> > I think rFactor will improve a lot on those four.
> Hmmm, tracks can't be "improved" over REAL sims when they are fantasy
> tracks. They can't even match up to Motorsims' tracks back 5 years ago or
> what Papy does in terms of polygonal smoothness anyway. And considering
> it's semi-serious nature (similar to LFS), the physics are bound to be
> degraded.
Hmmm, not sure I follow here, Frank. What is it about rFactor's
fantasy test track that makes you think the potential for quality
recreations of real facilities is in doubt? In terms of PC sims, the
graphics, IMNSHO, are a marked step up from anything else I've seen.
Certainly makes the Papy efforts look almost 2 years out of date...
Dynamic time-of-day effects are stunning and really add to the
immersion factor. Far better than, say, Papy's perma-dusk "night"
races.
I would also ask where you get the idea that this is "semi-serious"?
Papy had a fantastic run of form and were for their day unbeatable.
Nothing felt as convincing to drive for me. Until now.
RBR and rFactor give me the sort of grin I haven't experienced since
GPL first came out all those years ago...
The king is dead, etc.