rec.autos.simulators

N3 - Completely Un-Enjoyable at this point

Todd Sorense

N3 - Completely Un-Enjoyable at this point

by Todd Sorense » Wed, 24 Nov 1999 04:00:00

He wants to know why you are telling us this.


> Your point?

> -Larry



> > And you're telling us this because......


> > > This may ruffle some feathers here, but...

> > > At this point, I find Nascar Racing 3 not only completely un-enjoyable
> at
> > > this point, but borderline defective.

> > > At first, I was enamored at the nice graphics, smoke, slight physics
> > > improvements, etc...  But, after playing it for a few months, I am
> > > thoroughly disappointed.  The honeymoon is over.

> > > N3 has so many problems I don't even know where to start.

> > > 1.  The AI is incredibly stupid.  It seems smart at first, but after
so
> > > getting wrecked out so many times by cars just swerving down from the
> top
> > > grove right in to you, slamming on brakes for no reason whatsoever,
> etc... I
> > > am no longer impressed by the AI.

> > > 2.  Graphics stutter in the corners.  A PC with 128MB RAM, a TNT2
Card,
> and
> > > a 450Mhz processor should not be seeing this.

> > > 3.  Weebles wobble but they don't fall down.  Except in Nascar Racing
3.
> > > What _is_ it with that car wobble?

> > > 4.  Double-File restarts don't work.  I have YET to see double file
> restarts
> > > actually work.

> > > 5.  Multi-Player.  So many problems here, I won't go in to them all.
> Some
> > > of it Papyrus can't fix, like bone-head drivers, bad connections,
etc...
> > > But, there should be SOME way for the system to keep track of race
hosts
> > > that cancel races before they are done, and if it reaches a certain
> > > threshhold, that person cannot start any races for a certain period of
> time.
> > > I am SO tired of race hosts getting damaged, and then "taking their
ball
> and
> > > going home" by canceling the race in mid-race.  Multi-Player won't be
> > > useable until we have dedicated servers again, like we did with NROS.
> > > Period.  Yes, I know about the beta...  I'm not convinced it is the
> answer,
> > > though.  DEDICATED servers like TEN are the answer, and that's what we
> > > really need to push for.

> > > 6.  Force Feedback.  I know that some here think it's great.  I think
it
> > > sucks.  I find it very unrealistic and to me it does nothing but slow
> down
> > > my reaction time because of the excessive latency it adds.

> > > 7.  Did I mention the kamakazi AI?

> > > 8.  Run races without yellow flags offlline?  Not if you want to
finish
> a
> > > race without the track being blocked permanently.  This seems to be
the
> > > worst at Bristol.  Have a big pile-up without yellows on, and the
> wrecked
> > > cars, dozens of them, will just sit in the middle of the track and go
no
> > > where.  This is a new problem with N3.

> > > There's a lot more, and I'm sure that most of this has already been
> > > mentioned, but I had to put my 2 cents worth in.

> > > And, no.  While I do play GPL, I don't think it's the Messia of Racing
> Sims,
> > > so don't even go there...

> > > Thany you :)

> > > -Larry

> > --
> > Bob Curtin
> > Worcester Area Strategy & Tactics Exchange
> > http://www.racesimcentral.net/
> > "If God had intended men to join the Army he would have given us green,
> baggy
> > skin"

Todd Sorense

N3 - Completely Un-Enjoyable at this point

by Todd Sorense » Wed, 24 Nov 1999 04:00:00

You did say it is completely  un-enjoyable. That sounds like crap to me.

Larry <NoJunkM...@MyHouse.Com> wrote in message

news:sz1_3.346$4F5.13584@typhoon.southeast.rr.com...
> Oh, one other thing.  Did I mention anywhere that it was "Crap"

> Please don't put words in my mouth, Tracey.  You really went out of your
way
> to do that in your post.

> Again, re-read my post...

