Ermmm...... I have a cousin who went out and bought N4 simply because it was
NASCAR. Nothing more... you'll get a LOT of that (hence the value of an
officially liscensed software from a very popular licensee). I can name 10
people I know off the top of my head who did the same. They liked N3...
bought N4... a natural transition for them.
They don't particularly care about the GPLish physics model, nor do they
really notice the difference. He bought it because it was based on NASCAR,
and was the sequel to N3, and that was it (he owns N1/N2/N3/N4/NH/etc.).
It is true that many in our "sim world" crave realism, and hats off to the
developers who try/succeed... more power to them. But do not think it was
the "Sim Market" that drove N4 to #3 on the US Game Charts. That's certainly
not true (unfortunately).
In fact I sit back mostly silent and watch in the NG, as anyone who even
remotely mentions a game they are enjoying (which does not meet the general
"Sim Populas" standards as a true "Sim") get run out of town. Basically, RAS
more often than not literally "bites the hand that feeds them".
Most of you will find it extremely hard to swallow... but it is those
"Arcade Racers" who feed the publishers. The developers can want to make THE
most realistics Sim the community has ever seen, but it is the publisher who
finances it, takes the majority of financial risk, and ultimately makes the
decisions. Data shows that the arcade racers that Joe-Blow down the street
can jump into and find instant gratification, sells.
I am reminded of a short story a reliable source told me about a year ago
regarding GPL. When Havas bought out Sierra, they did a "tour" of their new
found acquisitions. Which included Papyrus (which is owned by Sierra as I am
sure you all know).
During their visit to Papy, a "suit" walked in, grabbed the GPL box and
exclaimed "What the [heck] were you people thinking when you made this!" The
reason is simple. Financially it was a bigtime FLOP. Tack on the years it
took to develop it, and the flop becomes bigger (financially speaking), in
comparisons to normal game failures.
Now... in my honest opinion, Nascar4 is THE biggest thing to hit Sim World.
I am not a big fan of the NASCAR series, but to each their own. What it has
done is this:
Placed an advanced physics model into a game that is now selling well. Some
will say that it is simply because of the NASCAR name, and I am one of them.
However, the residual is that it has proven that a realistic Sim can SELL.
It is a starting point for better things to come I think/hope. Some will say
that GPL was the biggest advancement in Sim Racing, and I say it was
actually a big fat detriment to the cause. I am not "technically speaking
about the physics model" but the effect it had on the proof on concept. It
left a big fat "Realism is not what is being bought... and GPL numbers show
that". Hindsight tells us that Sierra did a VERY BAD job of marketing it,
and we can blame the marketing dept. for it all we want... the
result/residual is the same... gunshy attitudes from the publishers, and we
are not helping the matter either TBH.
I even see "Sim Guys" now blasting the West Bros. because of the delays. The
very same people who proclaim that every game sucks compared to GPL, and in
Sim World they probably do. But bashing those developers/publishers doesn't
help you. If anything, it alienates the publishers/developers and is a
detriment to the cause. Think about it:
You're a salesman and are looking at 2 doors that you have knocked on
before. On the left is a door that 2 visits ago the guy told you to to "go
screw" and bad mouthed ya all over town.. The door on your right, is an easy
going guy who was easy to please, and you made some money off of him. The
last time you visited left door, you tried harder to earn his business, and
he still told you to "go screw" and slagged you again all over town.. The
door on your right... same amicable reception and another buck. Now you look
at your watch, you only have time to knock on 1 of those doors... which one
would YOU knock on?
So I guess my point is this:
Don't think our less than humble community is what drives success stories in
the *** industry. It simply isn't true (however unfortunate I may feel
that is).
Also, don't run out and bad-mouth those other games that for all intents and
purposes were not really directed at you from the start (from a development
strategy view... forced by the publishers).
Then, take the time to support those people who create fantastic Sims, and
tell your friends how great they are. Don't slag them for taking longer than
expected, sometimes those things you wait longest for, are worth the wait in
spades.
OK I'm done my rant. Sorry for the long post, just needed to get something
off my chest I guess.
For what it's worth:
I don't like F1RC at all (aside from the eye-candy that wears thin after
encountering all the bugs/shortfalls), but I think its great others are
enjoying it (to each their own).
I'm not really a big fan of GP3 either, when compared to F1CS. I think after
some adjustments from the community (which is also what helped make GPL
great) F1CS becomes a very fulfilling simulation for me. Not sure what you
guys have going on for configs either... I have never had that much problem
getting good framerates on CS from the start with all details maxed at
1280x1024. And no... I have a lowly 800 MHz with 256 RAM in my gamebox...
not a super computer.
But then again, that's just me, and that's all I have control over ATM, and
all I care to have control over (my own personal opinions).
Have a great day, and here's to hoping for an ultra-realistic F1 Sim in the
near future.
Cheers,
Schumi