rec.autos.simulators

N3 - Completely Un-Enjoyable at this point

Wayne Templi

N3 - Completely Un-Enjoyable at this point

by Wayne Templi » Mon, 22 Nov 1999 04:00:00

Pardon my ingnorance, but what is "Messia"?  Do you mean "Mecca"?  Or, do you
mean "messiah"?  Sorry, this kinda threw me.

Wayne Templin


Don Burnett

N3 - Completely Un-Enjoyable at this point

by Don Burnett » Mon, 22 Nov 1999 04:00:00

Legends is a blast. Yes, it is based on N3, but the cars seem different,
very different to drive.
Tire wear is very different, you've got to really drive these cars with
finesse to keep from eating your tires up too quickly.
I started a Legends league, the SNLL ( Saturday Night Legends League), with
a group of about 15 guys from another league. We have raced Alabama and
Michigan so far, and have had a blast.

--
Don Burnette
Dburn in N3 and Legends




> > Exactly why I did not buy NASCAR Legends.

> > They cheapo' ed out and hired a bunch of East Block Countries engineers
> and
> > Techs.  Look at the credits at the end.

> I have no intention of buying it because I am not into that era of racing
> :-)

> Plus it is probably just N3 with 1969 cars.

> --

> Header address intentionally scrambled to ward off the spamming hordes.

> cisko [AT] ix [DOT] netcom [DOT] com

> > Junk!!!!

> > Crash

g_majo

N3 - Completely Un-Enjoyable at this point

by g_majo » Mon, 22 Nov 1999 04:00:00

So, why dont you buy quake or something and leave us alone bye bye now!

g_majo

N3 - Completely Un-Enjoyable at this point

by g_majo » Mon, 22 Nov 1999 04:00:00

Double file restarts umm do work! Doh!

Greg Cisk

N3 - Completely Un-Enjoyable at this point

by Greg Cisk » Mon, 22 Nov 1999 04:00:00


BULLSHIT!!! You must have not played the game that much.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Morga

N3 - Completely Un-Enjoyable at this point

by Morga » Mon, 22 Nov 1999 04:00:00


> If presented with a GPL-engine based Nascar sim, would you say that you
> wouldn't buy it because it's nothing more than GPL with stock cars?
> Because that's really what you're saying.

The GPL engine is superior to the ancient Indycar engine they're still using in
the NASCAR Racing series. That would be the difference.

--
--------------------------------
Morgan Vincent Wooten

http://members.xoom.com/morganv/
--------------------------------

Morga

N3 - Completely Un-Enjoyable at this point

by Morga » Mon, 22 Nov 1999 04:00:00


Certainly is...

Definitely

I have a similar system, but haven't witnessed any problems.

What the f*ck is a weebles wobble? Car wobble, sure. The AI sucks. Ancient game
engine.

They seem to work sometimes.

I don't bother with it anymore. Lowsy connection, clock zaps, bad drivers
(including myself sometimes ;).

F*ck yeah! I need to complain directly to Papy about this. Impossible to run a
race without something happening. Like me about to bump another car to the side
and instead my car winds up sliding *into* the other car. Hello? Papy? Duh...

Wouldn't dare.

I won't because I happend to agree...

--
--------------------------------
Morgan Vincent Wooten

http://members.xoom.com/morganv/
--------------------------------

Tracey A Mille

N3 - Completely Un-Enjoyable at this point

by Tracey A Mille » Mon, 22 Nov 1999 04:00:00

"Larry" wrote

LMAO!

Larry, those were your words verbatim. Everything in my post was cut
and pasted from one of your many posts in which you bashed anyone that
dared to criticize N3.

Don't you recognize your own writing? Surely this part should have
sounded familiar:

Michae

N3 - Completely Un-Enjoyable at this point

by Michae » Mon, 22 Nov 1999 04:00:00

Not gonna ruffle my feathers. I agree in full. Then they try and patch the thing
and now you can't play online at all LMAO.

I still don't know why they don't acknowledge and FIX the frame rate stutter in
the turns. This has been a problem that has been well documented since the days
of N2 and it is still around.
Can you say inefficient, outdated graphics engine maybe. IMHO until they totally
trash this thing and start from square one using some cutting edge tecnologies
to draw to the screen then this is gonna be about as good as we will ever see.

