rec.autos.simulators

F1RC = disapointement

ymenar

F1RC = disapointement

by ymenar » Sun, 18 Mar 2001 01:48:56


> Err.. haven't tested that, under racing I never have a situation where
> I should lift both pedals to neutral :) But tell me, what happens?

If I lift both, I get total brakes.  It's a problem also found in the demo,
but I couldn't get it to work in the final release.  It's something I found
in every Ubi title to date, they have very poor controller routines.
Basically it's the whole Rz+/- axis.  Why do game developers continue with
that? Direct Input easily give them 2 seperate XY axis to work with.  The
only time when it's a problem is during all throttle --> brake transitions,
especially on corners where you lift.  It happens that you just lift the
pedal sometimes? Just think that when you do that, full brakes are applied!

Same thing happens in RC2k, but it's the opposite (I always get full
throttle when I lift the throttle).

I know it will be categorised as a "great hotlapper" sim, but that's not
enough for me.  It's 2001, they can't implement correct multiplayer OR
offline racing against the AI. I want to pass people on track, not just
hotlap :(

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Me, Myself and Ra

F1RC = disapointement

by Me, Myself and Ra » Sun, 18 Mar 2001 03:24:33




> > On Thu, 15 Mar 2001 23:28:33 -0800, "Jason \"Schumi\" Murray"

> > >They don't particularly care about the GPLish physics model, nor do
they
> > >really notice the difference.
> > I find this *very* hard to believe. How can they not notice the
> > difference? Come on, who you trying to kid? I think most people would
> > prefer a more realistic sim experinece than one that is nothing like
> > the real thing. Give your friends a bit more credit.

> Wrong... most people here in RAS would prefer the realistic version.
> Most people out in the real world could not care less about "toe in" and
> "brake bias" they want to drive something fast but controllable on their
> monitor... end of story.

> Even here in the Simracing heartland of RAS we hear the story again and
> again "I tried GPL but it was too hard"... and thats from people who are
> actually into racing cars/motorcyckles/whatever on their computer.

> GPL is a freak of nature... beatiful, almost perfect, but not to be loved
by
> anyone but the small devoted crowd.

Stop, you're making me cry.

- Show quoted text -

Jason

F1RC = disapointement

by Jason » Sun, 18 Mar 2001 05:39:53

> > Ermmm...... I have a cousin who went out and bought N4 simply because it
> was
> > NASCAR. Nothing more... you'll get a LOT of that

> Yep, and I know of plenty of people who bought N4 because of the new game
> engine.  SO?

- I know many who bought it for the game engine too. Mostly people online
(like yourself) who are into that sort of thing and share the same desires
(hence my involvement in the community). My point was "I" can name 100-1
people who bought it for the NASCAR name, and because it was a sequel to N3
which they owned previously and enjoyed. I may not like that... but it is
true.

> If the people you mention bought N4 only because it was NASCAR, why is it
> still staying #5 in the PC DATA list while Nascar HEAT didn't sell as
well.
> Where is your logic for that?  So you mean, they buy titles because it's
> NASCAR, but also because it's Papyrus and they are known to create nice
and
> solid simulations.  So yes, they buy it because they want quality and
> serious in the game.  Not because it's a "NASCAR" game on the shelves.

My reasoning is simple. Sierra/Papy have now made 4 versions. That is a long
lineage, and established loyalty. Most people I know "locally" bought it
because of that... recognition. EA has come out with how many NASCAR games?
There is no loyalty, or repeat business driving that game, so that is why
Heat was not as big of a seller. N1/2/3 was enjoyed by many, and hence the
higher sales... although driven at the core by the NASCAR name. BTW... NH
sold relatively well... dwarfed in comparison to N3/4, but it sold well,
which is all the publishers care about... recovering their investment (for
which NASCAR is a no-brainer). Keep in mind that PCData is tracking "US
Sales" please. Also, PCData only can report on those retailers who submit
numbers to them (like Walmart, EB, etc.).

> > It is true that many in our "sim world" crave realism, and hats off to
the
> > developers who try/succeed... more power to them. But do not think it
was
> > the "Sim Market" that drove N4 to #3 on the US Game Charts. That's
> certainly
> > not true (unfortunately).

