12 laps
>>I was in first position (100 % AI), it was nice and close and I enjoyed the
>>first 12 laps. From that moment on the boredom kicked in I was just so
>eager
>>to make a right hand turn. It made me think (during the race) what was
>wrong
>>with it. It's just too easy. I know what you want to say, go and drive at
>>another track then.

>Can't you set the opponents skill level greater than 100% for cases like
>yours?  Can you still easily beat the field from the back at 120%?  I don't
>know - I'm just asking.

Shouldn't 100% be the equivalent of the real world drivers and 105% be
virtually unbeatable? That's like the grading scale today where 90% of
the class is expected to make an A which is suppposedly Excellent, not
average (which is a C).  Just another mild bug.

____________________
Hydrogen and Stupidity.. The two most universal elements

Harjan Bran

Nascar 3 and GPL

by Harjan Bran » Sat, 25 Sep 1999 04:00:00

Well I'm definetely not the greatest Nascar driver around, I'll certainly
give it a try.


> Try N3 On-line, its much better than off-line racing due to real
opponents.
> There are some real fast drivers on-line, and the racing is bumper to
bumper if
> you get in the right race.  If you find their is no competion on-line,
well I
> guess your the greatest NASCAR sim driver in the world, hehe. Seriously,
this is
> where N3 shines is on-line due to the close racing.  I also run GPL, and
like
> you, really enjoy it, but GPL on-line just gets boring to me because 9 out
of 10
> races your alone on the track most of the time.  The F2, F3 races are a
bit more
> competitive on-line, but I go to sleep. I guess all the password races in
GPL
> are better than the pick up ones. Anyone have a password?  I would like to
> experience these great on-line races I hear everyone speak of.  For me, I
run
> GPL off-line, N3 On-line. No Comparison when it comes to big fun.  Ahh, we
are
> supposed to be having fun I think.

> Rick


> > Just did a 100% race at Talladega, started from the back and within 12
laps
> > I was in first position (100 % AI), it was nice and close and I enjoyed
the
> > first 12 laps. From that moment on the boredom kicked in I was just so
eager
> > to make a right hand turn. It made me think (during the race) what was
wrong
> > with it. It's just too easy. I know what you want to say, go and drive
at
> > another track then. I tried that but I just don't like a short oval. The
car
> > behaves strange on the different 'parts' of the corner. Those tracks
aren't
> > fluent, you probably know what I mean. Furthermore I can brake into a
corner
> > and slide the car through a corner, which isn't bad but the lack of real
> > physics makes it feeled canned.
> > There are so many weaknesses in the game that aren't in GPL that I just
> > understand why there wasn't put more effort into this sim. I hate the
> > 'dancing' opponents for one, and the way the AI 'forgets' to close the
gap
> > on under yellow irritates me even more.
> > Maybe it's just because I'm no Nascar fan, but I am a big racing fan so
I
> > think that I'll love any good racing sim.
> > GPL is just spoiled me, but now I  have a small problem with it too.
I've
> > done Nascar 3 for a week now and before that I didn't do much GPL. I
decided
> > to do some running at Rouen yesterday and it was just so good but also
so
> > hard.
> > I was all over the place, my reactions were quite good but the pure
speed
> > wasn't really there.

> > I think that has a lot to do with N3 which is just to easy to drive.
Which
> > isn't bad if the AI was a bit harder to ace, but they're just too nice.

> > I just hope there'll once be a Indycar or F1 sim based on the GPL
engine. If
> > one of the GPL designers is reading this, please sell your engine to
Ubisoft
> > or Microprose so they can build the F1 sim.

Larr

Nascar 3 and GPL

by Larr » Sat, 25 Sep 1999 04:00:00

Ok, set the AI to 125%, then get back to us :)

-Larry


Ron Ayto

Nascar 3 and GPL

by Ron Ayto » Sat, 25 Sep 1999 04:00:00

Hi Rick,
If you want some close and clean racing in GPL, where most of the races
are populated by a minimum of 10 drivers, who don't get a bad case of
podium fever,(you now the disease where the driver in question just has
to get on the podium regardless of how he does it), then try joining a
good  league, i think you will soon change your thoughts..
As Joao said to you in a recent post, we in the GMSS have very close,
clean races in all classes that GPL has to offer, F1, F2 & F3.
I am sure plenty of other leagues are the same, so try it, you will be
surprised...
If you fall asleep in F3 or F2 races, then you have been racing against
the wrong drivers. :))
If you want to experience some close clean racing in GPL, drop the GMSS
a line some time, i am sure we can arrange a demo race that will change
your mind.
The URL is:  http://www-fp.thevision.net/gmss/
We are always on the look out for clean and sensible racers...
Cheers,
Ron