Why can't the guys at ID games(the Quake engine) or or Epic Megagames/Digital
Extremes (the Unreal engine) get into making racing sims LOL. That would be
something to see.


> This may ruffle some feathers here, but...

> At this point, I find Nascar Racing 3 not only completely un-enjoyable at
> this point, but borderline defective.

> At first, I was enamored at the nice graphics, smoke, slight physics
> improvements, etc...  But, after playing it for a few months, I am
> thoroughly disappointed.  The honeymoon is over.

> N3 has so many problems I don't even know where to start.

> 1.  The AI is incredibly stupid.  It seems smart at first, but after so
> getting wrecked out so many times by cars just swerving down from the top
> grove right in to you, slamming on brakes for no reason whatsoever, etc... I
> am no longer impressed by the AI.

> 2.  Graphics stutter in the corners.  A PC with 128MB RAM, a TNT2 Card, and
> a 450Mhz processor should not be seeing this.

> 3.  Weebles wobble but they don't fall down.  Except in Nascar Racing 3.
> What _is_ it with that car wobble?

> 4.  Double-File restarts don't work.  I have YET to see double file restarts
> actually work.

> 5.  Multi-Player.  So many problems here, I won't go in to them all.  Some
> of it Papyrus can't fix, like bone-head drivers, bad connections, etc...
> But, there should be SOME way for the system to keep track of race hosts
> that cancel races before they are done, and if it reaches a certain
> threshhold, that person cannot start any races for a certain period of time.
> I am SO tired of race hosts getting damaged, and then "taking their ball and
> going home" by canceling the race in mid-race.  Multi-Player won't be
> useable until we have dedicated servers again, like we did with NROS.
> Period.  Yes, I know about the beta...  I'm not convinced it is the answer,
> though.  DEDICATED servers like TEN are the answer, and that's what we
> really need to push for.

> 6.  Force Feedback.  I know that some here think it's great.  I think it
> sucks.  I find it very unrealistic and to me it does nothing but slow down
> my reaction time because of the excessive latency it adds.

> 7.  Did I mention the kamakazi AI?

> 8.  Run races without yellow flags offlline?  Not if you want to finish a
> race without the track being blocked permanently.  This seems to be the
> worst at Bristol.  Have a big pile-up without yellows on, and the wrecked
> cars, dozens of them, will just sit in the middle of the track and go no
> where.  This is a new problem with N3.

> There's a lot more, and I'm sure that most of this has already been
> mentioned, but I had to put my 2 cents worth in.

> And, no.  While I do play GPL, I don't think it's the Messia of Racing Sims,
> so don't even go there...

> Thany you :)

> -Larry

Larr

N3 - Completely Un-Enjoyable at this point

by Larr » Tue, 23 Nov 1999 04:00:00

Only 50% Greg?

:)

As for the video, I also have a Voodoo II 12MB.  It's not as good as the
TNT2.

The wheel is an MSFFW.

It's not the wheel.  It's the FF effects in the game.  They just arent that
good.  To me :)  Nothing like Viper or GPL.

-Larry



> > This may ruffle some feathers here, but...

> > At this point, I find Nascar Racing 3 not only completely un-enjoyable
at
> > this point, but borderline defective.

> > At first, I was enamored at the nice graphics, smoke, slight physics
> > improvements, etc...  But, after playing it for a few months, I am
> > thoroughly disappointed.  The honeymoon is over.

> > N3 has so many problems I don't even know where to start.

> > 1.  The AI is incredibly stupid.  It seems smart at first, but after so
> > getting wrecked out so many times by cars just swerving down from the
top
> > grove right in to you, slamming on brakes for no reason whatsoever,
etc...
> I
> > am no longer impressed by the AI.

> I haven't had the above problem at all. In fact the swerving down thing
> you describe is seen many times in a real race as drivers "slam the
> door". I thought that was one improvement :-)

> > 2.  Graphics stutter in the corners.  A PC with 128MB RAM, a TNT2 Card,
> and
> > a 450Mhz processor should not be seeing this.

> I don't have this problem at all. But then again I have the same CPU and
> RAM with a 12MB Voodoo2 card. It could make a difference. I think the
> graphics and speed are superb. What FF wheel do you have? It could be
> affecting your framerate.