> Yes, it's true.  Perhaps we're 10%, but perhaps we're 30%.  You do not
know.
> I do not know, but we are not 0.0000000001% either.  Especially when you
> blend the line between somebody who buys N4 because he's an "hardcore sim
> freak" and somebody who buys N4 because they saw great raving reviews of
> it's realism.  Those people are enormous.

Careful now... you are in fact contradicting yourself based on previous
posts from you in the past. You say that 30% of the market is driven by
ultra-realistic physics models, etc. That couldn't be further from the truth
in Game Biz. The vast majority of game buyers want 1 thing "instant
gratification". They want it to be realistic, but they also want it to be
"driveable" within 15 tries. You are combining markets here... apples to
oranges. I have managed to convert a few of my friends locally to consider
games based on the realism... but they still run out and grab NFS when the
new one arrives. They want gratification.

As for knowing... yes I do... I have the market analysis that is published
quarterly. Buying trends, fads, etc. I am on paid subscription with PCData.
Even conducted a seperate market analysis myself on the subject of game
sales, based on PCData's reports and others over period of extended time
(not just last week). "Serious Sim Racers" that frequent these boards are
very much in the minority. I may not like that (consider myself a serious
sim racer), but it is just fact of numbers.

> > Most of you will find it extremely hard to swallow... but it is those
> > "Arcade Racers" who feed the publishers.

> False false false false.  MANY tytpes of game have for years lived on the
> souls of serious gamers.  Remember this ain't console games, the PC market
> is made of more mature and aged gamers, who have a good income.  Flight
> sims, RPG's, Space sims, racing sims, RTS, etc....

Well you have clouded the point I was making again. There are fantastic
"Simulations" out there... and they have their market, and have been
supported for years after the fact.... GREAT!. But it is not those games
that "feed the publishers". It is those like "Roller Coaster Tycoon, Diablo,
Sim City, Myst, Quake, Need For Speed, etc." that make the serious bucks
required to keep them operating. In fact... take a peek at PCData's last
week sales... 1 simulation in there isn't there. But more importantly, YOU
think it is a Sim, and that is probably what drove your buying decision.
However, I assure you the real numbers that drove N3 to #3 was not the
"hardcore simulation buyers". True we have contributed, and every little bit
helps... but if TRUE SIMS where driving the market, GPL woulda smashed the
top 10.. don't ya think? Instead it has sold a little over 50,000 copies. A
HUGE loss for the publishers, especially considering wages were paid for 5
years to develop it... not to mention marketing, packaging, etc. that the
publisher doled out. Hence why that "suit" from Havas reportedly said what
he said to Papy at the time. Not because it was "too realistic" that is
actually a residual effect on what happened there. It simply didn't make
money, in fact lost a ton... that is what made the new publisher say "what
the heck!?!?" The fact that it was also ultra-realistic hurt it on the
reviewer end (unfortunately 90% of them out there don't have a CLUE what
they are writing about). Bottom line is, many reviewers couldn't play it,
and they gave it a bad review. The fact that those same reviewers have
subsequently "revisited GPL" and then loved it had VERY little impact on the
sales figures 2 years later. A lost opportunity, and the publisher reads the
first reviews, and assumes "realism doesn't drive the market" what else are
they to assume? The graphics were great, online play is great, its just got
a serious learning curve, for which the "vast majority" of game players have
neither the time/energy/patience to take that on. They want "instant
gratification" not a "you just ain't cut out to be a real race car driver
unless you practise" experience. Gamers are a flakey bunch. They hop from
game to game... looking for instant gratification, and then move onto the
next one. That is the driving force behind the game industry that makes it
larger in size than the Movie industry. Lots of people are being flipped to
new games regularly... which equals more revenues for the publishers.

Think about it...

Are you any good at say... Golf? I am not very good at it although I enjoy
the game very much. I may go out every now and again to hack around the
course, but I don't wake up every morning and say "I'm gonna master this
game, and play everyday until I do..." Instead I go play baseball, something
I am MUCH better at. Why? Simple... I get more gratification from play
baseball than I do Golf. I like golf, and play it irregularly... but
baseball is my game, and what I spend most of my time on. Simply because of
gratification. The game industry is no different (it is humans after all who
buy these games).