> Try N3 On-line, its much better than off-line racing due to real
opponents.
> There are some real fast drivers on-line, and the racing is bumper to
bumper if
> you get in the right race.  If you find their is no competion
on-line, well I
> guess your the greatest NASCAR sim driver in the world, hehe.
Seriously, this is
> where N3 shines is on-line due to the close racing.  I also run GPL,
and like
> you, really enjoy it, but GPL on-line just gets boring to me because
9 out of 10
> races your alone on the track most of the time.  The F2, F3 races are
a bit more
> competitive on-line, but I go to sleep. I guess all the password
races in GPL
> are better than the pick up ones. Anyone have a password?  I would
like to
> experience these great on-line races I hear everyone speak of.  For
me, I run
> GPL off-line, N3 On-line. No Comparison when it comes to big fun.
Ahh, we are
> supposed to be having fun I think.

> Rick


> > Just did a 100% race at Talladega, started from the back and within
12 laps
> > I was in first position (100 % AI), it was nice and close and I
enjoyed the
> > first 12 laps. From that moment on the boredom kicked in I was just
so eager
> > to make a right hand turn. It made me think (during the race) what
was wrong
> > with it. It's just too easy. I know what you want to say, go and
drive at
> > another track then. I tried that but I just don't like a short
oval. The car
> > behaves strange on the different 'parts' of the corner. Those
tracks aren't
> > fluent, you probably know what I mean. Furthermore I can brake into
a corner
> > and slide the car through a corner, which isn't bad but the lack of
real
> > physics makes it feeled canned.
> > There are so many weaknesses in the game that aren't in GPL that I
just
> > understand why there wasn't put more effort into this sim. I hate
the
> > 'dancing' opponents for one, and the way the AI 'forgets' to close
the gap
> > on under yellow irritates me even more.
> > Maybe it's just because I'm no Nascar fan, but I am a big racing
fan so I
> > think that I'll love any good racing sim.
> > GPL is just spoiled me, but now I  have a small problem with it
too. I've
> > done Nascar 3 for a week now and before that I didn't do much GPL.
I decided
> > to do some running at Rouen yesterday and it was just so good but
also so
> > hard.
> > I was all over the place, my reactions were quite good but the pure
speed
> > wasn't really there.

> > I think that has a lot to do with N3 which is just to easy to
drive. Which
> > isn't bad if the AI was a bit harder to ace, but they're just too
nice.

> > I just hope there'll once be a Indycar or F1 sim based on the GPL
engine. If
> > one of the GPL designers is reading this, please sell your engine
to Ubisoft
> > or Microprose so they can build the F1 sim.

Joel Willstei

Nascar 3 and GPL

by Joel Willstei » Sat, 25 Sep 1999 04:00:00

 For me, I run

Funny thing Rick,I find it just the opposite way. I love N3 off line. The
racing is great. Online I prefer my GPLRC club. I found the online racing
with N3 so far to be really disappointing.

Joel Willstein

Toni Lassil

Nascar 3 and GPL

by Toni Lassil » Sun, 26 Sep 1999 04:00:00


> Just did a 100% race at Talladega, started from the back and within 12 laps
> I was in first position (100 % AI), it was nice and close and I enjoyed the
> first 12 laps. From that moment on the boredom kicked in I was just so eager
> to make a right hand turn. It made me think (during the race) what was wrong
> with it. It's just too easy. I know what you want to say, go and drive at
> another track then. I tried that but I just don't like a short oval. The car
> behaves strange on the different 'parts' of the corner. Those tracks aren't
> fluent, you probably know what I mean. Furthermore I can brake into a corner
> and slide the car through a corner, which isn't bad but the lack of real
> physics makes it feeled canned.

So you discovered the First Law of N2/N99/N3: "Talladega is boring as
hell".

--
Toni Lassila

Jim Burl

Nascar 3 and GPL

by Jim Burl » Sun, 26 Sep 1999 04:00:00

... (deep thought....)

...

But.. this one goes to eleven.

****************************************************
I'm at jburlis at mail dot postnet dot com

Ken Bear

Nascar 3 and GPL

by Ken Bear » Sun, 26 Sep 1999 04:00:00

I think there will be a corollary to that law when NASCAR Legends is
released.  These will be unrestricted engines with lots of power, and the
cars aren't as aerodynamic.  How well they capture all this with the physics
model will remain to be seen, but unless it's totally porked you should be
able to pass the car in front much easier than with the NASCAR Racing xx
sims, that are simulating the restrictor plates.

