rec.autos.simulators

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

Olly Greenfiel

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by Olly Greenfiel » Thu, 17 May 2001 21:50:12

I love off road sims, but most of them are not nearly as accurate in
modeling the reality of the unique and harsh forces that off-road courses
can exert on a car, as asphalt racing sims like N4 GPL  are at mimicing that
type of racing. I wonder if N4 or Nascar Heat physics models could do more
than a rudimentary job of simulating Rally or off road truck racing ? I
remember reading some post about a Dirt Heat patch, has anyone tried it, and
what do you think of it ?
ymenar

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by ymenar » Fri, 18 May 2001 01:23:47


Since Nascar Racing 4 is using the jewel from Papyrus (their new game
engine, also used in GPL), it can be modeled for about every kind of exiting
motorsports.  But Nascar Racing 4 is not really an open-source sim.  Like
always, Papyrus gives us the chance to modify *everything* in the simulation
except the core engine.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Jagg

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by Jagg » Fri, 18 May 2001 02:35:33

On Wed, 16 May 2001 12:50:12 GMT, "Olly Greenfield"


>I love off road sims, but most of them are not nearly as accurate in
>modeling the reality of the unique and harsh forces that off-road courses
>can exert on a car,

Even Mobil1 RC with tweaked physics and damage modelling?
--
eFalcon keyboard chart in PDF format
http://storm.prohosting.com/~nos146/ef4_keys.zip
Mika Takal

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by Mika Takal » Fri, 18 May 2001 06:16:18

AFAIK, The GPL/N4 physics model doesn't model any tiny details in the road
surface (which is an essential part of a rally sim). Therefore it wouldn't
be any good.

--
Mika Takala

Please remove the invalid parts from my email address if replying by email.

ymenar

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by ymenar » Fri, 18 May 2001 12:41:59


> AFAIK, The GPL/N4 physics model doesn't model any tiny details in the road
> surface (which is an essential part of a rally sim). Therefore it wouldn't
> be any good.

Unless you are talking about high-end commercial computer simulations, there
is no game engine that does that.  Rally simulations can be done, they were
done in the past and the Papyrus game engine is quite versatile enough to do
ANY type of motorsport in a way that no other company has ever done.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Dave Henri

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by Dave Henri » Fri, 18 May 2001 12:57:22

  I think he's comparing the high and low frequency bumps that are present
in some sims...(SCGT, F1CS2k ) and not others (Nx GPL)   The Papyrus tracks
seem to do elevation changes well, but not individual bumps in the track.
Take the SCGT Bathurst track for example:  Coming down off the top of the
mountain, you are faced with a very bumpy road...in fact you have to alter
your line to avoid some of the worst bumps...If Bathurst was ever made for
GPL/Nx it would get the twists and turns right, and the up and down
sensation, but the track would be otherwise smooth as a baby's buttinski.
dave henrie


> > AFAIK, The GPL/N4 physics model doesn't model any tiny details in the
road
> > surface (which is an essential part of a rally sim). Therefore it
wouldn't
> > be any good.

> Unless you are talking about high-end commercial computer simulations,
there
> is no game engine that does that.  Rally simulations can be done, they
were
> done in the past and the Papyrus game engine is quite versatile enough to
do
> ANY type of motorsport in a way that no other company has ever done.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.ymenard.com/
> -- This announcement is brought to you by the Shimato Dominguez
> Corporation - helping America into the New World...

ymenar

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by ymenar » Fri, 18 May 2001 13:30:46


>   I think he's comparing the high and low frequency bumps that are present
> in some sims...(SCGT, F1CS2k ) and not others (Nx GPL)

Sorry, but either game engine does NOT model correctly (or at all) high
frequency bumps.

There are equal bumps, they are just now shown the same on the screen.
There is a difference between the game engine modeling the bumps and the
graphic engine showing the effect.  To say that GPL has smooth tracks is
quite false.  They are very, VERY bumpy.  Watch the suspension movements.
It's just not presented when driving like other game engines.

Anyway to think that Papyrus couldn't do a Rally sim only because of such
minimal possible problem is quite naive.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

ymenar

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by ymenar » Fri, 18 May 2001 12:41:59


> AFAIK, The GPL/N4 physics model doesn't model any tiny details in the road
> surface (which is an essential part of a rally sim). Therefore it wouldn't
> be any good.

Unless you are talking about high-end commercial computer simulations, there
is no game engine that does that.  Rally simulations can be done, they were
done in the past and the Papyrus game engine is quite versatile enough to do
ANY type of motorsport in a way that no other company has ever done.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Mika Takal

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by Mika Takal » Fri, 18 May 2001 17:27:18

Well, I think Papyrus won't go into making a rally sim, but who knows - they
did SODA Offroad Racing a couple of years ago. I haven't had a chance to try
it, though, so I cannot say if it is good or not.

