http://www.racesimcentral.net/
It seems to me that at its highest level it purports to offer a very good
physics model. After all it is based on the viper racing code. The people
working on it have a good pedigree.
The following is pasted from the interview :-
"Scott - I generally ask this of all our quests, so please forgive me if it
seems pass. Almost all sim racers consider Grand Prix Legends by Papyrus
as the top level of sim realism to date. Even though you can't compare a
Winston Cup car to a 1967 F1 car, how would you compare the physics engine
in NASCAR Heat (NH) to Grand Prix Legends? Does it employ 6 degrees of
freedom?
Ed - NASCAR Heat's "Expert Mode" is the piece of Heat that's a peer with
GPL. It's an ultra-realistic 3D racing engine, and what's best about it is
that it was built from the ground up as a NASCAR engine. NASCAR is a very
unique form of racing - that's one of the big reasons that it has taken
Papyrus a long time to adapt the GPL engine to a NASCAR game.
A couple of really unique things (in relation to GPL) that Heat employs are
that all the cars - human and AI - are subject to the same physics model -
that makes for a very unique & "level" experience. Also, the AI in Heat is
unlike anything else out there, again, to deliver that NASCAR racing (not
just driving) experience.
We also offer "Normal Mode" which can help to ease people into the game. We
add a lot of help to the physics model & we dynamically adapt the AI
throughout the race to keep the player in the obligatory NASCAR pack. This
may not be the mode that all the PowerSims reader start with, but I bet it's
a mode that will help evolve a bunch of other people up to the PowerSims
level!"
So lets not knock it until we see it - it looks to me as if they are aiming
at the sim community too.
Karl.