>I mean issues like tires, drafting, variable weather,
> better FF and AI, etc., and not new types of cars or
> series necessarily. In other words what kinds of stuff
> still bears to be improved upon (or even invented),
> and what has been pretty much optimized? What will
> we see 5-10 years down the road? [Pun kind of
> intended...]
The whole simracing world is slowly closing the gap between their physics
and graphical engine. The transition is long, and it'll take a while.
Around 10 years (makes sense). Someday everything on screen, will be a real
entity and not be a bunch of polygons together, with a hidden set of
parameters for the physics engine to take in consideration.
The oil a car will let on the track, will run down it if it's banked. A
fence will be a fence, not just a transparent polygon with a texture on it.
It'll be deformable. Same goes for any part of a car. They will become
more and more complex.
The only thing I hate of the whole thing, is the lack of cooperation, or
open-standardness between companies. Heck, FIVE years ago a company like
Motorsims created the most incredible tracks I've ever seen. Not even today
companies have devoted that much attention to them. All that work is
wasted. Developpers spend TONS of money recreated existing tracks. How
many ***ing version of Laguna exist? Now if Laguna Seca would create their
own perfect model and sell it to companies, it would always be perfect. Or
perhaps a company that would sell track information to other developpers.
--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...