> -Larry

> "Tracey A Miller" <tamil...@execpc.com> wrote in message
> news:38383456$0$96894@news.execpc.com...
> > I assure you N3 will be a HUGE success.  The game is excellent.

> > If you think N3 is crap, donate your copy to someone who will enjoy it
> > and
> > go back to GPL.

> > Many of us don't think it's crap, we understand that it doesn't have
> > the GPL
> > engine, and we knew this before we bought it.

> > We enjoy Nascar racing, and currently N3 is the best in the business.

> > Personally, I like the vastly improved graphics and graphics
> > performance,
> > the improved AI, and the slightly improved physics.  I think it was
> > worth
> > every penny I paid for it.

> > Papy has done an amazing job here.  They really have.

> > I guess you missed:

> > 1.  The highly upraded, and much smarter, AI.
> > 2.  The vastly improved sounds.
> > 3.  Graphics that the older versions can't compare to.
> > 4.  Video performance that completely blows away the previous
> > versions.
> > 5.  Online play that, while certainly not TEN quality, is very well
> > integrated and easy to use.

> > IMHO, Nascar Racing 3 is the _first_ upgraded release of the series
> > since
> > the first N2 that can truly be called an upgrade.  This is no whimpy
> > Nascar
> > 1999.   This is an honest-to-goodness upgrade that improves nearly
> > every
> > facet of the simulation.

> > Graphics
> > ---------
> > I simply have to start here.  This version brings Nascar Revolution
> > Eye-Candy, without the down-side.  There simply is NO down-side.

> > I have every single option turned on and set to it's highest setting.
> > 1024X768.  16 Bit Color.  Full 40 car field, with all cars visible
> > front and
> > back.  All sounds set to their best quality.  All textures on.  Full
> > track
> > visibility.  Absolutely everything turned on at it's highest setting.

> > I had absolutely no frame-rate problems at all.  Most amazing, I had
> > NO
> > popup's at all.  Not at any track I tested, including Talladega and
> > Bristol,
> > the two worst tracks for this sort of thing.

> > The translucent smoke and persistant skid-marks are really cool.  Even
> > more
> > important, I had no frame-rate 'clogs' during periods of heavy smoke.

> > The realism of the smoke and skids is really something.  If you get
> > behind
> > someone with a smoking tire or engine, it actually hinders your
> > visibility
> > just like it should.  If there is a big pile-up, you drive into a
> > blinding
> > floating cloud of smoke, just like you should.

> > I cannot overstate how impressed I am with the quality, realism, and
> > performance of the graphics.  Papy has done what is seemingly
> > impossible
> > here.

> > Personally, I think this is the simulation that future games will be
> > measured against when it comes to graphics quality, realism and most
> > importantly performance.

> > I can deal with the 2D Cockpit.  It is such a huge improvement over
> > N2/99
> > that I don't care there aren't shadows on the gauges from the needles.
> > Even
> > the mirrors work right now!  Finally :)

> > Mental note - I'm a registered NRHQ user... Must check the web site
> > for an
> > update that works with N3.

> > Physics
> > -------
> > No bones about it.  There is a huge improvement here as well.  While
> > it is
> > the N2 engine, it is not the _same_ N2 engine.  The handling of the
> > car is
> > much more realistic to me.  Changes in setup work like you think they
> > will
> > (finally).

> > A couple of things I notice that I've never seen before.  First, if
> > you tap
> > a car in the rear quarter, you aren't automatically spun out like you
> > tended
> > to be in N2.  N2 would snap-spin you in a heartbeat.  N3 will make
> > your car
> > react much like you would expect it to.  Anything from a mild bobble,
> > to a
> > full spin.

> > Speaking of bobble's, the car's do it now.  Instead of just 'wiggling'
> > when
> > you tap them, you can see realistic body roll along with the wiggle.

