rec.autos.simulators

Ride heights, bumps stops and GPL 1.1

Jesse Blac

Ride heights, bumps stops and GPL 1.1

by Jesse Blac » Thu, 01 Jul 1999 04:00:00

You should see it in how the car reacts.  When you hit a rumble strip, it
may go into snap oversteer.  Or anytime your car goes into snap oversteer
for that matter.  If all of a sudden your handling goes to crap, you hit the
bump stops.  When you run at 4.5, it may not have that low center of gravity
feeling but when you***up (slide/spin, hit grass/rumble strips) the car
will be easier to manage.

>There has been a lot of talk here recently about ride heights etc.  For me,
>the concern is that there is no seat-of-the-pants to tell if my car is at
>the bump stops, whether it's a 1.5 inch, 200lb lowrideer or a 4.5 inch high
>drifter.

>Is there a sound of hitting bumpstops I am missing, could this sound be
>introduced and is it in GPL 1.1?

>Ben

Ben

Ride heights, bumps stops and GPL 1.1

by Ben » Fri, 02 Jul 1999 04:00:00

There has been a lot of talk here recently about ride heights etc.  For me,
the concern is that there is no seat-of-the-pants to tell if my car is at
the bump stops, whether it's a 1.5 inch, 200lb lowrideer or a 4.5 inch high
drifter.

Is there a sound of hitting bumpstops I am missing, could this sound be
introduced and is it in GPL 1.1?

Ben


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