rec.autos.simulators

WHICH IS FASTER K6-233 or P-233 MMX ??

Karl Zose

WHICH IS FASTER K6-233 or P-233 MMX ??

by Karl Zose » Sat, 13 Dec 1997 04:00:00

what is the fastest CPU in the pentium I series?
K6 233 or Intel 233 ????

Charles Coulomb

WHICH IS FASTER K6-233 or P-233 MMX ??

by Charles Coulomb » Sat, 13 Dec 1997 04:00:00

I tried both. K6 is very fast but was harder to overclock for me. The Max I
reached maintaining my system stable was 225Mhz(3X75). I settled for the
Pentium since I was able to overclock it to 250Mhz  (3X83) with ASUS TX97.
I get a slightly lower processor occupancy in GP2 than with K6. However the
F1RS demo ran just the same way using K6 or Intel.



Michael Bar

WHICH IS FASTER K6-233 or P-233 MMX ??

by Michael Bar » Sat, 13 Dec 1997 04:00:00

Depends on if you're talking interger or floating point calculations.
Interger = AMD. Floating point = Intel. Many games emphasize floating
point.

Mike


> what is the fastest CPU in the pentium I series?
> K6 233 or Intel 233 ????

Jerry

WHICH IS FASTER K6-233 or P-233 MMX ??

by Jerry » Sun, 14 Dec 1997 04:00:00

Your Wrong about the floating point. Only one game really requires floating
point and thats Quake. I have a pentium 133 and an AMD K5 166 - 116 and the AMD
Crushes the pentium on Moto Racer GP. On the AMD all my games run faster on the
AMD except Quake then the pentium is abit faster. Intel is no match for the
power of AMD in the socket 7!!!!!!!!!!!!   DOWN WITH INTEL.........You Intel
Scum.....The AMD rebel will Destroy the INTEL DEATH STAR...                    
                 ___

       /  o   \
                  X-                 (-oo-)     [-o-]                  {P II }
            X-     X-                       [-o-]                        \___ /
         X-    X-     X-                                                      

Jim Sokolof

WHICH IS FASTER K6-233 or P-233 MMX ??

by Jim Sokolof » Mon, 15 Dec 1997 04:00:00


> Your Wrong about the floating point. Only one game really requires
> floating point and thats Quake.

Many more to follow; on Intel chips, still the market leader :-), FP
is much faster, and you'll see most re-engineered or newly-engineered
games moving to use floating point for that very reason. (That, and
it's a lot easier to keep track off when you're tired than fixed point
math. :-) )

---Jim


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.