> > Secondly, it's interesting to watch the relationship of the cars
> > compared to
> > the painted lines on the track.  If a car is loose, you can actually
> > _see_
> > that it is loose.  The rear of the car will visibly be drifted out
> > further
> > from the line than the front of the car.  The little whif of smoke you
> > see
> > from tires is a good indication as well :)  In N2/99, the cars were
> > always
> > square to the line as they went around the track, whether they were
> > loose or
> > not.

> > There was more attention to detail here than I expected, and I think
> > most
> > will be very happy with the improvements in the physics.

> > Oh, the realistic 'tire hop' when accellerating from a stand-still and
> > spinning the tires is pretty cool too :)

> > AI
> > --
> > Wow!

> > For the first time, it feels like you are actually racing skilled
> > drivers
> > instead of brain-dead robots!  It's funny, but Dale Earnhardt did a
> > tap-and-pass on me at Bristol in one race.  LOL :)

> > The drivers draft properly.  They will take advantage of _any_
> > mis-step you
> > have.  They don't come down on you in the corners like they did in
> > NR1999.
> > This was actually quite horrible in NR1999.  Even worse than N2, IMHO.
> > This
> > has been nearly completely corrected in N3.

> > I actually did some FOUR wide racing at Talladega.  As long as _you_
> > are up
> > to it, _they_ are up to it.  These guys really race with some good old
> > fashioned common sense now.  Well, most of the time. I did have one
> > bone-head at Dega come from the outer lane and swerve down in front of
> > me to
> > enter the pits.  It happens in real racing, so I guess it's part of
> > the deal
> > :)

> > I could swear I got bump-drafted once at Dega...

> > Sound
> > ------
> > I don't have 3D sound, but the sounds in N3 are much, much improved.
> > It
> > actually sounds like a race car now.  Tire squeel, impacts, etc... all
> > sound
> > much like the real thing now.  You can actually hear squeel's leading
> > up to
> > impacts :)

> > Installation, etc...
> > -----------------
> > No issues here.

> > It plays without the CD!!!

> > Interface
> > ---------
> > Plenty familiar, but improved.  I like it.

> > Force-Feedback
> > -----------------
> > It feels a little weak to me.  However, I suspect there is a setting
> > buried
> > somewhere that will eventually be uncovered to tweak this.

> > Why don't game manufacturer's supply customized profile files for the
> > most
> > popular wheels/joysticks, such as the MSFFW and others?

> > Other than the somewhat-weak Force-Feedback, I find it hard to
> > complain
> > about this game.  It is the _first_ Nxxx upgrade since the original N2
> > that
> > I feel good about paying for.

> > "Larry" <NoJunkM...@MyHouse.Com> wrote in message
> > news:ynSZ3.135$4F5.6862@typhoon.southeast.rr.com...
> > > This may ruffle some feathers here, but...

> > > At this point, I find Nascar Racing 3 not only completely
> > un-enjoyable at
> > > this point, but borderline defective.

> > > At first, I was enamored at the nice graphics, smoke, slight physics
> > > improvements, etc...  But, after playing it for a few months, I am
> > > thoroughly disappointed.  The honeymoon is over.

> > > N3 has so many problems I don't even know where to start.

> > > 1.  The AI is incredibly stupid.  It seems smart at first, but after
> > so
> > > getting wrecked out so many times by cars just swerving down from
> > the top
> > > grove right in to you, slamming on brakes for no reason whatsoever,
> > etc... I
> > > am no longer impressed by the AI.

> > > 2.  Graphics stutter in the corners.  A PC with 128MB RAM, a TNT2
> > Card, and
> > > a 450Mhz processor should not be seeing this.

> > > 3.  Weebles wobble but they don't fall down.  Except in Nascar
> > Racing 3.
> > > What _is_ it with that car wobble?

> > > 4.  Double-File restarts don't work.  I have YET to see double file
> > restarts
> > > actually work.

