rec.autos.simulators

Gpl K6-233

rob

Gpl K6-233

by rob » Thu, 08 Oct 1998 04:00:00

I have the same configuration (Pure3d/k6-233/64mb) and second all of that,
except
that I don't see any difference in framerate between 3/4 and full graphics.

rob.


>I have a Pure 3D (6MB voodoo) card and a K6-233 and 64MB of SDRAM.  The
game
>runs beautifully with no AI and about 3/4 of the graphics on (although I
>think the Pure 3D does a bit better here because of its 4MB of texture
>memory instead of the usual Voodoo 1's 2 MB).  The CPU is not up to the
task
>of running the AI.  Even the minimal field of 5 cars drops the frame rate
to
>the point where it is impossible to race.  Impossible to race to me means
>that you must actually have more control of the car than just for hot
>lapping since you are in traffic.  The frame rate is just barely adequate
>driving alone (low to mid 20's) as these cars need very accurate and
precise
>inputs from you to be controllable.

>If you have a 4MB voodoo, then definitely plan on 1/2 graphics and driving
>alone.  You will be able to do and see more than that for sure, but not at
a
>frame rate that will allow you any hope of qualifying for a race let alone
>actually racing in one.

>Marc.


>>Has anyone run gpl with a k6 233 and voodoo 1, if so what is the
>performance of
>>this set up. any advice will help... I dont want to send 90 bucks on this
>and
>>find i cant get some good FPS...

Rodcat

Gpl K6-233

by Rodcat » Sat, 10 Oct 1998 04:00:00

Has anyone run gpl with a k6 233 and voodoo 1, if so what is the performance of
this set up. any advice will help... I dont want to send 90 bucks on this and
find i cant get some good FPS...

Marc Collin

Gpl K6-233

by Marc Collin » Sat, 10 Oct 1998 04:00:00

I have a Pure 3D (6MB voodoo) card and a K6-233 and 64MB of SDRAM.  The game
runs beautifully with no AI and about 3/4 of the graphics on (although I
think the Pure 3D does a bit better here because of its 4MB of texture
memory instead of the usual Voodoo 1's 2 MB).  The CPU is not up to the task
of running the AI.  Even the minimal field of 5 cars drops the frame rate to
the point where it is impossible to race.  Impossible to race to me means
that you must actually have more control of the car than just for hot
lapping since you are in traffic.  The frame rate is just barely adequate
driving alone (low to mid 20's) as these cars need very accurate and precise
inputs from you to be controllable.

If you have a 4MB voodoo, then definitely plan on 1/2 graphics and driving
alone.  You will be able to do and see more than that for sure, but not at a
frame rate that will allow you any hope of qualifying for a race let alone
actually racing in one.

Marc.


>Has anyone run gpl with a k6 233 and voodoo 1, if so what is the
performance of
>this set up. any advice will help... I dont want to send 90 bucks on this
and
>find i cant get some good FPS...

Michael Knephe

Gpl K6-233

by Michael Knephe » Sat, 10 Oct 1998 04:00:00

With my former K6-233 and Voodoo2, and framerates in the 18-23fps range
for 19 opponents, I found the controls to be fairly responsive - using a
GP1, DirectInput and about about 20percent from the left on the
linear/non-linear slider. I was able to start and finish in the middle
of the pack at Monza, losing control no more than I do when hot-lapping
at 36fps with my new K6-2 300.

> I have a Pure 3D (6MB voodoo) card and a K6-233 and 64MB of SDRAM.  The game
> runs beautifully with no AI and about 3/4 of the graphics on (although I
> think the Pure 3D does a bit better here because of its 4MB of texture
> memory instead of the usual Voodoo 1's 2 MB).  The CPU is not up to the task
> of running the AI.  Even the minimal field of 5 cars drops the frame rate to
> the point where it is impossible to race.  Impossible to race to me means
> that you must actually have more control of the car than just for hot
> lapping since you are in traffic.  The frame rate is just barely adequate
> driving alone (low to mid 20's) as these cars need very accurate and precise
> inputs from you to be controllable.