- Show quoted text -

> > During their visit to Papy, a "suit" walked in, grabbed the GPL box and
> > exclaimed "What the [heck] were you people thinking when you made this!"
> The
> > reason is simple. Financially it was a bigtime FLOP. Tack on the years
it
> > took to develop it, and the flop becomes bigger (financially speaking),
in
> > comparisons to normal game failures.

> Why do you judge a game only on it's sales?  That is the pathetic
capitalist
> wheel that is squeeling you of your blood.

Ahem... please reread what I wrote. I said "The Publisher" made that
comment. But the point is that those publishers are indeed 100%
capitalists... JUST LIKE YOU. They are in the biz to make money... simple.
As much as that may rain on our parade (keep in mind please that I share
your enthusiasm for simulations for their merit), we are still left to tag
along behind the arcade racing market to feed ours.Why did you work 40 hours
last week? I bet it wasn't to make your co-workers happy, or to make your
friends like you, or to feel good about yourself. You did it to earn that
paycheck at the end of the week. Why do you suddenly assume that publishers
are in business to lose money? Does the fact that the venerable Francois
Menard will like them and speak highly about them hold any consellation to
the bankers beating down the door demanding their money? I think not.

> > It left a big fat "Realism is not what is being bought... and GPL
numbers
> show
> > that".

> False false false false.  People did not buy GPL because nobody could
> associate themselves with it.  It had it's own market, it was NOT made for
> the mainstream people, like FALCON 4 was not made for the mainstream
gamers.
> Geeze.

Wow... you you gotta lay off that glue. GPL was made to make money... it
didn't. The developers spent a lot of time on it, and wanted to make the
ultimate racing sim... they did for the time... fantastic, and all the power
to them... bring more GPLish games on please. However, my point AGAIN was
that in terms of the "publisher's view" it was a HUGE mistake. You seem to
be associating my "observations" as my "opinions" which is not the context
the last post was written in. Except for the last part about RC. If you
think that the publishers are consciously authorizing 4 million bucks in
marketing, etc. to make a game that caters to a minuite portion of the
market, you're silly. Publishers are businesses. They are in it to make
money. Period. If you think it's otherwise, give them a call and ask them if
they will pay you and support your new game you want to build targetted at a
very small market. They'll tell you to try somewhere else, unless you can
show them the "potential" to break into the mainstream market.

> <snip rest of pro-capitalist boring babble>

You gotta learn how to read in context my friend. I was quoting as a ...

read more »

Jason

F1RC = disapointement

by Jason » Sun, 18 Mar 2001 07:27:32

Well it's not that hard to believe. Think about this:

We all here strive for realistic physics. As such we scrutinize each game
that comes along and touts the "Sim" word in its promotion. We disect it,
and base an opinion on it.

But there is one small thing you have to remember...

We are LOOKING for the differences. It is top priority for us, and as such
pay very close attention to every nuance of its methods/implementations.

My cousin, and the ten others I can name off the top of my head aren't
looking for that. They wanna jump in and drive. True, it is harder to drive
now... because of the more realistic physics, but that interprets to my
cousin and friends as a simple "new thing to learn/adapt to". In fact... if
it was the same as N3... they'd probably be bored to tears with it after a
while. They want something new, without losing that instant gratification.

They may not be as fast as most who are deep into Sim Racing and pay close
attention to every advantage they can accumulate... but that is fine by them
because quite frankly they don't even visit the websites that form the
comparisons to begin with. Most people are "pick-up racers" who wanna bang
some wheels for a few hours when they get the chance. Their comparatives are
as long as that race lasts... then on to the next race. My cousin isn't
really interested in being the top ten in the world, like many of us here.
They simply do not approach a game with the same expectations as we do.

My cousin friends do not come here to read/post, they don't run around
looking for leagues, nor do they spend nearly as much time on it as we do.
They want something different out of the game than we do. They wanna kill
some time doing something they are interested in at that moment. These
people I speak about have games from all genres and quality, and simply
throw in the one they feel like playing at the moment they sit down to
decide. Thaz all.

To us, this may seem totally unconcenable, but that is what the majority
seek. I need only look at RAS to see that most here get pissed off because
they are finding more and more newbies on the track who do not have the same
ability or think about the same things on the track. In fact, I would dare
to say that MOST people online now are "pick-up newbies" looking for a quick
fix. The posts here in RAS seem to solidify that theory.