> > 3.  Weebles wobble but they don't fall down.  Except in Nascar Racing 3.
> > What _is_ it with that car wobble?

> I agree. I am not exactly buying the "maxed out AI" excuse either. At
> first I thought it was cool because the AI was trying to block you and
> dart in front of you. But the more I look at it, it seems like defective
> programming :-)

> > 4.  Double-File restarts don't work.  I have YET to see double file
> restarts
> > actually work.

> No kidding. This is especially gauling since the problem was there
> in N2/NR1999. They never even tried to fix it IMHO. N3 just added
> support for FF wheels and better graphics.

> > 5.  Multi-Player.  So many problems here, I won't go in to them all.
Some
> > of it Papyrus can't fix, like bone-head drivers, bad connections, etc...
> > But, there should be SOME way for the system to keep track of race hosts
> > that cancel races before they are done, and if it reaches a certain
> > threshhold, that person cannot start any races for a certain period of
> time.
> > I am SO tired of race hosts getting damaged, and then "taking their ball
> and
> > going home" by canceling the race in mid-race.  Multi-Player won't be
> > useable until we have dedicated servers again, like we did with NROS.
> > Period.  Yes, I know about the beta...  I'm not convinced it is the
> answer,
> > though.  DEDICATED servers like TEN are the answer, and that's what we
> > really need to push for.

> I'm sorry to say I haven't done multiplayer at all yet. But from what I
hear
> it is not that great. My "racin buddy" has N3 but we haven't tried online
> yet.
> I think we are both hesitant about the TCP/IP only multiplay option. What
> we want it to do modem/modem play just like N2/NR1999. This used
> to be a blast. Now by forcing us to use our ISP connection and do a
> TCP/IP race is a total hassle. And when we do try it, it better work just
> like N2/NR1999.

> > 6.  Force Feedback.  I know that some here think it's great.  I think it
> > sucks.  I find it very unrealistic and to me it does nothing but slow
down
> > my reaction time because of the excessive latency it adds.

> As you probably know, I am about the only one here that really likes the
FF
> in N3. I don't have any latency problems or other problems. Everything is
> solid and smooth, and you can really feel when you good buddy slams into
> you. I especially like the bump you feel as you get close to the rear
bumper
> of the car in front of you. IMHO this is what Nascar racing is all about
:-)
> I can also feel the front tires losing grip in turns. The sensation is
light
> but it is definately there. Remember the Winston Cup cars have power
> steering.

> > 7.  Did I mention the kamakazi AI?

> > 8.  Run races without yellow flags offlline?  Not if you want to finish
a
> > race without the track being blocked permanently.  This seems to be the
> > worst at Bristol.  Have a big pile-up without yellows on, and the
wrecked
> > cars, dozens of them, will just sit in the middle of the track and go no
> > where.  This is a new problem with N3.

> Bummer.

> > There's a lot more, and I'm sure that most of this has already been
> > mentioned, but I had to put my 2 cents worth in.

> > And, no.  While I do play GPL, I don't think it's the Messia of Racing
> Sims,
> > so don't even go there...

> > Thany you :)

> Well I agree with about 50% of your issues with N3 :-)

> About 2 months ago I wrote a N3 review and submitted it to CGW. They
> apparently don't want it so I will probably post it here shortly :-)

> --

> Header address intentionally scrambled to ward off the spamming hordes.

> cisko [AT] ix [DOT] netcom [DOT] com

> > -Larry

Larr

N3 - Completely Un-Enjoyable at this point

by Larr » Tue, 23 Nov 1999 04:00:00

Not for everyone.

Doh!

:)

-Larry

Larr

N3 - Completely Un-Enjoyable at this point

by Larr » Tue, 23 Nov 1999 04:00:00

I think you need to go back and re-read my post again...

And, didn't I happen to mention at the end that while I have GPL, I don't
think it's the greatest?

N3 can certainly be the best in the business, and quite buggy at the same
time.

Which it is.

-Larry

"Tracey A Miller" <tamil...@execpc.com> wrote in message
news:38383456$0$96894@news.execpc.com...

> I assure you N3 will be a HUGE success.  The game is excellent.

> If you think N3 is crap, donate your copy to someone who will enjoy it
> and
> go back to GPL.