GPL track editors have tried to make the altitudes so that individual bumps
are modelled, but the framerate went way down. To make a rally sim as good
as GPL was in it's class, we would need much more detailed special stages. I
think the most admirable part of a rally drivers work is to place the car
very precisely on the road avoiding any big rocks and holes on the road (and
to do that continuously 3 days :)).

I think we already have rally sims that are capable of modelling just a long
stage and the road with a decent physics modelling (imagine maybe Rallys
Masters' physics with Rally Championship 2000's stages).  The best part is
still missing, and I think we'll need more horsepower in our computers to
make it happen. The GPL engine (adjusted so that it would be good for
rallying) would be a nice and welcome addition - but not in any means
mandatory.

--
Mika Takala

Please remove the invalid parts from my email address if replying by email.

J Sakari Salone

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by J Sakari Salone » Fri, 18 May 2001 18:01:07


> I love off road sims, but most of them are not nearly as accurate in
> modeling the reality of the unique and harsh forces that off-road courses
> can exert on a car, as asphalt racing sims like N4 GPL  are at mimicing that
> type of racing. I wonder if N4 or Nascar Heat physics models could do more
> than a rudimentary job of simulating Rally or off road truck racing ? I
> remember reading some post about a Dirt Heat patch, has anyone tried it, and
> what do you think of it ?

I think making as a convincing model (as convincing as that of GPL and N4
cars on asphalt) of cars on so many different types of irregular surfaces,
as one has in rallies, would be an extremely difficult task.

Driving the Nordschleife in GPL has convinced me, though, that even if
someone made a truly hard-core simulation of asphalt rallies only, it'd be
hugely fun. And very much possible to do.

--

Barry Taylo

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by Barry Taylo » Fri, 18 May 2001 18:14:36

I agree with the comments about Mobil 1 RC, excellent game!

Does anyone have a decent .cfg file for it?

Barry


> On Wed, 16 May 2001 12:50:12 GMT, "Olly Greenfield"

> >I love off road sims, but most of them are not nearly as accurate in
> >modeling the reality of the unique and harsh forces that off-road courses
> >can exert on a car,

> Even Mobil1 RC with tweaked physics and damage modelling?
> --
> eFalcon keyboard chart in PDF format
> http://storm.prohosting.com/~nos146/ef4_keys.zip

Gregor Vebl

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by Gregor Vebl » Fri, 18 May 2001 18:14:31

No matter how open for tweaks a VW Beetle is, you still can't make a
Porsche out of it.

-Gregor


> Even Mobil1 RC with tweaked physics and damage modelling?
> --
> eFalcon keyboard chart in PDF format
> http://storm.prohosting.com/~nos146/ef4_keys.zip

J. Todd Wass

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by J. Todd Wass » Fri, 18 May 2001 20:11:45

  I think it's quite a bit easier to do than people so far in this thread
suspect.  My vehicle physics engine allows a programmer to place a "bump map"
onto the track.  It's really easy to do and allows any size random bumps to be
used, as well as placing potholes, ridges, etc., where ever you want.  It
reproduces the effect everyone is talking about here rather well IMO.  It'd
definately be an easy addition for Papy or anyone else to include in an
existing engine, and doesn't eat much CPU power at all.  It's not even
noticable in mine :-)  

Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

Jagg

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by Jagg » Fri, 18 May 2001 22:55:37

On Thu, 17 May 2001 10:14:36 +0100, "Barry Taylor"


>I agree with the comments about Mobil 1 RC, excellent game!

>Does anyone have a decent .cfg file for it?

>Barry

Try this one attached to my post. I didn't make it though, someone
else gave it to me. I lowered the damage modelling so you may want to
up it to your liking.
--
eFalcon keyboard chart in PDF format
http://storm.prohosting.com/~nos146/ef4_keys.zip
Jagg

would it be possible to make a Rally or off-road sim using Nascar 4 or Nascar Heat ?

by Jagg » Fri, 18 May 2001 23:06:23

On Thu, 17 May 2001 11:14:31 +0200, Gregor Veble


>No matter how open for tweaks a VW Beetle is, you still can't make a
>Porsche out of it.

>-Gregor

Well, I've driven all of the Rally Sims and I considrer Mobil1 to be
the best there is.
--
eFalcon keyboard chart in PDF format
http://storm.prohosting.com/~nos146/ef4_keys.zip

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