So in closing, they feel it is new, they feel it is harder, but do not know
it is because of the GPLish physics. Its just another game with a different
feel they have to adapt to.

Cheers,

Schumi


> On Thu, 15 Mar 2001 23:28:33 -0800, "Jason \"Schumi\" Murray"

> >They don't particularly care about the GPLish physics model, nor do they
> >really notice the difference.

> I find this *very* hard to believe. How can they not notice the
> difference? Come on, who you trying to kid? I think most people would
> prefer a more realistic sim experinece than one that is nothing like
> the real thing. Give your friends a bit more credit.

Jason

F1RC = disapointement

by Jason » Sun, 18 Mar 2001 07:50:17

Yeps... but how many frequent visitors do we have to RAS? I would be
surprised if it was more than 20,000. About 1/20th of what is takes for a
publisher to consider the game a mild sales success. Also, those 2-3 who
have discovered GPL and love it, then post their opinions here, are really
just conversions. Meaning, maybe they were pickup guys, who finally found a
calling. Something they were not necessarily looking for but found. So...
they come to share their new found joy with others of the same interest. I
personally think that is fantastic, and would like to see many more of the
same... but the total numbers are no where close to making the "Sim Market"
any substantial size. Having said that, we lobby for better sims, invite
others into our interest group whenever possible and do our best to promote
it in any way we can.

However RAS is a mine field for new users. Mention you got joy from a game
that the general consensus has shunned as a true sim, and the flames start
to pour in. No wonder so many people come here, then leave promptly never to
be heard from again. I would not classify RAS as a very friendly place to
new visitors by any stretch of the imagination. Unless of course that new
user happens to share the same opinion as the general consensus.

I have also seen the Sim Market's wrath online, and its not what I would
call "inviting". All those yelling matches after a race because a guy rammed
you into a wall. Yeah, it probably pissed you off, and it does me too. But
to roll off 4 letter words at those guys is only doing:

1) Making sure he ignores you
2) Alienating him from participating in a manner that is acceptable to the
general consensus around here (driving etiquette).
3) Probably encouraging him to wreap more havoc on your fun (you've just
discovered a new way to get joy for him...***you off).
4) Discourage him from doing the very thing we need... from joining the
community to build up our numbers.

And the whole time that you are in your tantrum, the other guy is laughing
his ass off at you because he is thinking "Damn dude... you gotta relax it's
just a game." Not your point of view (you take it seriously, and thats
great), but the vast majority of users do not.

I sit back and watch as RAS consistently shoot itself in the foot. Then cry
because it didn't go their way. We want this, and we want that, and we
DEMAND this, etc. Whilst in the same breath pushing people away, thus
pushing the numbers away that in the end will wreap you the rewards you
want. I find myself shaking my hed quite often on this board for that very
reason.

Not tellin yas how to react or conduct yourself. Just wanted to throw a
little grass from the other side of the fence over, for you to take a peek
at. Take a step back, drop the passion for a quick sec., and look at it from
other people's POV. Other people meaning the "pick-up racers" who are prime
conversion material for the cause (and probably would like to participate in
the manner we do), but are constantly being harassed outta town for honest
mistakes.

Cheers,

Schumi



> > Even here in the Simracing heartland of RAS we hear the story again and
> > again "I tried GPL but it was too hard"... and thats from people who are
> > actually into racing cars/motorcyckles/whatever on their computer.

> And for 1 of those stories, we had 2-3 of "Wow I finally tried GPL and it
> really changed my vision of racing sims".

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.racesimcentral.net/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...

David G Fishe

F1RC = disapointement

by David G Fishe » Sun, 18 Mar 2001 08:03:07

I have read all your posts in this thread and I couldn't agree with you
more. R.a.s is ONLY representative of itself.