> Many of us don't think it's crap, we understand that it doesn't have
> the GPL
> engine, and we knew this before we bought it.

> We enjoy Nascar racing, and currently N3 is the best in the business.

> Personally, I like the vastly improved graphics and graphics
> performance,
> the improved AI, and the slightly improved physics.  I think it was
> worth
> every penny I paid for it.

> Papy has done an amazing job here.  They really have.

> I guess you missed:

> 1.  The highly upraded, and much smarter, AI.
> 2.  The vastly improved sounds.
> 3.  Graphics that the older versions can't compare to.
> 4.  Video performance that completely blows away the previous
> versions.
> 5.  Online play that, while certainly not TEN quality, is very well
> integrated and easy to use.

> IMHO, Nascar Racing 3 is the _first_ upgraded release of the series
> since
> the first N2 that can truly be called an upgrade.  This is no whimpy
> Nascar
> 1999.   This is an honest-to-goodness upgrade that improves nearly
> every
> facet of the simulation.

> Graphics
> ---------
> I simply have to start here.  This version brings Nascar Revolution
> Eye-Candy, without the down-side.  There simply is NO down-side.

> I have every single option turned on and set to it's highest setting.
> 1024X768.  16 Bit Color.  Full 40 car field, with all cars visible
> front and
> back.  All sounds set to their best quality.  All textures on.  Full
> track
> visibility.  Absolutely everything turned on at it's highest setting.

> I had absolutely no frame-rate problems at all.  Most amazing, I had
> NO
> popup's at all.  Not at any track I tested, including Talladega and
> Bristol,
> the two worst tracks for this sort of thing.

> The translucent smoke and persistant skid-marks are really cool.  Even
> more
> important, I had no frame-rate 'clogs' during periods of heavy smoke.

> The realism of the smoke and skids is really something.  If you get
> behind
> someone with a smoking tire or engine, it actually hinders your
> visibility
> just like it should.  If there is a big pile-up, you drive into a
> blinding
> floating cloud of smoke, just like you should.

> I cannot overstate how impressed I am with the quality, realism, and
> performance of the graphics.  Papy has done what is seemingly
> impossible
> here.

> Personally, I think this is the simulation that future games will be
> measured against when it comes to graphics quality, realism and most
> importantly performance.

> I can deal with the 2D Cockpit.  It is such a huge improvement over
> N2/99
> that I don't care there aren't shadows on the gauges from the needles.
> Even
> the mirrors work right now!  Finally :)

> Mental note - I'm a registered NRHQ user... Must check the web site
> for an
> update that works with N3.

> Physics
> -------
> No bones about it.  There is a huge improvement here as well.  While
> it is
> the N2 engine, it is not the _same_ N2 engine.  The handling of the
> car is
> much more realistic to me.  Changes in setup work like you think they
> will
> (finally).

> A couple of things I notice that I've never seen before.  First, if
> you tap
> a car in the rear quarter, you aren't automatically spun out like you
> tended
> to be in N2.  N2 would snap-spin you in a heartbeat.  N3 will make
> your car
> react much like you would expect it to.  Anything from a mild bobble,
> to a
> full spin.

> Speaking of bobble's, the car's do it now.  Instead of just 'wiggling'
> when
> you tap them, you can see realistic body roll along with the wiggle.

> Secondly, it's interesting to watch the relationship of the cars
> compared to
> the painted lines on the track.  If a car is loose, you can actually
> _see_
> that it is loose.  The rear of the car will visibly be drifted out
> further
> from the line than the front of the car.  The little whif of smoke you
> see
> from tires is a good indication as well :)  In N2/99, the cars were
> always
> square to the line as they went around the track, whether they were
> loose or
> not.

> There was more attention to detail here than I expected, and I think
> most
> will be very happy with the improvements in the physics.

> Oh, the realistic 'tire hop' when accellerating from a stand-still and
> spinning the tires is pretty cool too :)

> AI
> --
> Wow!

> For the first time, it feels like you are actually racing skilled
> drivers
> instead of brain-dead robots!  It's funny, but Dale Earnhardt did a
> tap-and-pass on me at Bristol in one race.  LOL :)

> The drivers draft properly.  They will take advantage of _any_
> mis-step you
> have.  They don't come down on you in the corners like they did in
> NR1999.
> This was actually quite horrible in NR1999.  Even worse than N2, IMHO.
> This
> has been nearly completely corrected in N3.

