rec.autos.simulators

TOCA2 vs GPL

T

TOCA2 vs GPL

by T » Sun, 31 Jan 1999 04:00:00

I have tried both demo's and TOCA2 really kicks GPL's ass. I am not sure
why there is so much acclaim for GPL. TOCA2 is really impressive. Does
GPL support 10x7 in the demo. I think I am only getting 6x4.......
Paul

TOCA2 vs GPL

by Paul » Mon, 01 Feb 1999 04:00:00


>I have tried both demo's and TOCA2 really kicks GPL's ass. I am not sure
>why there is so much acclaim for GPL. TOCA2 is really impressive. Does
>GPL support 10x7 in the demo. I think I am only getting 6x4.......

Depends what you want from a game, if you have raced real cars you REALLY
enjoy the physics of GPL but TOCA2 is a quick thrill type game... both have
there strong points
Christer Andersso

TOCA2 vs GPL

by Christer Andersso » Mon, 01 Feb 1999 04:00:00

Cant you be more specific :o)? I mean there are those of us that say graphics is
more important than physics and AI. Then there are those of us that say physics
is more important than graphics and AI. There are even those who think AI is the
most important, but they play strategy and tactical games, not racing games.

Then there are opinions and taste which even more garbels the issue :o).

The most important for me is physics, then comes AI and then comes graphics.
With that in mind I think GPL takes the longer straw, cause it seems the physics
is better in GPL. I even think the graphics are better, but that is more taste
than science. The TOCA2 is more cartoonish, IMO, very much like F1RS. The
reality isn't that colorful, is it :o)?

The AI in GPL has it's own chapter. I think Papy wanted too much and didn't have
time to finish it. In short they made it too complex. They took a too big step
in one go and fell. To succed in any project, my tip is to keep it simple and
take one step at the time. That's how we got to the moon, so why not learn from
that :o)?

The best way to change AI strength is to modulate the same things as what makes
the difference in human strength. That is you modulate the braking point, the
braking efficiency, the turn in point and the start accelerating point. I might
have forgotten a parameter, but what you dont do is what Papy did - modulate the
accelerating. As an example the really fast AI at Monza reach their top speed,
312 kph, already at the start/finish line. I dont find this very realistic.

/Christer


> I have tried both demo's and TOCA2 really kicks GPL's ass. I am not sure
> why there is so much acclaim for GPL. TOCA2 is really impressive. Does
> GPL support 10x7 in the demo. I think I am only getting 6x4.......

--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times, cause noone
has understood it the first time they've read it yet :o)).
http://home.swipnet.se/~w-41236/GplLadder/SOGL/index.html (Join one of the
online GPL ladders)
Remco Moe

TOCA2 vs GPL

by Remco Moe » Mon, 01 Feb 1999 04:00:00

Well Tony,

I admit, you're a brave soul. Are you aware of the fact that GPL
support resolutions up to 1600x1200?

Next...

Remco


>I have tried both demo's and TOCA2 really kicks GPL's ass. I am not sure
>why there is so much acclaim for GPL. TOCA2 is really impressive. Does
>GPL support 10x7 in the demo. I think I am only getting 6x4.......

T

TOCA2 vs GPL

by T » Mon, 01 Feb 1999 04:00:00

I will say that the spinout of TOCA2 is a real pain. I am not sure that a car really
spins out everytime it touches grass. On the other hane. GPL really looks bad. I
cant get over the fact that the wheels snap to the left and the   right. That really
looks bad. The cars are really ugly. I guess the car drives ok, but how many people
have ever driven a Grand Prix car to know if it is a true sim or not. The sky in GPL
really looks funky, like a bunch of squares. Maybe I can adjust this, but I only
have the demo. That is just my opinion...

> Cant you be more specific :o)? I mean there are those of us that say graphics is
> more important than physics and AI. Then there are those of us that say physics
> is more important than graphics and AI. There are even those who think AI is the
> most important, but they play strategy and tactical games, not racing games.

> Then there are opinions and taste which even more garbels the issue :o).

> The most important for me is physics, then comes AI and then comes graphics.
> With that in mind I think GPL takes the longer straw, cause it seems the physics
> is better in GPL. I even think the graphics are better, but that is more taste
> than science. The TOCA2 is more cartoonish, IMO, very much like F1RS. The
> reality isn't that colorful, is it :o)?

> The AI in GPL has it's own chapter. I think Papy wanted too much and didn't have
> time to finish it. In short they made it too complex. They took a too big step
> in one go and fell. To succed in any project, my tip is to keep it simple and
> take one step at the time. That's how we got to the moon, so why not learn from
> that :o)?

> The best way to change AI strength is to modulate the same things as what makes
> the difference in human strength. That is you modulate the braking point, the
> braking efficiency, the turn in point and the start accelerating point. I might
> have forgotten a parameter, but what you dont do is what Papy did - modulate the
> accelerating. As an example the really fast AI at Monza reach their top speed,
> 312 kph, already at the start/finish line. I dont find this very realistic.

> /Christer


> > I have tried both demo's and TOCA2 really kicks GPL's ass. I am not sure
> > why there is so much acclaim for GPL. TOCA2 is really impressive. Does
> > GPL support 10x7 in the demo. I think I am only getting 6x4.......

> --
> http://home.swipnet.se/~w-41236/ (Read all about the "Global online
> racing"-proposal under "For developers". Read it a couple of times, cause noone
> has understood it the first time they've read it yet :o)).
> http://home.swipnet.se/~w-41236/GplLadder/SOGL/index.html (Join one of the
> online GPL ladders)

T

TOCA2 vs GPL

by T » Mon, 01 Feb 1999 04:00:00

Can I change it in the demo? I also am note sure if I want it after the
problems I have had with other Sierra games...

> Well Tony,

> I admit, you're a brave soul. Are you aware of the fact that GPL
> support resolutions up to 1600x1200?

> Next...

> Remco


> >I have tried both demo's and TOCA2 really kicks GPL's ass. I am not sure
> >why there is so much acclaim for GPL. TOCA2 is really impressive. Does
> >GPL support 10x7 in the demo. I think I am only getting 6x4.......

Jack

TOCA2 vs GPL

by Jack » Mon, 01 Feb 1999 04:00:00

You're apparently not using a 3Dfx or Rendition board. They make a BIG
difference in graphics quality, frame rate, and driveability. Without the
right hardware you can't really enjoy or appreciate GPL.

Remco Moe

TOCA2 vs GPL

by Remco Moe » Mon, 01 Feb 1999 04:00:00

Hi Tony,


>Can I change it in the demo?

I believe you can, but I suspect that you don't have eighter a
Rendition or an 3DFX card. Right? So you use the software renderer I
suppose. If that is the case, you're right, GPL sucks. However, if
your video card supports OpenGL, then you could download the OpenGL
patch at www.papy.com. This will work with the latest demo, too.

GPL is written by Papyrus, did you've any problems with a previous
Papyrus title? If you've driven the GPL demo with the right settings,
then not even 10 horses could drag you away from the store. 11 maybe,
but 10 is out of the question.

If you like real racing, GPL is the game for you. If you like arcade,
then you should buy TOCA2. Personaly, I don't like TOCA2 very much.
It's nice for 2 hours, but then I got bored.

Remco

Please don't flame me about the huge amounts of if's....


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