I wish I had more to add, but you've said so much, so perfectly. :-)

David G Fisher



> Yeps... but how many frequent visitors do we have to RAS? I would be
> surprised if it was more than 20,000. About 1/20th of what is takes for a
> publisher to consider the game a mild sales success. Also, those 2-3 who
> have discovered GPL and love it, then post their opinions here, are really
> just conversions. Meaning, maybe they were pickup guys, who finally found
a
> calling. Something they were not necessarily looking for but found. So...
> they come to share their new found joy with others of the same interest. I
> personally think that is fantastic, and would like to see many more of the
> same... but the total numbers are no where close to making the "Sim
Market"
> any substantial size. Having said that, we lobby for better sims, invite
> others into our interest group whenever possible and do our best to
promote
> it in any way we can.

> However RAS is a mine field for new users. Mention you got joy from a game
> that the general consensus has shunned as a true sim, and the flames start
> to pour in. No wonder so many people come here, then leave promptly never
to
> be heard from again. I would not classify RAS as a very friendly place to
> new visitors by any stretch of the imagination. Unless of course that new
> user happens to share the same opinion as the general consensus.

> I have also seen the Sim Market's wrath online, and its not what I would
> call "inviting". All those yelling matches after a race because a guy
rammed
> you into a wall. Yeah, it probably pissed you off, and it does me too. But
> to roll off 4 letter words at those guys is only doing:

> 1) Making sure he ignores you
> 2) Alienating him from participating in a manner that is acceptable to the
> general consensus around here (driving etiquette).
> 3) Probably encouraging him to wreap more havoc on your fun (you've just
> discovered a new way to get joy for him...***you off).
> 4) Discourage him from doing the very thing we need... from joining the
> community to build up our numbers.

> And the whole time that you are in your tantrum, the other guy is laughing
> his ass off at you because he is thinking "Damn dude... you gotta relax
it's
> just a game." Not your point of view (you take it seriously, and thats
> great), but the vast majority of users do not.

> I sit back and watch as RAS consistently shoot itself in the foot. Then
cry
> because it didn't go their way. We want this, and we want that, and we
> DEMAND this, etc. Whilst in the same breath pushing people away, thus
> pushing the numbers away that in the end will wreap you the rewards you
> want. I find myself shaking my hed quite often on this board for that very
> reason.

> Not tellin yas how to react or conduct yourself. Just wanted to throw a
> little grass from the other side of the fence over, for you to take a peek
> at. Take a step back, drop the passion for a quick sec., and look at it
from
> other people's POV. Other people meaning the "pick-up racers" who are
prime
> conversion material for the cause (and probably would like to participate
in
> the manner we do), but are constantly being harassed outta town for honest
> mistakes.

> Cheers,

> Schumi




> > > Even here in the Simracing heartland of RAS we hear the story again
and
> > > again "I tried GPL but it was too hard"... and thats from people who
are
> > > actually into racing cars/motorcyckles/whatever on their computer.

> > And for 1 of those stories, we had 2-3 of "Wow I finally tried GPL and
it
> > really changed my vision of racing sims".

> > --
> > -- Fran?ois Mnard <ymenard>
> > -- May the Downforce be with you...
> > -- http://www.racesimcentral.net/
> > -- This announcement is brought to you by the Shimato Dominguez
> > Corporation - helping America into the New World...

Andrew

F1RC = disapointement

by Andrew » Sun, 18 Mar 2001 13:10:55

The only newsgroup worse than R.A.S?  rec.autos.sport.f1.  I hate the fact
that I love simulators and F1 because there are very few places to turn to
for good conversation.  BTW, I couldn't agree with you more.  The last two
posts you've made have been 'dead on'.



> Yeps... but how many frequent visitors do we have to RAS? I would be
> surprised if it was more than 20,000. About 1/20th of what is takes for a
> publisher to consider the game a mild sales success. Also, those 2-3 who
> have discovered GPL and love it, then post their opinions here, are really
> just conversions. Meaning, maybe they were pickup guys, who finally found
a
> calling. Something they were not necessarily looking for but found. So...
> they come to share their new found joy with others of the same interest. I
> personally think that is fantastic, and would like to see many more of the
> same... but the total numbers are no where close to making the "Sim
Market"
> any substantial size. Having said that, we lobby for better sims, invite
> others into our interest group whenever possible and do our best to
promote
> it in any way we can.