> I actually did some FOUR wide racing at Talladega.  As long as _you_
> are up
> to it, _they_ are up to it.  These guys really race with some good old
> fashioned common sense now.  Well, most of the time. I did have one
> bone-head at Dega come from the outer lane and swerve down in front of
> me to
> enter the pits.  It happens in real racing, so I guess it's part of
> the deal
> :)

> I could swear I got bump-drafted once at Dega...

> Sound
> ------
> I don't have 3D sound, but the sounds in N3 are much, much improved.
> It
> actually sounds like a race car now.  Tire squeel, impacts, etc... all
> sound
> much like the real thing now.  You can actually hear squeel's leading
> up to
> impacts :)

> Installation, etc...
> -----------------
> No issues here.

> It plays without the CD!!!

> Interface
> ---------
> Plenty familiar, but improved.  I like it.

> Force-Feedback
> -----------------
> It feels a little weak to me.  However, I suspect there is a setting
> buried
> somewhere that will eventually be uncovered to tweak this.

> Why don't game manufacturer's supply customized profile files for the
> most
> popular wheels/joysticks, such as the MSFFW and others?

> Other than the somewhat-weak Force-Feedback, I find it hard to
> complain
> about this game.  It is the _first_ Nxxx upgrade since the original N2
> that
> I feel good about paying for.

> "Larry" <NoJunkM...@MyHouse.Com> wrote in message
> news:ynSZ3.135$4F5.6862@typhoon.southeast.rr.com...
> > This may ruffle some feathers here, but...

> > At this point, I find Nascar Racing 3 not only completely
> un-enjoyable at
> > this point, but borderline defective.

> > At first, I was enamored at the nice graphics, smoke, slight physics
> > improvements, etc...  But, after playing it for a few months, I am
> > thoroughly disappointed.  The honeymoon is over.

> > N3 has so many problems I don't even know where to start.

> > 1.  The AI is incredibly stupid.  It seems smart at first, but after
> so
> > getting wrecked out so many times by cars just swerving down from
> the top
> > grove right in to you, slamming on brakes for no reason whatsoever,
> etc... I
> > am no longer impressed by the AI.

> > 2.  Graphics stutter in the corners.  A PC with 128MB RAM, a TNT2
> Card, and
> > a 450Mhz processor should not be seeing this.

> > 3.  Weebles wobble but they don't fall down.  Except in Nascar
> Racing 3.
> > What _is_ it with that car wobble?

> > 4.  Double-File restarts don't work.  I have YET to see double file
> restarts
> > actually work.

> > 5.  Multi-Player.  So many problems here, I won't go in to them all.
> Some
> > of it Papyrus can't fix, like bone-head drivers, bad connections,
> etc...
> > But, there should be SOME way for the system to keep track of race
> hosts
> > that cancel races before they are done, and if it reaches a certain
> > threshhold, that person cannot start any races for a certain period
> of time.
> > I am SO tired of race hosts getting damaged, and then "taking their
> ball and
> > going home" by canceling the race in mid-race.  Multi-Player won't
> be
> > useable until we have dedicated servers again, like we did with
> NROS.
> > Period.  Yes, I know about the beta...  I'm not convinced it is the
> answer,
> > though.  DEDICATED servers like TEN are the answer, and that's what
> we
> > really need to push for.

> > 6.  Force Feedback.  I know that some here think it's great.  I
> think it
> > sucks.  I find it very unrealistic and to me it does nothing but
> slow down
> > my reaction time because of the excessive latency it adds.

> > 7.  Did I mention the kamakazi AI?

> > 8.  Run races without yellow flags offlline?  Not if you want to
> finish a
> > race without the track being blocked permanently.  This seems to be
> the
> > worst at Bristol.  Have a big pile-up without yellows on, and the
> wrecked
> > cars, dozens of them, will just sit in the middle of the track and
> go no
> > where.  This is a new problem with N3.

> > There's a lot more, and I'm sure that most of this has already been
> > mentioned, but I had to put my 2 cents worth in.