> > > 5.  Multi-Player.  So many problems here, I won't go in to them all.
> > Some
> > > of it Papyrus can't fix, like bone-head drivers, bad connections,
> > etc...
> > > But, there should be SOME way for the system to keep track of race
> > hosts
> > > that cancel races before they are done, and if it reaches a certain
> > > threshhold, that person cannot start any races for a certain period
> > of time.
> > > I am SO tired of race hosts getting damaged, and then "taking their
> > ball and
> > > going home" by canceling the race in mid-race.  Multi-Player won't
> > be
> > > useable until we have dedicated servers again, like we did with
> > NROS.
> > > Period.  Yes, I know about the beta...  I'm not convinced it is the
> > answer,
> > > though.  DEDICATED servers like TEN are the answer, and that's what
> > we
> > > really need to push for.

> > > 6.  Force Feedback.  I know that some here think it's great.  I
> > think it
> > > sucks.  I find it very unrealistic and to me it does nothing but
> > slow down
> > > my reaction time because of the excessive latency it adds.

> > > 7.  Did I mention the kamakazi AI?

> > > 8.  Run races without yellow flags offlline?  Not if you want to
> > finish a
> > > race without the track being blocked permanently.  This seems to be
> > the
> > > worst at Bristol.  Have a big pile-up without yellows on, and the
> > wrecked
> > > cars, dozens of them, will just sit in the middle of the

...

read more »

Darrin J. Redic

N3 - Completely Un-Enjoyable at this point

by Darrin J. Redic » Wed, 24 Nov 1999 04:00:00


>4.  Double-File restarts don't work.  I have YET to see double file
restarts
>actually work.

They do work.  For me anyways.

Not even that.  More like 'take you out in the corner without a scratch' AI.

Disagree.  This has ALWAYS been a problem with the AI and wrecks.

SJames

N3 - Completely Un-Enjoyable at this point

by SJames » Wed, 24 Nov 1999 04:00:00

I think it depends on how you define "work".  The slamming on the brakes once
or twice during the last lap before green is a major pain in the ass, if you
play with any sort of damage settings on.  Nothing like getting your front end
bashed in because the line went from 55 mph to 5 in ten feet, then accelerates
to over 100 mph to catch up with the pace car.  

Additionally, at many tracks, once the green flag drops, the latter half to two
thirds often parks almost sideways for an instant creating an instant parking
lot, then abruptly swivels forward again and takes off.  
The fact that some people have created AI patches (for N99) to correct this
restart glitch is proof that the game developers could have, and should have
done this in the first place.  And if it was done for N99, it sure could have,
and should have, been done for N3.

Greg Cisk

N3 - Completely Un-Enjoyable at this point

by Greg Cisk » Wed, 24 Nov 1999 04:00:00


And if you accidently move in front of a competitor because of this, you are
black flagged. This is before you cross the start/finish line. It makes no
difference if you let the AI back in front of you. The program thinks you
moved ahead of someone, so you are black flagged.

So it does not work. IMHO doesn't even matter how you define it :-)

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Bob Curti

N3 - Completely Un-Enjoyable at this point

by Bob Curti » Wed, 24 Nov 1999 04:00:00

Have a nice breakfast when you wake up.


> You just proved my point: discussion

> Whether you agree or disagree or are just sick to death of hearing the same
> sh*t over and over again, these topics should still be brought up and discussed
> (whined about). That's one of the things newsgroups are for. Just skip the
> messages you don't want to read and quit "whining" about other people whining
> and everything'll be okay. :)



> > discussion (d?-skshen) noun
> > 1. Consideration of a subject by a group; an earnest conversation.
> > 2. A formal discourse on a topic; an exposition.
> []
> > 2. To complain or protest in a childish fashion.

> "childish fashion"... I don't believe the orginal message was childish in the
> least. Complaining is what Larry was doing, not whining, according to these
> definitions.

> []
> > OK, you tell me what went on.  Whining or discussion.

