rec.autos.simulators

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

Karl Branki

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Karl Branki » Mon, 08 May 2000 04:00:00

I have read the interview with the producer at
http://www.racesimcentral.net/

It seems to me that at its highest level it purports to offer a very good
physics model. After all it is based on the viper racing code. The people
working on it have a good pedigree.

The following is pasted from the interview :-

"Scott - I generally ask this of all our quests, so please forgive me if it
seems pass.  Almost all sim racers consider Grand Prix Legends by Papyrus
as the top level of sim realism to date.  Even though you can't compare a
Winston Cup car to a 1967 F1 car, how would you compare the physics engine
in NASCAR Heat (NH) to Grand Prix Legends?  Does it employ 6 degrees of
freedom?

Ed - NASCAR Heat's "Expert Mode" is the piece of Heat that's a peer with
GPL.  It's an ultra-realistic 3D racing engine, and what's best about it is
that it was built from the ground up as a NASCAR engine.   NASCAR is a very
unique form of racing - that's one of the big reasons that it has taken
Papyrus a long time to adapt the GPL engine to a NASCAR game.

A couple of really unique things (in relation to GPL) that Heat employs are
that all the cars - human and AI - are subject to the same physics model -
that makes for a very unique & "level" experience.  Also, the AI in Heat is
unlike anything else out there, again, to deliver that NASCAR racing (not
just driving) experience.

We also offer "Normal Mode" which can help to ease people into the game.  We
add a lot of help to the physics model & we dynamically adapt the AI
throughout the race to keep the player in the obligatory NASCAR pack.  This
may not be the mode that all the PowerSims reader start with, but I bet it's
a mode that will help evolve a bunch of other people up to the PowerSims
level!"

So lets not knock it until we see it - it looks to me as if they are aiming
at the sim community too.

Karl.

Zoll

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Zoll » Tue, 09 May 2000 04:00:00



Yes: Viper Racing! It provides driving aids for arcade fans (but it isn't a
good arcade game).

  If you

Well, Viper's physics engine is at least at par with N3...

I trust in MGI. I think they will release a game with decent physics, with
"missions" that are more 'fun' than real life races (would you really want
to run 1 of those Formula 1 processions for 2 hours on your PC???).
For me there's nothing wrong with it, because when I want to do a 'real'
race, I can start N3...

CU
Zolli

Shane Lowr

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Shane Lowr » Tue, 09 May 2000 04:00:00

because there are over 100,000 nascar fans <shrug>. IMHO i thought the
article was excellent and made a few really pertinent points. It doesnt
matter how vehement we are about our chosen sport. The arcade markets are so
large that it makes finacial sense to cater to them. If MGI can cater to
both sim and arcade crowds, and as Ed said ... that is the easiest way to
get more ppl into sims ... then go for it.

Shane


Michael E. Carve

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Michael E. Carve » Tue, 09 May 2000 04:00:00


% Have you ever seen a game that was arcade and sim, *and* a good sim?  If you
% want a Nascar sim Papyrus is the only option.  Also it took Papy years and
% millions of dollars to develop it's physics engine, and no other developer
% is just going to surpass that without years of expertise and a big
% investment of time and money.
% Basically, there is only Papyrus, Geoff Crammond and the West Brother (World
% Sports Cars) even interested in making motor sports simulations anymore.

You have forgotten Motorsims

http://www.motorsims.com/

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ed Mart

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Ed Mart » Tue, 09 May 2000 04:00:00


>On Sat, 06 May 2000 14:54:01 -0400, James Wohlever

>>And I quote:

>>>In the words of Ed Martin, executive producer of NASCAR Heat,

>Pretty much what I was expecting anyway.   From what I had read, it
>seemed as though they we leaning to the aracde side, so I'm not
>disappointed.  I had no intention of getting it anway.  N4 is a
>different story though, can't wait for that one!
>Andy



All this discussion is great!  You know what though, folks, there's
absolutely nothing I can say to change people's minds one way or
another.  In the end, the only way to make up your own mind is to try
it.  If you happen to be at E3 this week, I encourage you to drop by
the Hasbro booth & try both NASCAR Heat and GP3.  I think that you'll
find Hasbro is VERY serious & committed to motorsports.  If you're not
at E3, we'll be releasing a demo this summer and we'll be out in
September.

--ed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ed Martin
Executive Producer
Hasbro Interactive

Walk Walke

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Walk Walke » Tue, 09 May 2000 04:00:00

Thanks Ed. In this entire thread, I have seen little to no mention of the
fact that you used to work for Papy, or that you are are a sim-racer. I, for
one, am looking forward to NASCAR Heat, and have confidence that it can be a
fantastic title. The single most important issue for sim-racing IMHO is the
growth of the fan base. We need more poeple to grow the sport/hobby. It
sounds like NH is taking a step in the right direction. The second most
important issue IMHO is communication from the developers and studios. When
was the last time Papy or someone from Crammond's team posted in RAS? Well
done Ed...