> > And, no.  While I do play GPL, I don't think it's the Messia of
> Racing Sims,
> > so don't even go there...

> > Thany you :)

> > -Larry

Larr

N3 - Completely Un-Enjoyable at this point

by Larr » Tue, 23 Nov 1999 04:00:00

Oh, one other thing.  Did I mention anywhere that it was "Crap"

Please don't put words in my mouth, Tracey.  You really went out of your way
to do that in your post.

Again, re-read my post...

-Larry

"Tracey A Miller" <tamil...@execpc.com> wrote in message
news:38383456$0$96894@news.execpc.com...

> I assure you N3 will be a HUGE success.  The game is excellent.

> If you think N3 is crap, donate your copy to someone who will enjoy it
> and
> go back to GPL.

> Many of us don't think it's crap, we understand that it doesn't have
> the GPL
> engine, and we knew this before we bought it.

> We enjoy Nascar racing, and currently N3 is the best in the business.

> Personally, I like the vastly improved graphics and graphics
> performance,
> the improved AI, and the slightly improved physics.  I think it was
> worth
> every penny I paid for it.

> Papy has done an amazing job here.  They really have.

> I guess you missed:

> 1.  The highly upraded, and much smarter, AI.
> 2.  The vastly improved sounds.
> 3.  Graphics that the older versions can't compare to.
> 4.  Video performance that completely blows away the previous
> versions.
> 5.  Online play that, while certainly not TEN quality, is very well
> integrated and easy to use.

> IMHO, Nascar Racing 3 is the _first_ upgraded release of the series
> since
> the first N2 that can truly be called an upgrade.  This is no whimpy
> Nascar
> 1999.   This is an honest-to-goodness upgrade that improves nearly
> every
> facet of the simulation.

> Graphics
> ---------
> I simply have to start here.  This version brings Nascar Revolution
> Eye-Candy, without the down-side.  There simply is NO down-side.

> I have every single option turned on and set to it's highest setting.
> 1024X768.  16 Bit Color.  Full 40 car field, with all cars visible
> front and
> back.  All sounds set to their best quality.  All textures on.  Full
> track
> visibility.  Absolutely everything turned on at it's highest setting.

> I had absolutely no frame-rate problems at all.  Most amazing, I had
> NO
> popup's at all.  Not at any track I tested, including Talladega and
> Bristol,
> the two worst tracks for this sort of thing.

> The translucent smoke and persistant skid-marks are really cool.  Even
> more
> important, I had no frame-rate 'clogs' during periods of heavy smoke.

> The realism of the smoke and skids is really something.  If you get
> behind
> someone with a smoking tire or engine, it actually hinders your
> visibility
> just like it should.  If there is a big pile-up, you drive into a
> blinding
> floating cloud of smoke, just like you should.

> I cannot overstate how impressed I am with the quality, realism, and
> performance of the graphics.  Papy has done what is seemingly
> impossible
> here.

> Personally, I think this is the simulation that future games will be
> measured against when it comes to graphics quality, realism and most
> importantly performance.

> I can deal with the 2D Cockpit.  It is such a huge improvement over
> N2/99
> that I don't care there aren't shadows on the gauges from the needles.
> Even
> the mirrors work right now!  Finally :)

> Mental note - I'm a registered NRHQ user... Must check the web site
> for an
> update that works with N3.

> Physics
> -------
> No bones about it.  There is a huge improvement here as well.  While
> it is
> the N2 engine, it is not the _same_ N2 engine.  The handling of the
> car is
> much more realistic to me.  Changes in setup work like you think they
> will
> (finally).

> A couple of things I notice that I've never seen before.  First, if
> you tap
> a car in the rear quarter, you aren't automatically spun out like you
> tended
> to be in N2.  N2 would snap-spin you in a heartbeat.  N3 will make
> your car
> react much like you would expect it to.  Anything from a mild bobble,
> to a
> full spin.

> Speaking of bobble's, the car's do it now.  Instead of just 'wiggling'
> when
> you tap them, you can see realistic body roll along with the wiggle.

> Secondly, it's interesting to watch the relationship of the cars
> compared to
> the painted lines on the track.  If a car is loose, you can actually
> _see_
> that it is loose.  The rear of the car will visibly be drifted out
> further
> from the line than the front of the car.  The little whif of smoke you
> see
> from tires is a good indication as well :)  In N2/99, the cars were
> always
> square to the line as they went around the track, whether they were
> loose or
> not.