> > --
> > Bob Curtin
> > Worcester Area Strategy & Tactics Exchange
> > http://www.tiac.net/users/ten10ths/
> > "If God had intended men to join the Army he would have given us green, baggy
> skin"

--
Bob Curtin
Worcester Area Strategy & Tactics Exchange
http://www.tiac.net/users/ten10ths/
"If God had intended men to join the Army he would have given us green, baggy skin"
SJames

N3 - Completely Un-Enjoyable at this point

by SJames » Thu, 25 Nov 1999 04:00:00

black flagged. This is before you cross the start/finish line. It makes no
difference if you let the AI back in front of you. The program thinks you moved
ahead of someone, so you are black flagged.

I don't know, Greg....   I have often gotten ahead of the previous car during a
caution... so much so that the spotter will say "stay behind the ### car." and
as long as you are back in line when the green flag drops, I have never been
penalized.  Sometimes I will even intentionally go in front of a car, just to
hear the spotter say what car I should stay behind, (at Bristol it can get
confusing sometimes), and again, as long as I am back in line when the green
drops I am not black flagged.

However, I try and do a Save Game during each caution, so if the restart is a
total *** I Exit and have a cleaner restart.  

Morga

N3 - Completely Un-Enjoyable at this point

by Morga » Thu, 25 Nov 1999 04:00:00

I think this is a discussion group. The point is to discuss subjects related to
sim racing. Unless I'm mistaken, and I don't think I am.


--
-----------------------------------
Morgan Vincent Wooten

http://members.tripod.com/~morganv/
-----------------------------------

Bob Curti

N3 - Completely Un-Enjoyable at this point

by Bob Curti » Thu, 25 Nov 1999 04:00:00

My point is, who gives a shit?


> Your point?

> -Larry



> > And you're telling us this because......


> > > This may ruffle some feathers here, but...

> > > At this point, I find Nascar Racing 3 not only completely un-enjoyable
> at
> > > this point, but borderline defective.

> > > At first, I was enamored at the nice graphics, smoke, slight physics
> > > improvements, etc...  But, after playing it for a few months, I am
> > > thoroughly disappointed.  The honeymoon is over.

> > > N3 has so many problems I don't even know where to start.

> > > 1.  The AI is incredibly stupid.  It seems smart at first, but after so
> > > getting wrecked out so many times by cars just swerving down from the
> top
> > > grove right in to you, slamming on brakes for no reason whatsoever,
> etc... I
> > > am no longer impressed by the AI.

> > > 2.  Graphics stutter in the corners.  A PC with 128MB RAM, a TNT2 Card,
> and
> > > a 450Mhz processor should not be seeing this.

> > > 3.  Weebles wobble but they don't fall down.  Except in Nascar Racing 3.
> > > What _is_ it with that car wobble?

> > > 4.  Double-File restarts don't work.  I have YET to see double file
> restarts
> > > actually work.

> > > 5.  Multi-Player.  So many problems here, I won't go in to them all.
> Some
> > > of it Papyrus can't fix, like bone-head drivers, bad connections, etc...
> > > But, there should be SOME way for the system to keep track of race hosts
> > > that cancel races before they are done, and if it reaches a certain
> > > threshhold, that person cannot start any races for a certain period of
> time.
> > > I am SO tired of race hosts getting damaged, and then "taking their ball
> and
> > > going home" by canceling the race in mid-race.  Multi-Player won't be
> > > useable until we have dedicated servers again, like we did with NROS.
> > > Period.  Yes, I know about the beta...  I'm not convinced it is the
> answer,
> > > though.  DEDICATED servers like TEN are the answer, and that's what we
> > > really need to push for.

> > > 6.  Force Feedback.  I know that some here think it's great.  I think it
> > > sucks.  I find it very unrealistic and to me it does nothing but slow
> down
> > > my reaction time because of the excessive latency it adds.

> > > 7.  Did I mention the kamakazi AI?

> > > 8.  Run races without yellow flags offlline?  Not if you want to finish
> a
> > > race without the track being blocked permanently.  This seems to be the
> > > worst at Bristol.  Have a big pile-up without yellows on, and the
> wrecked
> > > cars, dozens of them, will just sit in the middle of the track and go no
> > > where.  This is a new problem with N3.

