I just upgraded my machine with a Reactor, P133 (from DX2/66) and
2.5G HD (from 540M). With all of this CPU power and wide open (disk)
spaces, I went ahead and installed ICR2-3D and NASCAR, each with the
full compliment of converted tracks. It *does* work, but there are a
few caveats...
NASCAR tracks --> ICR2-3D
* ICR2-3D will not allow any invalid track directories in its TRACKS
directory. Every directory within the TRACKS directory must contain a
valid set of track files.
* ICR2-3D will not allow any more than 30 tracks in its TRACKS
directory. (In fact, exactly 30 tracks causes a crash if you go down
to DONE in the track selection dialog, then try to up-arrow to the
last available track.)
* Either of the above errors results in the following error message at
start-up (from memory, not an exact quote):
"Cannot load TRACKS
Incomplete installation or insufficient memory"
* I used to change directory names (ie: DOVER to DOVER.NUL) to fool
the original ICR2 into ignoring invalid track directories. That won't
work with ICR2-3D (I think). Now I've got a NASCAR directory in the
main ICR2-3D directory for holding the converted track files, and move
the desired NASCAR track directory into TRACKS as I want to use them.
ICR2 tracks --> NASCAR
* The track files in ICR2-3D *are different* from the original ICR2.
I don't mean just the five new hi-res tracks (Elkhart, Laguna,
Michigan, Portland, and Phoenix), *even the old 8-bit tracks have been
slightly changed*. The tracks in ICR2-3D *cannot* be used for
conversion to NASCAR (you will get "Error loading track" messages in
NASCAR). You *must* use the original ICR2 tracks.
BTW, the ICR1 Indianapolis track conversion to ICR2-3D went without
a hitch. Hope this helps some people (and you don't waste a couple of
hours like I did). And in another month we can start it all over
again with NASCAR2... ;)
Pick one or more: Model Rockets (competition-NERCB) / PCs (even Atari!) /
Papyrus ICR-ICR2-NCR / Who needs a life when you have multiple non-lives?