> There was more attention to detail here than I expected, and I think
> most
> will be very happy with the improvements in the physics.

> Oh, the realistic 'tire hop' when accellerating from a stand-still and
> spinning the tires is pretty cool too :)

> AI
> --
> Wow!

> For the first time, it feels like you are actually racing skilled
> drivers
> instead of brain-dead robots!  It's funny, but Dale Earnhardt did a
> tap-and-pass on me at Bristol in one race.  LOL :)

> The drivers draft properly.  They will take advantage of _any_
> mis-step you
> have.  They don't come down on you in the corners like they did in
> NR1999.
> This was actually quite horrible in NR1999.  Even worse than N2, IMHO.
> This
> has been nearly completely corrected in N3.

> I actually did some FOUR wide racing at Talladega.  As long as _you_
> are up
> to it, _they_ are up to it.  These guys really race with some good old
> fashioned common sense now.  Well, most of the time. I did have one
> bone-head at Dega come from the outer lane and swerve down in front of
> me to
> enter the pits.  It happens in real racing, so I guess it's part of
> the deal
> :)

> I could swear I got bump-drafted once at Dega...

> Sound
> ------
> I don't have 3D sound, but the sounds in N3 are much, much improved.
> It
> actually sounds like a race car now.  Tire squeel, impacts, etc... all
> sound
> much like the real thing now.  You can actually hear squeel's leading
> up to
> impacts :)

> Installation, etc...
> -----------------
> No issues here.

> It plays without the CD!!!

> Interface
> ---------
> Plenty familiar, but improved.  I like it.

> Force-Feedback
> -----------------
> It feels a little weak to me.  However, I suspect there is a setting
> buried
> somewhere that will eventually be uncovered to tweak this.

> Why don't game manufacturer's supply customized profile files for the
> most
> popular wheels/joysticks, such as the MSFFW and others?

> Other than the somewhat-weak Force-Feedback, I find it hard to
> complain
> about this game.  It is the _first_ Nxxx upgrade since the original N2
> that
> I feel good about paying for.

> "Larry" <NoJunkM...@MyHouse.Com> wrote in message
> news:ynSZ3.135$4F5.6862@typhoon.southeast.rr.com...
> > This may ruffle some feathers here, but...

> > At this point, I find Nascar Racing 3 not only completely
> un-enjoyable at
> > this point, but borderline defective.

> > At first, I was enamored at the nice graphics, smoke, slight physics
> > improvements, etc...  But, after playing it for a few months, I am
> > thoroughly disappointed.  The honeymoon is over.

> > N3 has so many problems I don't even know where to start.

> > 1.  The AI is incredibly stupid.  It seems smart at first, but after
> so
> > getting wrecked out so many times by cars just swerving down from
> the top
> > grove right in to you, slamming on brakes for no reason whatsoever,
> etc... I
> > am no longer impressed by the AI.

> > 2.  Graphics stutter in the corners.  A PC with 128MB RAM, a TNT2
> Card, and
> > a 450Mhz processor should not be seeing this.

> > 3.  Weebles wobble but they don't fall down.  Except in Nascar
> Racing 3.
> > What _is_ it with that car wobble?

> > 4.  Double-File restarts don't work.  I have YET to see double file
> restarts
> > actually work.

> > 5.  Multi-Player.  So many problems here, I won't go in to them all.
> Some
> > of it Papyrus can't fix, like bone-head drivers, bad connections,
> etc...
> > But, there should be SOME way for the system to keep track of race
> hosts
> > that cancel races before they are done, and if it reaches a certain
> > threshhold, that person cannot start any races for a certain period
> of time.
> > I am SO tired of race hosts getting damaged, and then "taking their
> ball and
> > going home" by canceling the race in mid-race.  Multi-Player won't
> be
> > useable until we have dedicated servers again, like we did with
> NROS.
> > Period.  Yes, I know about the beta...  I'm not convinced it is the
> answer,
> > though.  DEDICATED servers like TEN are the answer, and that's what
> we
> > really need to push for.