> However RAS is a mine field for new users. Mention you got joy from a game
> that the general consensus has shunned as a true sim, and the flames start
> to pour in. No wonder so many people come here, then leave promptly never
to
> be heard from again. I would not classify RAS as a very friendly place to
> new visitors by any stretch of the imagination. Unless of course that new
> user happens to share the same opinion as the general consensus.

> I have also seen the Sim Market's wrath online, and its not what I would
> call "inviting". All those yelling matches after a race because a guy
rammed
> you into a wall. Yeah, it probably pissed you off, and it does me too. But
> to roll off 4 letter words at those guys is only doing:

> 1) Making sure he ignores you
> 2) Alienating him from participating in a manner that is acceptable to the
> general consensus around here (driving etiquette).
> 3) Probably encouraging him to wreap more havoc on your fun (you've just
> discovered a new way to get joy for him...***you off).
> 4) Discourage him from doing the very thing we need... from joining the
> community to build up our numbers.

> And the whole time that you are in your tantrum, the other guy is laughing
> his ass off at you because he is thinking "Damn dude... you gotta relax
it's
> just a game." Not your point of view (you take it seriously, and thats
> great), but the vast majority of users do not.

> I sit back and watch as RAS consistently shoot itself in the foot. Then
cry
> because it didn't go their way. We want this, and we want that, and we
> DEMAND this, etc. Whilst in the same breath pushing people away, thus
> pushing the numbers away that in the end will wreap you the rewards you
> want. I find myself shaking my hed quite often on this board for that very
> reason.

> Not tellin yas how to react or conduct yourself. Just wanted to throw a
> little grass from the other side of the fence over, for you to take a peek
> at. Take a step back, drop the passion for a quick sec., and look at it
from
> other people's POV. Other people meaning the "pick-up racers" who are
prime
> conversion material for the cause (and probably would like to participate
in
> the manner we do), but are constantly being harassed outta town for honest
> mistakes.

> Cheers,

> Schumi




> > > Even here in the Simracing heartland of RAS we hear the story again
and
> > > again "I tried GPL but it was too hard"... and thats from people who
are
> > > actually into racing cars/motorcyckles/whatever on their computer.

> > And for 1 of those stories, we had 2-3 of "Wow I finally tried GPL and
it
> > really changed my vision of racing sims".

> > --
> > -- Fran?ois Mnard <ymenard>
> > -- May the Downforce be with you...
> > -- http://www.racesimcentral.net/
> > -- This announcement is brought to you by the Shimato Dominguez
> > Corporation - helping America into the New World...

ymenar

F1RC = disapointement

by ymenar » Sun, 18 Mar 2001 16:22:57


> Yeps... but how many frequent visitors do we have to RAS? I would be
> surprised if it was more than 20,000.

Lies, lies, and other darn statistics...  and whatever the number is, so
what?  It's people like you who consider r.a.s. like some sort of cloud that
should be up high and guide the community.

Such blattant extrapolations would come from people like DGF, not from you.
I have the right to my opinion, and I'll flame somebody if he tells me that
C:PR or NFSPU is a better racing sim then N4 or GPL.  I have the right, I
choose because I ***y want!

It's a newsgroup dammit, not a 24/7 social club.  What do you expect?

LMAO! I would not classify the *whole* Usenet as a friendly place to new
visitors.  Let them newbies learn the hard way.    :-)

Anyway what's the point of your post? It goes on and on and on without any
mass structure, you jump from point A to point Z and babble around,
seriously.  One sentence you talk about the newsgroup, the other you are
saying something about online racing behavior.  :-/

Assumations.  You do not know.

No YOU are the one whining that the newsgroup doesn't please you.  Like I
often say, if the Usenet is out of your intellect, then get the heck out of
here.  But don't whine like a baby with your supposidely superior morals and
ethics.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

ymenar

F1RC = disapointement

by ymenar » Sun, 18 Mar 2001 16:35:51


So in this case, WHY did they buy N4 when they already had a previous game.
And WHY didn't you see Nascar Heat on top of the charts. You overstate your
own little opinion and globalise it to the whole *** industry.

And "why" are they loyal?  Because they want realism.  Like you said, EA
SPORTS has a long lineage of NASCAR titles, but you don't see them sell well
on the PC charts.  People want realism, so that's why they bought N4.  Not
because they wanted "another stockcar sim".   They bought it because they
knew it would be superior, in all aspects of the sim.  Hence, added realism.
Hence, yes the mainstream people who buy N4 want realism, hence the truth
that developers ARE very dependant on us.

