Firstly, I'm assuming that before you used keys or a joystick for
ICR2.
I used a T2 for the first time a few nights ago and it took me 15
attempts to get around turn 1!
Ask Steve, he was in hysterics!
Basically I was wrenching the wheel around like an arcade game
and causing the car to spin or go into a front wheel skid, the most
likely cause of your understeer.
I suggest that you give very gradual inputs on the T2 and become
progressive with your steering. Don't snap the wheel round like a
madman.
If, like me, you prefer a wheel with a lot of travel, try setting your
steering lock down to as little as 8 degrees.
I't helped dampen out alot of my manic inputs.
I also found that steering with one hand helped as I didn't use my
other hand to "pull" the wheel around.
Hope this helps
Jed
The Pits
www.ukps.com/thepits
One important tip: Reduce the steering lock. The defaults are set up
for keyboard/joystick. On road courses find the tightest/slowest corner
and give yourself about 1 degree more than you need to get through it.
Also the car tends to be loose while tires are cold. Watch the Rear
tire temps. If they get too hot, or out of balance, the rear is almost
impossible to keep behind you.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Craig
ssmith
Craig
Yeah, tell me about it! I wouldn't suggest you play ICR2 with a T2 like you would Ridge
Racer on the arcade!!! I prefer to drive with my fingertips, meaning I don't yank on the
wheel too hard. I also find it tricky driving with one hand as I tend to misjudge and
over-react! One thing to remember is to avoid turning in and braking at the same time if
you are using one of the faster setups. However, you'll probably get away with it a bit if
you use 'EASY'.
Also, I find that when I am going around a corner and I pull the wheel as far as it will
go, it seems to steer less than if I pull it a little bit. Does anyone know why?
--
Cheers
Harald
>Craig
So even though it sounded like I was just pulling out gently, or even had my
foot off the accellerator, turns out I was burning ***, I guess!
No. A real Indycar is harder. Just ask Stan Fox. But don't ask Hiro
Matsushita.
> >What steering method are you using, and what is your wheel lock
> > setting? The default settings of 16 or 18 degrees of lock mean
> > that if you are using a joystick, then a relatively small movement
> > would correspond to a major deflection of the steering wheel (in
> > the real car). I frequently experienced this low-speed spin-out
> > myself until I started reducing my wheel
> I'm using a joystick, for now, have a flight yoke on order. I just have the steering
> lock at whatever is defaults to. I guess I should set it lower?
But now I'm use the T2. Much, much better, and much more fun.
--
Rick
There are many people on this newsgroup who harp on about how
wonderful ICR2 is and also justify the games difficulty in terms
of "well, a real IndyCar is difficult to drive, so why not the
simulation....". While ICR2 makes a good stab at re-creating the
physics model of the various forces an IndyCar may be subjected
to, the game fails on two accounts:
- The physics model isn't a complete model. Aspects such as skidding,
wheel spin (as described in the above post) and a fully rolling and
pitched environment are simply not there.
- In conjunction with this, we (the user) are expected to control
this beast by means of a simple input device (in ascending order
of usability: Keyboard, Joystick, Wheel/Pedal combo), NONE of
which allows for tactile feedback. Now, before I get flamed, I
understand that the current state of PC input devices is not
Papyrus's problem. However, in the knowledge that many (most)
users will be controlling the game with a joystick, some form
of steering help (like World Circuit) would be appropriate.
So, what's my point?? The point is this:
ICR2 is a ***y difficult game. I admire anyone who gets good
lap times and competes at the highest level. For the average
user who cannot afford to invest weeks of practise on each
circuit (road courses in particular), the game can be a bit
of a nightmare. People shouldn't justify ICR2's difficulty in
terms of the supposed difficulty of driving a real IndyCar. The
two things are completely different. In some ways, driving an
IndyCar would actually be easier than the game, because you
would actually be able to feel the track. In other ways (in
particular, the physical forces the driver is subjected to /
skill in using the gears correctly), driving a real car is
obviously completely different. I hope Grand Prix 2 is more
accessible to the average computer user....
Fraser
> >Also the car tends to be loose while tires are cold. Watch the Rear
> >tire temps. If they get too hot, or out of balance, the rear is almost
> >impossible to keep behind you.
> Something funny, I think .....Somehow I skid sideways at 25mph! No throttle, just a
> slight turn to the side, and tada! 360! I know an Indycar can handle a slight turn
> under 50 mph without spinning! Why does this game want to spin the car so easy? It
> is a constant battle to keep the car straight. Come on, my old '73 240Z can even
> outcorner this game under 50 mph! A little too unrealistic in my opinion, an indycar
> just doesn't spin that easy.
> Just my $0.02 worth....
--
--- Terje Wold Johansen
--- http://www.ifi.uio.no/~terjjo/
--- "I am your inferior superior." O.W.
[...]
The stuff below is absolutely correct. It takes weeks to learn how
to control the car and if you aren't particularily interested in
racing and just want to kill some time ICR 2 is not for you.
--
--- Terje Wold Johansen
--- http://www.racesimcentral.net/~terjjo/
--- "I am your inferior superior." O.W.