> > > There's a lot more, and I'm sure that most of this has already been
> > > mentioned, but I had to put my 2 cents worth in.

> > > And, no.  While I do play GPL, I don't think it's the Messia of Racing
> Sims,
> > > so don't even go there...

> > > Thany you :)

> > > -Larry

> > --
> > Bob Curtin
> > Worcester Area Strategy & Tactics Exchange
> > http://www.tiac.net/users/ten10ths/
> > "If God had intended men to join the Army he would have given us green,
> baggy
> > skin"

--
Bob Curtin
Worcester Area Strategy & Tactics Exchange
http://www.tiac.net/users/ten10ths/
"If God had intended men to join the Army he would have given us green, baggy
skin"
Bob Curti

N3 - Completely Un-Enjoyable at this point

by Bob Curti » Fri, 26 Nov 1999 04:00:00

Discussion is one thing.  Unilateral pissing and moaning about a sim which he loved
five minutes ago is quite another.


> I think this is a discussion group. The point is to discuss subjects related to
> sim racing. Unless I'm mistaken, and I don't think I am.



> > He wants to know why you are telling us this.

> --
> -----------------------------------
> Morgan Vincent Wooten

> http://members.tripod.com/~morganv/
> -----------------------------------

--
Bob Curtin
Worcester Area Strategy & Tactics Exchange
http://www.tiac.net/users/ten10ths/
"If God had intended men to join the Army he would have given us green, baggy skin"
Morga

N3 - Completely Un-Enjoyable at this point

by Morga » Fri, 26 Nov 1999 04:00:00

No, it's not another thing. It's discussion. If this group were nothing more
than people asking how to do this and that rather than actual discussion
there'd be little reason for many of us to visit here on a daily basis. That's
one reason why Usenet was created in the first place. I encourage it no matter
whether I agree or disagree.


--
-----------------------------------
Morgan Vincent Wooten

http://members.tripod.com/~morganv/
-----------------------------------

Morga

N3 - Completely Un-Enjoyable at this point

by Morga » Sat, 27 Nov 1999 04:00:00

You just proved my point: discussion

Whether you agree or disagree or are just sick to death of hearing the same
sh*t over and over again, these topics should still be brought up and discussed
(whined about). That's one of the things newsgroups are for. Just skip the
messages you don't want to read and quit "whining" about other people whining
and everything'll be okay. :)


"childish fashion"... I don't believe the orginal message was childish in the
least. Complaining is what Larry was doing, not whining, according to these
definitions.

[]

G

N3 - Completely Un-Enjoyable at this point

by G » Fri, 17 Dec 1999 04:00:00

Who cares how good GPL physics are. Noboy gives a sh!t about 1960s F1
cars.  And who needs to hear your beefs about N3 anyway??

This looks like a thread of GPL suck ups that feel they need to stick
together now to convince themselves that GPL is more popular than N3.

Someday they might take that wonderful physics engine and put it in a
racing era that someone actually cares about.

Until then, nothing can touch N3 as a total package.

Mark Seer

N3 - Completely Un-Enjoyable at this point

by Mark Seer » Fri, 17 Dec 1999 04:00:00

Really?

Tell that to the 100,000 people (myself included) who braved the Goodwood
weekend in September in the freezing cold and wet.

MS

robswindell

N3 - Completely Un-Enjoyable at this point

by robswindell » Fri, 17 Dec 1999 04:00:00

Yeah, you tell him, Mark. Can't argue with the facts!


> > Who cares how good GPL physics are. Noboy gives a sh!t about 1960s F1
> > cars.

> Really?

> Tell that to the 100,000 people (myself included) who braved the Goodwood
> weekend in September in the freezing cold and wet.

> MS

--
Rob Swindells
Goldline Bearings FFord Championship: http://swindells.8m.com
BAR-Honda-Jacques Villeneuve-2000 Champions

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