>>>Okay, competition is good, I agree. Let's have 10 different operating
>>>systems, each totally incompatible, each with 10% of the market share. Is
>>>that good competition?
>> Yes.
>>> Who would benefit from this kind of competition?
>> The user.
>>>Certainly not the user.
>> Wrong.
>Yes, the user enjoys determining if the particular piece of software they
>bought has any chance of running on their computer. Nothing like reading the
>"system requirements" fine print with a magnifying glass.
requirements will appear on software packaging.
I agree, but as long as software developers keep writing software
which either doesn't run on some hardware, or runs unacceptably poor on some
hardware, then that will never happen with computers.
Porting code is considered an investment. And writing portable code is
not that hard, depending on how good you are. I know, because I've written
code on Intel (DOS/Win95) for MIPS R3000 (MTOS), Intel (DOS) and MC68332 (no
OS).
If that was the case, then DOOM and Quake might not exist, since they
were developed on NeXT STEP and Linux respectively. Porting in the ***
industry is essentially inevitable, when you consider the existance of
arcade machines and consoles. You can save porting time/effort on personal
computers by simply writing your game for Win95 only, but if you want to
expand your market reach, you'll have to port it to same arcade machine
and/or console.o
^^^^^^^^^^^^^^^^^^
Not if it was designed to be portable. See above.
It's not pointless labor. You obviously haven't done any development.
No.
You've completely missed the point. Perhaps I'll go into more detail
when you stop acting like a little 5 year-old who has just been told that he
won't be getting any candy.
Wrong. I have had to support software I've written.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| "If you make people think they are
Tabman You may answer in | thinking, they will love you; if you
english, french, german | make them think, they will hate you."
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - Don Marquis