> > 6.  Force Feedback.  I know that some here think it's great.  I
> think it
> > sucks.  I find it very unrealistic and to me it does nothing but
> slow down
> > my reaction time because of the excessive latency it adds.

> > 7.  Did I mention the kamakazi AI?

> > 8.  Run races without yellow flags offlline?  Not if you want to
> finish a
> > race without the track being blocked permanently.  This seems to be
> the
> > worst at Bristol.  Have a big pile-up without yellows on, and the
> wrecked
> > cars, dozens of them, will just sit in the middle of the track and
> go no
> > where.  This is a new problem with N3.

> > There's a lot more, and I'm sure that most of this has already been
> > mentioned, but I had to put my 2 cents worth in.

> > And, no.  While I do play GPL, I don't think it's the Messia of
> Racing Sims,
> > so don't even go there...

> > Thany you :)

> > -Larry

Larr

N3 - Completely Un-Enjoyable at this point

by Larr » Tue, 23 Nov 1999 04:00:00

Man, you just can't make any comments about anything around here any more,
can you?

Not even constructive one's :(

-Larry


Luke Phillip

N3 - Completely Un-Enjoyable at this point

by Luke Phillip » Tue, 23 Nov 1999 04:00:00

 Erm...

Maybee your absorbed in the good graphics of the game.. or you never drove
n2/99 hard... its just the same.

I remeber something like that from N99.. yes no?

They ARE BULLSHIT.. That buggy wobble is so annoying, they move unbelievably
unrealistic, maybee they are supernatural..

Sega rally 1 is an inspiration compared...

- Show quoted text -



> > This may ruffle some feathers here, but...

> > At this point, I find Nascar Racing 3 not only completely
> un-enjoyable at
> > this point, but borderline defective.

> > At first, I was enamored at the nice graphics, smoke, slight physics
> > improvements, etc...  But, after playing it for a few months, I am
> > thoroughly disappointed.  The honeymoon is over.

> > N3 has so many problems I don't even know where to start.

> > 1.  The AI is incredibly stupid.  It seems smart at first, but after
> so
> > getting wrecked out so many times by cars just swerving down from
> the top
> > grove right in to you, slamming on brakes for no reason whatsoever,
> etc... I
> > am no longer impressed by the AI.

> > 2.  Graphics stutter in the corners.  A PC with 128MB RAM, a TNT2
> Card, and
> > a 450Mhz processor should not be seeing this.

> > 3.  Weebles wobble but they don't fall down.  Except in Nascar
> Racing 3.
> > What _is_ it with that car wobble?

> > 4.  Double-File restarts don't work.  I have YET to see double file
> restarts
> > actually work.

> > 5.  Multi-Player.  So many problems here, I won't go in to them all.
> Some
> > of it Papyrus can't fix, like bone-head drivers, bad connections,
> etc...
> > But, there should be SOME way for the system to keep track of race
> hosts
> > that cancel races before they are done, and if it reaches a certain
> > threshhold, that person cannot start any races for a certain period
> of time.
> > I am SO tired of race hosts getting damaged, and then "taking their
> ball and
> > going home" by canceling the race in mid-race.  Multi-Player won't
> be
> > useable until we have dedicated servers again, like we did with
> NROS.
> > Period.  Yes, I know about the beta...  I'm not convinced it is the
> answer,
> > though.  DEDICATED servers like TEN are the answer, and that's what
> we
> > really need to push for.

> > 6.  Force Feedback.  I know that some here think it's great.  I
> think it
> > sucks.  I find it very unrealistic and to me it does nothing but
> slow down
> > my reaction time because of the excessive latency it adds.

> > 7.  Did I mention the kamakazi AI?

> > 8.  Run races without yellow flags offlline?  Not if you want to
> finish a
> > race without the track being blocked permanently.  This seems to be
> the
> > worst at Bristol.  Have a big pile-up without yellows on, and the
> wrecked
> > cars, dozens of them, will just sit in the middle of the track and
> go no
> > where.  This is a new problem with N3.

> > There's a lot more, and I'm sure that most of this has already been
> > mentioned, but I had to put my 2 cents worth in.

> > And, no.  While I do play GPL, I don't think it's the Messia of
> Racing Sims,
> > so don't even go there...

> > Thany you :)

> > -Larry


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