> If you have a 4MB voodoo, then definitely plan on 1/2 graphics and driving
> alone.  You will be able to do and see more than that for sure, but not at a
> frame rate that will allow you any hope of qualifying for a race let alone
> actually racing in one.

> Marc.


> >Has anyone run gpl with a k6 233 and voodoo 1, if so what is the
> performance of
> >this set up. any advice will help... I dont want to send 90 bucks on this
> and
> >find i cant get some good FPS...

Marc Collin

Gpl K6-233

by Marc Collin » Wed, 14 Oct 1998 04:00:00

You are right...3/4 and full makes no difference if there are no AI car and
driver textures to draw (in the main view and in the mirrors).  I was
attempting to keep my comments as generic as possible.

Marc.


>I have the same configuration (Pure3d/k6-233/64mb) and second all of that,
>except
>that I don't see any difference in framerate between 3/4 and full graphics.

>rob.


>>I have a Pure 3D (6MB voodoo) card and a K6-233 and 64MB of SDRAM.  The
>game
>>runs beautifully with no AI and about 3/4 of the graphics on (although I
>>think the Pure 3D does a bit better here because of its 4MB of texture
>>memory instead of the usual Voodoo 1's 2 MB).  The CPU is not up to the
>task
>>of running the AI.  Even the minimal field of 5 cars drops the frame rate
>to
>>the point where it is impossible to race.  Impossible to race to me means
>>that you must actually have more control of the car than just for hot
>>lapping since you are in traffic.  The frame rate is just barely adequate
>>driving alone (low to mid 20's) as these cars need very accurate and
>precise
>>inputs from you to be controllable.

>>If you have a 4MB voodoo, then definitely plan on 1/2 graphics and driving
>>alone.  You will be able to do and see more than that for sure, but not at
>a
>>frame rate that will allow you any hope of qualifying for a race let alone
>>actually racing in one.

>>Marc.


>>>Has anyone run gpl with a k6 233 and voodoo 1, if so what is the
>>performance of
>>>this set up. any advice will help... I dont want to send 90 bucks on this
>>and
>>>find i cant get some good FPS...

Marc Collin

Gpl K6-233

by Marc Collin » Wed, 14 Oct 1998 04:00:00

You were getting frame rates with 19 opponents that I get with 0 opponents.
I could live with low 20's frame rates in traffic too, but low ***s or high
single digits doesn't cut it if you want to have even a hope of being
competitive.

Marc.


>With my former K6-233 and Voodoo2, and framerates in the 18-23fps range
>for 19 opponents, I found the controls to be fairly responsive - using a
>GP1, DirectInput and about about 20percent from the left on the
>linear/non-linear slider. I was able to start and finish in the middle
>of the pack at Monza, losing control no more than I do when hot-lapping
>at 36fps with my new K6-2 300.


>> I have a Pure 3D (6MB voodoo) card and a K6-233 and 64MB of SDRAM.  The
game
>> runs beautifully with no AI and about 3/4 of the graphics on (although I
>> think the Pure 3D does a bit better here because of its 4MB of texture
>> memory instead of the usual Voodoo 1's 2 MB).  The CPU is not up to the
task
>> of running the AI.  Even the minimal field of 5 cars drops the frame rate
to
>> the point where it is impossible to race.  Impossible to race to me means
>> that you must actually have more control of the car than just for hot
>> lapping since you are in traffic.  The frame rate is just barely adequate
>> driving alone (low to mid 20's) as these cars need very accurate and
precise
>> inputs from you to be controllable.

>> If you have a 4MB voodoo, then definitely plan on 1/2 graphics and
driving
>> alone.  You will be able to do and see more than that for sure, but not
at a
>> frame rate that will allow you any hope of qualifying for a race let
alone
>> actually racing in one.

>> Marc.


>> >Has anyone run gpl with a k6 233 and voodoo 1, if so what is the
>> performance of
>> >this set up. any advice will help... I dont want to send 90 bucks on
this
>> and
>> >find i cant get some good FPS...


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.