Arcade racers don't buy N4.  They buy arcade racing games.

Arcade FPS shooters don't buy *** RPG's.  They buy FPS shooters.

Exactly, shows that people bought it for it's realism.

That is all what matters.  Arcade racers are not the people who put N4 on
top of the charts, we did.  We, as a global representation of PC gamers who
want realism.

Hey can you read?  I said perhaps 30%, perhaps 0.000000001%.  You don't
know.

False false false.  Check out the best selling titles.  Diablo, Warcraft,
Starcraft, The Sims, Sim City 3000.  You call that instant gratification
softwares?  People who want such thing have their own market, they do not
buy N4.  If they bought N4, too bad for them.

 > As for knowing... yes I do... I have the market analysis that is
published

So do I ?  So what ?  Your trying to show that you have superior knowledge
of the situation.  PFTTTTTTTTTT!!!!!!

minority.

THAT IS NOT THE POINT. WAKE UP.  We are at the limit of the line.  On the
opposite side you have people who totally want a racing game that is out of
the Universe's physics.  People who bought N4 are NOT them, they are much,
much, MUCH closer to us then you think.

No, people did not buy GPL because nobody has a clue about those cars.

You are a dinosaur of the *** industry, who still thinks that profit and
sales to the mass market are the only thing that counts.  You cannot even
think of smaller markets.  The movie industry has one, the music industry
has one, even the television industry has one.

The *** industry obviously has one (and propelled N4 at the top of the
charts), yet people like you can't admit that, for whatever reason.

Yep, and Links LS, the most realistic of all is the best seller.

<snip the rest of the "wake up and smell the green money" fest>

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Jason

F1RC = disapointement

by Jason » Sun, 18 Mar 2001 17:14:29

WOW dude.... whatever you are on... I want DOUBLE.

That imaginary world you live in seems FABULOUS!

Although I must admit I would only like to visit on vacation... as I am sure
I would ask questions that may be unanswerable, hence my banishment. So
permanent residency is out of the question. How do people harvest food in
your world for others, without ambitions of profitablity? Whoops... there
are my pesky logical questions again... sorry about that, I know how you
cherish that Utopia you live in.

Although I would expect nothing less from you Frank. I have watched your
amazingly misinformed opinions litter this UseNet for for close to 2 years.
I am still wondering what it is you are trying to accomplish, as you quote
fictional facts (do you make this shit up as you go? My numbers say you do.)
You run around like a 6 year old procaliming the sky is falling because
those damn bastards who make these games have not yet realized that the
world revolves around you and your desires. Not to mention the legions of
hundreds of thousands behind you ... ROFL.

You proclaim to be an authority, but yet your opinions are comicaly
dilusional. Have you worked in the industry? Do you even KNOW anyone that
does? Where exactly do you base your facts... therefor an even remotely
informed opinion of fact?

You proclaim capitalistic politics as a bad thing, yet you still reside in
Canada. Whoops... sorry... Elfen Land, I forgot.

My friend... you are the POSTER CHILD for "Contradiction of Terms"

You just slagged me for posting my opinions, whilst in the same sentence
saying that this is a usegroup and everyone should grow some skin (which is
why YOU post). I say... lay off that whacky whatever you are smoking and
actually take the time to listen to yourself. Although... I beg you not to
stop... I am starting to enjoy my new found voice here at your expense...
its too damn easy.

Although... I should probably take some words of wisdom from a signature I
read here a while back (from EldredP if I'm not mistaken).. "Never argue
with an idiot... he'll drag you down to his level, and beat you with
experience." I am TOTALLY feeling those words of wisdom here.... in spades.

Cheers,

Schumi



> > Yeps... but how many frequent visitors do we have to RAS? I would be
> > surprised if it was more than 20,000.

> Lies, lies, and other darn statistics...  and whatever the number is, so
> what?  It's people like you who consider r.a.s. like some sort of cloud
that
> should be up high and guide the community.

> > However RAS is a mine field for new users. Mention you got joy from a
game
> > that the general consensus has shunned as a true sim, and the flames
start
> > to pour in.