If done really well, it'll be awesome.  If you've seen a CART race at
Michigan or Fontana in the last few years, with the Handford wing to create
drag, you have a great idea of what NASCAR races at 'Dega and Daytona were
like "back in the day".  The big, squarish cars cut a big hole in the air,
and with horsepower to spare they'd pass all over the place - you usually
didn't want to be in the lead at the end, as you'd get someone to slingshot
by you.

It'll be interesting to see :-)

--
Ken's Sig 3.0

"Who is the more foolish?  The fool, or the fool who follows him?" - Obi-Wan
Kenobi

Go #43 and #44!

volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com



>> Just did a 100% race at Talladega, started from the back and within 12
laps
>> I was in first position (100 % AI), it was nice and close and I enjoyed
the
>> first 12 laps. From that moment on the boredom kicked in I was just so
eager
>> to make a right hand turn. It made me think (during the race) what was
wrong
>> with it. It's just too easy. I know what you want to say, go and drive at
>> another track then. I tried that but I just don't like a short oval. The
car
>> behaves strange on the different 'parts' of the corner. Those tracks
aren't
>> fluent, you probably know what I mean. Furthermore I can brake into a
corner
>> and slide the car through a corner, which isn't bad but the lack of real
>> physics makes it feeled canned.

>So you discovered the First Law of N2/N99/N3: "Talladega is boring as
>hell".

>--
>Toni Lassila


micha..

Nascar 3 and GPL

by micha.. » Sun, 26 Sep 1999 04:00:00

This is nonsense. The problem is the ai performs differently at each
track. While at Dega you can turn them way over 100%, at another track
it is impossible to be competitive at 101%. The point is (again) the
lack of realism. Just be consistent ai!
Sorry for those who have such thin skin over criticism of a redone
Nascar1 "game".



> Ok, set the AI to 125%, then get back to us :)

> -Larry



> > Just did a 100% race at Talladega, started from the back and within
12
> laps
> > I was in first position (100 % AI), it was nice and close and I
enjoyed
> the
> > first 12 laps

Sent via Deja.com http://www.deja.com/
Before you buy.
micha..

Nascar 3 and GPL

by micha.. » Sun, 26 Sep 1999 04:00:00

I agree..If done correctly it will be fantastic! My realistic feeling,
however, is that Nascar Legends2 will probably be the one to have, and
hopefully will (finally) be based on GPL engine. I can't wait!
<wiping drool>    8^)



> I think there will be a corollary to that law when NASCAR Legends is
> released.  These will be unrestricted engines with lots of power, and
the
> cars aren't as aerodynamic.  How well they capture all this with the
physics
> model will remain to be seen, but unless it's totally porked you
should be
> able to pass the car in front much easier than with the NASCAR Racing
xx
> sims, that are simulating the restrictor plates.

> If done really well, it'll be awesome.  If you've seen a CART race at
> Michigan or Fontana in the last few years, with the Handford wing to
create
> drag, you have a great idea of what NASCAR races at 'Dega and Daytona
were
> like "back in the day".  The big, squarish cars cut a big hole in the
air,
> and with horsepower to spare they'd pass all over the place - you
usually
> didn't want to be in the lead at the end, as you'd get someone to
slingshot
> by you.

> It'll be interesting to see :-)

> --
> Ken's Sig 3.0

> "Who is the more foolish?  The fool, or the fool who follows him?" -
Obi-Wan
> Kenobi

> Go #43 and #44!

> volksy (at) geocities (dot) com
> volksy (at) yahoo (dot) com



> >> Just did a 100% race at Talladega, started from the back and within
12
> laps
> >> I was in first position (100 % AI), it was nice and close and I
enjoyed
> the
> >> first 12 laps. From that moment on the boredom kicked in I was just
so
> eager
> >> to make a right hand turn. It made me think (during the race) what
was
> wrong
> >> with it. It's just too easy. I know what you want to say, go and
drive at
> >> another track then. I tried that but I just don't like a short
oval. The
> car
> >> behaves strange on the different 'parts' of the corner. Those
tracks
> aren't
> >> fluent, you probably know what I mean. Furthermore I can brake into
a
> corner
> >> and slide the car through a corner, which isn't bad but the lack of
real
> >> physics makes it feeled canned.

> >So you discovered the First Law of N2/N99/N3: "Talladega is boring as
> >hell".

> >--
> >Toni Lassila


Sent via Deja.com http://www.deja.com/
Before you buy.
Toni Lassil

Nascar 3 and GPL

by Toni Lassil » Mon, 27 Sep 1999 04:00:00


It IS possible to alter the BLAP and RELS values in trackxxx.txt file. I
usually configure them to do real-life speed laps on 100%, then dump them
down a few notches.

--
Toni Lassila


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