-/- Walk Walker


jbo..

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by jbo.. » Tue, 09 May 2000 04:00:00





> > Have you ever seen a game that was arcade and sim, *and* a good sim?

> Yes: Viper Racing! It provides driving aids for arcade fans (but it
isn't a
> good arcade game).

Agreed!

Viper's physics engine FAR EXCEEDS N3's physics engine, IMO.

I also trust MGI -- I think they're going to blow N4 out of the water.
The saving grace for Papy may be that they'll probably leave the game
architecture somewhat "accessible," which is how we have been able to
see new car shapes, tracks, etc., for older Papy sims.  If MGI learns
from this and makes Heat as accessible, then all bets could be off.

Just think if we could have had a car/track editor for Viper Racing . .
.

-- JB

Sent via Deja.com http://www.deja.com/
Before you buy.

jbo..

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by jbo.. » Tue, 09 May 2000 04:00:00



Yes -- Viper Racing first, then SCGT, and now, NFSPU.  SCGT's not
really one of my favorites, but it definitely fits the arcade/sim genre
very well.

MGI was founded by former Papy people -- seems to me like like that
means they come pre-equipped with the necessary expertise.

You're forgetting Ratbag -- DTR was dead-on when it came to physics
modeling of the Late Models on dirt, and Sprints promises to be even
more realistic.  EA's latest effort with NFSPU shows that they are
definitely interested in the simulation aspect -- they already had the
arcade market cornered with NFS3/4, so the shift in focus with NFSPU
shows that they are not only interested but that they also understand
what needs to be done.

-- JB

Sent via Deja.com http://www.deja.com/
Before you buy.

Michael Sisso

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Michael Sisso » Tue, 09 May 2000 04:00:00


<SNIP-O>

Too bad Falcon4 fell into the flight sim category and not the 'VERY serious
& committed to...' category. :(

MRSisson

Andre Warring

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Andre Warring » Tue, 09 May 2000 04:00:00

Amen, you took the words right out of my mouth!

Andre

On Mon, 8 May 2000 09:44:11 -0700, "Walk Walker"


>Thanks Ed. In this entire thread, I have seen little to no mention of the
>fact that you used to work for Papy, or that you are are a sim-racer. I, for
>one, am looking forward to NASCAR Heat, and have confidence that it can be a
>fantastic title. The single most important issue for sim-racing IMHO is the
>growth of the fan base. We need more poeple to grow the sport/hobby. It
>sounds like NH is taking a step in the right direction. The second most
>important issue IMHO is communication from the developers and studios. When
>was the last time Papy or someone from Crammond's team posted in RAS? Well
>done Ed...

>-/- Walk Walker



>> All this discussion is great!  You know what though, folks, there's
>> <SNIP>
>> --ed.
>> Ed Martin
>> Executive Producer
>> Hasbro Interactive

Zoll

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Zoll » Wed, 10 May 2000 04:00:00

IMO too, I was just a little shy...

CU
Zolli

Eldre

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Eldre » Wed, 10 May 2000 04:00:00



>Hasbro is nothing but money hungry SOB's

No offense, but isn't that what every company wants?  To make lots of money?

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends?  Goto  http://gpl.gamestats.com/vroc

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Simon Brow

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Simon Brow » Thu, 11 May 2000 04:00:00

When I said Papyrus I was thinking more of GPL.  I agree Viper Racing has
better physics than N3.  N3 was afterall, a step backwards and (for me) a
big disapointment.
By the end of this year we should have four genuine simulations, GPL, Nascar
4, World Sports Cars and GP3.  I haven't read much about Nascar Heat, so I
won't comment on it either way.
Toni Lassi

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Toni Lassi » Thu, 11 May 2000 04:00:00


Yes, but it is not wise business to alienate your paying customers by
dropping support of products and trying to sell half-done ***to
them.

Larr

NASCAR Heat is goint be ARCADE as per Ed Martin (Producer)

by Larr » Fri, 12 May 2000 04:00:00

Papy was great when we had TEN.

Now, we have what we have, and frankly I find it borderline useless.

With TEN, there was incentive to at least _try_ to drive well, work on
the cars so you could win, and progress as a driver.  You were graded.
You were generally held accountable for your actions.

The current N3 multiplayer is nothing more than a warp-filled
demolition derby that provides no incentives and in no way rewards
those that work hard at improving.

The current vision of on-line racing with Nacar 3 is way too much
towards "so what, who cares, it's a game".

It wasn't like that on TEN.

Sorry, but that's the way I feel.

-Larry

On Sun, 07 May 2000 15:26:11 GMT, "Kevin Anderson"


>even if it turned out to be better then N4 wicth I doubt, everyone will
>stick with N4 because of the superior multiplayer. I don't care how great a
>game is, It still sucks if you cant't race it in a league with a full field.


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