> Such blattant extrapolations would come from people like DGF, not from
you.
> I have the right to my opinion, and I'll flame somebody if he tells me
that
> C:PR or NFSPU is a better racing sim then N4 or GPL.  I have the right, I
> choose because I ***y want!

> > No wonder so many people come here, then leave promptly never to
> > be heard from again.

> It's a newsgroup dammit, not a 24/7 social club.  What do you expect?

> > I would not classify RAS as a very friendly place to
> > new visitors by any stretch of the imagination.

> LMAO! I would not classify the *whole* Usenet as a friendly place to new
> visitors.  Let them newbies learn the hard way.    :-)

> Anyway what's the point of your post? It goes on and on and on without any
> mass structure, you jump from point A to point Z and babble around,
> seriously.  One sentence you talk about the newsgroup, the other you are
> saying something about online racing behavior.  :-/

> > but the vast majority of users do not.

> Assumations.  You do not know.

> > Then cry because it didn't go their way.

> No YOU are the one whining that the newsgroup doesn't please you.  Like I
> often say, if the Usenet is out of your intellect, then get the heck out
of
> here.  But don't whine like a baby with your supposidely superior morals
and
> ethics.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.racesimcentral.net/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...

Jan Loebzie

F1RC = disapointement

by Jan Loebzie » Fri, 16 Mar 2001 22:09:52



Obviously they don't want to.

Best looking maybe (and it comes at a price), but that's it. With such
a multitude of serious shortcomings it's no better than GP2.5 or F1CS.

Jan

ymenar

F1RC = disapointement

by ymenar » Fri, 16 Mar 2001 21:34:39

Anybody has a clue out there? Why has every modern F1 sim failed in realism?
Why is it so hard? Why can't a ***y developer create a game engine that
can satisfy us enough for such series?

Seriously, I'm VERY disappointed by it.  There is so many things to
nit-pick.  Ok, it's true, it's the best out there.  But it's still a bad
simulation.  Too many things (track accuracy, sound, AI, multiplayer, bad
GUI, bad controller setup, some questionable physics, etc..) tarnish the
whole aspect of the sim.

Too bad, but it will give me some new refreshing Ubi-bashing material on
r.a.s. ;-)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

ymenar

F1RC = disapointement

by ymenar » Sat, 17 Mar 2001 02:49:47


> Ok, what's wrong with the tracks this time? They seem near perfect to
> me, at the least they are way better than so far seen in a racing sim.
> Imho the tracks are the most stunning aspect of F1RC.

They lack elevation.  They are great, but FLAT.  But it's some nitpicks, and
we all know how I will always want better track accuracy.

It just doesn't sound like an F1.

Well considering split-axis is a major part of the racing experience, that's
why I wrote that it's a major letback :(     And the GUI confuses me, most
of the things should be in the same category, not spreaded out at different
levels of the sim (inside a track weekend, inside the player's setting,
inside the main game settings).

I miss the "beast" part of the car.  It's one thing that GP2 had spot-on,
when you exit the corners, you could feel the 800HP and the incredible power
of those Formula Ones.  ric C?t brought the point about that, he explains

Yeah... but we're talking about DGF here :)

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

ymenar

F1RC = disapointement

by ymenar » Sat, 17 Mar 2001 02:53:13


Yeah... we saw that in C:PR.

Weird?  F1RC had better framerate then GP3, and looked better in the same
resolution.

That was true before, but not these days.  N4 went #4 on the PC chart lists
and it's people who wanted something realistic who bought it.  Even more for
F1 sims (there is tons of 30-something Euro fellows who just want something
serious).  It's hard to have a casual F1 game, most of the F1 arcade games
have bombed in the charts.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Andrew

F1RC = disapointement

by Andrew » Fri, 16 Mar 2001 23:48:13

What's wrong with the track accuracy?  GPS tends to be very reliable.  If
you say that the curb on turn 13 should be blue and not red than maybe
you're expecting too much.   I don't have the horsepower to run F1RC so I
choose GP3.  Personally, I enjoy GP3.  It simulates the sport well including
the driving experience and the grand prix weekend experience.  I like hard
core sims, but you have to remember that we're in the minority.  A very,
very small minority.  We don't register on the developers profit margins.


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