rec.autos.simulators

CMR & graphics card problems (Long.....)

Peter Gag

CMR & graphics card problems (Long.....)

by Peter Gag » Mon, 25 Jan 1999 04:00:00

Hi, I'm using CMR & Abit bx6 m/b with a Celery 300A cpu (clocked to
450) with 128mb (pc100) ram, & win95 (osr2) with a 12mb Techworks
voodoo2 card and a Matrox g100 card, I'm also using directx6 and the
latest drivers for the above cards.

I've just got CMR and when installing for the first time, I said no
when it asked me did I want to install dx6 (cos I already had dx6
installed courtesy of Wargasm!). The program installed with no
problems. However on attempting to run the program for the first time,
the car and scenery graphics were all a sort of transparent white,
with virtually no other colours?

I checked the settings, graphics, advanced screen, and selected device
1 (as suggested in the manual for a 3Dfx/V2 card) and the default
chipset type, and tried again. The car and graphics were once again
transparent white.

I tried again using the settings, graphics, advanced screen, but this
time chose the device 0 option, and the default chipset. This time on
trying to drive the car, the screen went completely blank, (but I had
a sort of continuous revving sound!) and the pc locked up completely.

I had to reboot the pc, which restarted with a corrupt display. I then
had to restart again (in safe mode), I then had to restart again, and
reset the graphics options on my pc (select the correct graphics card
and refresh rate, etc), I then had to restart my pc again to get back
to the position  was in before I started this flaming program!!!!
This happens every time I attempt to use the device 0 option.

So I went into CMR again, and this time tried the device 1 option
again, but this time used the g100 chipset option, cos I do have a
g100 card. The program ran, and the graphics were working ok. But I
assume they are not as good as the V2 graphics would be?

I have downloaded and installed the latest drivers for my cards,
Matrox (1677_411.exe), and 3Dfx v2 directx6 ref drivers (rkv2dx6.exe)
and I've re-installed directx6, and I've re-installed CMR (and this
time said yes to allow the program to install its own version of dx6),
and none of these things have made any difference.

I still seem unable to use my V2 card. Can anyone suggest any further
actions that I might take to solve this problem?

I understand there may be a patch for CMR, which I will attempt to
find and use, as this may also cure my problem? Any additional
information would be appreciated, thanks.....

8-)

*Peter*   #:-)

Jeroe

CMR & graphics card problems (Long.....)

by Jeroe » Mon, 25 Jan 1999 04:00:00

Don't worry, it's a well-known problem... You did nothing wrong. Solution:
Or: install DirectX 6.0 and the 3Dfx 2.54 drivers (yes, the older ones: this
solved my problems, which were exactly the same),
or: install DirectX 6.1 (the newest version) and the 3Dfx rkv2dx6 drivers. I
haven't tried the last tip myself (yet), but I've read somewhere this might
help. I hope so because the first games that really need the V2dx6 drivers
are already in the stores...
Use device 1 in both cases.

I'm sure that when you get this game to run you'll forget all your problems:
CMR is by far the best (rally)driving game available today!

Bye!

Jeroen

?ivind Hage

CMR & graphics card problems (Long.....)

by ?ivind Hage » Thu, 28 Jan 1999 04:00:00

|I have downloaded and installed the latest drivers for my cards,
|Matrox (1677_411.exe), and 3Dfx v2 directx6 ref drivers (rkv2dx6.exe)

I had exactly the same problem:
Try the rkv2 drivers not the rkv2dx6 drivers, these are still "release
candidate" or something aren't they?
The rkv2 drivers work fine with dx6 in CMR here at least......

Peter Gag

CMR & graphics card problems (Long.....)

by Peter Gag » Fri, 29 Jan 1999 04:00:00




> |I have downloaded and installed the latest drivers for my cards,
> |Matrox (1677_411.exe), and 3Dfx v2 directx6 ref drivers
> (rkv2dx6.exe)

> I had exactly the same problem:
> Try the rkv2 drivers not the rkv2dx6 drivers, these are still
> "release
> candidate" or something aren't they?
> The rkv2 drivers work fine with dx6 in CMR here at least......

Already tried this, without success, and almost every other
combination of drivers you can think of!!! This program totally
knackered the graphics on my system. I've had to re-install the cards
and drivers to get it back to how it was before I installed CMR?

CMR was for me, a nightmare, I've given up on it now, and its on its
way back from whence it came......

As a note, this is the *only* program I have never managed to get
working, on any pc I have ever owned, but alas it just would not work
at all?

8-(

*Peter*   #:-)

?ivind Hage

CMR & graphics card problems (Long.....)

by ?ivind Hage » Fri, 29 Jan 1999 04:00:00

I forgot to say I'm using Win98, but it probably wouldn't help......
This works with CMR for me:


AOpen AX6BC
2x32 MB Dimms (generic 10ns - PC66?!)
Creative  Voodoo2 12 MB using 3Dfx' reference drivers rkv2 (July98)

SB16 soundcard
Win98 - DX6

Sad to hear you couldn't get it to work, because CMR is a great game.

Oeivind Hagen

Cary Martynui

CMR & graphics card problems (Long.....)

by Cary Martynui » Sat, 30 Jan 1999 04:00:00

        I just got CMR, and I have a MATROX MYSTIQUE 220 with the M3D
PIGGYBACK. The games' graphics were screwy and then I DL'd the newest
drivers from MATROX and that seemed to help. However, I cannot access
the "in car view" at all. I am currently running this on a 233mhz with
64megs of SDRAM (ya, I know I GOTTA upgrade!) and if i run the game at
its highest level (640x480 on my machine is the highest listed) with all
options turned on, it can get choppy. Is this to be expected with my
current machine?

        I am gonna grab the new patch and see what this may do.


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