You want sports entertaiment, make a WWF game.
Racer X
Veteran Sim Racer
#4 Corvette C5-R in the GTIC
#24 Monte Carlo in the DORL
Victory Lane-
http://www.racesimcentral.net/
You want sports entertaiment, make a WWF game.
Racer X
Veteran Sim Racer
#4 Corvette C5-R in the GTIC
#24 Monte Carlo in the DORL
Victory Lane-
http://www.racesimcentral.net/
>>In the words of Ed Martin, executive producer of NASCAR Heat,
--
Don Burnette
Dburn in N3 and Legends
BClay
| Didn't they say it would be both, arcade and sim?
|
|
| --
| Don Burnette
| Dburn in N3 and Legends
|
|
| > I was dismayed to hear that this game is basically going to be an arcade
| game.
| > I was looking forward to buying it if it was anything like VIPER racing.
| But as
| > usual software companys try to aim for something that is going to appeal
| to 10
| > year olds as well as 30 somethings , and they create games that nobody
| really
| > likes. Either create a great Arcade racer or create a SIM, not this half
| > hearted stuff that we see all of the time. I wish that programmers or
| people
| > who actually loved and played videogames ran these companies, instead of
| 40 and
| > 50 year old execs in suits who don't even know what they are selling.
| They
| > just care about the bottom line, which is understandable, but if you
| strive to
| > put out an excellent innovative product then there's a good chance that
| people
| > will find your "jewel" and good profits will be a byproduct.
| > However, most execs look at it backwards, and they try to create games
| which
| > will have mass appeal because they have focused first on the profits and
| > secondly upon creating a good game as a by product of their search for
| high
| > profits. Bad games do not benefit them or us as consumers.
|
|
Thanx,
Dmac43
> >In the words of Ed Martin, executive producer of NASCAR Heat,
> "Hasbro Interactive is all about fun for the masses, but existing NASCAR
games
> out there tend more towards the simulation racing fan; don't get me wrong,
those
> games are great, but we felt and feel that there's a much larger world out
> there."
> "....From the beginning, it focused on making the racing experience fun
for just
> about anyone who picks it up, and on making it dynamic so it adjusts as
the user
> gets better. "
> ".....Expert Mode, in contrast, turns on the simulation-style physics and
AI and
> it also opens up more menu options, such as the garage, in certain areas"
> Certain Areas???? WTF?
> "...........From the outset, Hasbro has looked at racing as sports
> entertainment, not just sports simulation. The developers compare NASCAR
Heat's
> Beat the Heat challenges to Gran Turismo on the console platform and --
oddly
> enough -- Star Wars Episode 1 Racer on the PC. "
> Bye bye Nascar Heat, sticking With Papyrus.
> _
> James Wohlever
--
Kevin Anderson
---------------------------------------------------
DK-Racing
#15 K_Anderson
-------------------------------------------------
http://www.awtech.net/
> --
> Don Burnette
> Dburn in N3 and Legends
> > I was dismayed to hear that this game is basically going to be an arcade
> game.
> > I was looking forward to buying it if it was anything like VIPER racing.
> But as
> > usual software companys try to aim for something that is going to appeal
> to 10
> > year olds as well as 30 somethings , and they create games that nobody
> really
> > likes. Either create a great Arcade racer or create a SIM, not this half
> > hearted stuff that we see all of the time. I wish that programmers or
> people
> > who actually loved and played videogames ran these companies, instead of
> 40 and
> > 50 year old execs in suits who don't even know what they are selling.
> They
> > just care about the bottom line, which is understandable, but if you
> strive to
> > put out an excellent innovative product then there's a good chance that
> people
> > will find your "jewel" and good profits will be a byproduct.
> > However, most execs look at it backwards, and they try to create games
> which
> > will have mass appeal because they have focused first on the profits and
> > secondly upon creating a good game as a by product of their search for
> high
> > profits. Bad games do not benefit them or us as consumers.
Hasbro have made it clear they are not releasing any further
simulations after B-17 II and Gunshit. This points to the obvious fact
that their NASCAR game is going to be arcade ***. Don't hold your
breath.
>>James, why not wait and see... Remember Microprose has always been one of
>>the top SIMULATION developers on the planet Case in point Falcon / GP1/2/and
>>now 3, European Air war. I'm willing to wait and see rather than pan
>>something that I have as yet not seen.
>Hasbro have made it clear they are not releasing any further
>simulations after B-17 II and Gunshit. This points to the obvious fact
>that their NASCAR game is going to be arcade ***. Don't hold your
>breath.
-----------------------------------------
Dan Belcher
Team Racing Unlimited
http://www.racesimcentral.net/
It was started before Hasbro I believe, and Crammond runs pretty much
his own business anyway.
> Um, Barbies are made by Mattel.