rec.autos.simulators

DirectX5

va..

DirectX5

by va.. » Wed, 09 Jul 1997 04:00:00



>> > :says...
>> > :>

>> > :>>
>> > :>> 4 in mandarin means Death.
>> > :>>
>> > :>
>> > :>Not quite.  The pronounciation for "4" uses the fourth
>> > :>tone while "death" uses the second tone.  But they are
>> > :>indeed similar and this is the reason the number "4" is
>> > :>unlucky.  In contrast "8" is similar to "to be come rich"
>> > :>and so it's lucky.
>> > :>

>> > No no no.
>> > The pronounciation for "death" uses the third tone,
>> > not the second.

>> > --
>> > --------------------------------
>> > To reply by e-mail,remove NOSPAM
>> > from my e-mail address
>> > --------------------------------

>> So, from all of this, might one deduce the reason for the dismal showing
>> from the Morgan/McClure camp this year?  :)

>> God Bless,
>> Steve

ya, but when they hit suzuka this fall their gonna push some "killer"
polygons. has something to do with the 4th tone on the pixel engine, makes you
think it's one of those pointy chips, if you know what i mean. :)
Jeff Atwoo

DirectX5

by Jeff Atwoo » Wed, 09 Jul 1997 04:00:00


Hear, hear! I think both DirectX and OpenGL have their own set of problems.
OpenGL is *not* the panacea it has been made out to be.

If you've been reading Brian Hook's .plan update, you'll read about the
many problems id has with shitty OpenGL drivers, which are a huge burden
for manufacturers to write. Some of these guys have spent over a year and
still don't have a stable enough OpenGL driver to run GLQuake.

Jeff

> Mikael K Karlsson

> http://mkk.home.ml.org
> UIN: 1688686

Werner Pu

DirectX5

by Werner Pu » Wed, 09 Jul 1997 04:00:00


>Will DX5 improve games that use DX3, and will my Mystique still support
>it.   Thanks.
>-Jon

a)Probably not
b) Probably partially like DX3 (no fogging bilinear filtering etc....)

Werner


http://witiko.ifs.uni-linz.ac.at

check out ftp://ftp.gmd.de/if-archive for something which has
been forgotten years ago.

Jason Reine

DirectX5

by Jason Reine » Wed, 09 Jul 1997 04:00:00

On Tue, 08 Jul 1997 11:59:57 +0000, Julian Anderson


>Yes, Yes, I agree with most of your points, there is a place for both APIs.

>I see that the Beta of DirectX5 has still not appeared. Any idea when it
>will ??

The beta has been around for quite some time now, for the developers
that were on the beta list.  The rest of us will see it "any day now."

Jason Reineri

//          1997-98          
// Kennesaw State University
//         Ice Hockey        
//                          

Heikki Kultal

DirectX5

by Heikki Kultal » Wed, 09 Jul 1997 04:00:00


> Yes.  I hope that Microsoft releases such a drivers-kit, but it would
> still take extra work for the manufacturers to learn about OpenGL too.
> That also applies to *** companies that already have spend time and
> money on learning the DirectX API.  After all, OpenGL isn't a
> total-solution system that can be used for all types of games, while
> DirectX is.

> We'll see what happens when or if Microsoft releases some Win95 OpenGL
> driver development kit.  But if they don't we might never see OpenGL
> in pair with Direct3D what gives support and availability. (not taking
> special notice to all the lucky bastards with 3Dfx Voodoo based cards)

availability... glquake is available to even SGI machines ( and runs
nice , 1600x1200 , 80 FPS  ( would give more but can't exceed sync )

OpenGL standard is open for any types of computers, so porting opengl
app to different machine can be easy, but porting dx/d3d -app is always
complicated because the api is available only to win32 platforms

Daniel Nilse

DirectX5

by Daniel Nilse » Thu, 10 Jul 1997 04:00:00



> >Will DX5 improve games that use DX3, and will my Mystique still support
> >it.   Thanks.
> >-Jon
> a)Probably not
> b) Probably partially like DX3 (no fogging bilinear filtering etc....)

> Werner

Shouldn't you get your facts straight before answering a question?
Answers like "probably not" and "probably partially..." won't help a
lot. If everyone would second-guess on things they don't know, we'd end
up with dreams altogether, and people looking for facts would be gravely
dissapointed when they in fact notice that the "facts" they thought they
had, was just not true.

If you have some knowledge, ok, but just guessing out of the thin air is
just loathsome...

Daniel Nilsen

John Walla

DirectX5

by John Walla » Thu, 10 Jul 1997 04:00:00

On Fri, 04 Jul 1997 22:11:56 -0400, Lee Cao


>Note, this "4"-phenomenon is more important to the Japanese,
>whom I was told will not buy domestic products in sets of
>4... just a rumor.  I was also told that they are partial
>to odd numbers...

You also don't find hotel room number four in Japan and often even no
numbers ending in four. Gifts shouldn't be bought in fours, and
generally four is pretty much bad news :)

Cheers!
John

Klom

DirectX5

by Klom » Fri, 11 Jul 1997 04:00:00



>>> :>> 4 in mandarin means Death.
>>> :>>
>>> :>Not quite.  The pronounciation for "4" uses the fourth
>>> :>tone while "death" uses the second tone.  But they are
>>> :>indeed similar and this is the reason the number "4" is
>>> :>unlucky.  In contrast "8" is similar to "to be come rich"
>>> :>and so it's lucky.

>>> No no no.
>>> The pronounciation for "death" uses the third tone,
>>> not the second.

>They're jumping right to DirectX 6.
>It was just discovered that 5 means "fart" in Sighisoara.

>--                        



And what tone would "fart" use?  ;)                
Jim Sokolof

DirectX5

by Jim Sokolof » Fri, 11 Jul 1997 04:00:00


> And what tone would "fart" use?  ;)

They are generally multi-toned...

---Jim

Mike Zacche

DirectX5

by Mike Zacche » Sat, 12 Jul 1997 04:00:00



A10
--
Zak AKA

Luke Phillip

DirectX5

by Luke Phillip » Sat, 12 Jul 1997 04:00:00

I got directx 5, if u want it, email me

Jeff Atwoo

DirectX5

by Jeff Atwoo » Sun, 13 Jul 1997 04:00:00



So what? 95% of the world runs Win32. I could care less about all the other
platforms.

The world doesn't need other computer platforms any more than we needed
Beta format videotapes. A lot of effort is saved by having a standard
format.

Jeff

Werner Pu

DirectX5

by Werner Pu » Sun, 13 Jul 1997 04:00:00




>> >Will DX5 improve games that use DX3, and will my Mystique still support
>> >it.   Thanks.
>> >-Jon
>> a)Probably not
>> b) Probably partially like DX3 (no fogging bilinear filtering etc....)

>> Werner

>Shouldn't you get your facts straight before answering a question?
>Answers like "probably not" and "probably partially..." won't help a
>lot. If everyone would second-guess on things they don't know, we'd end
>up with dreams altogether, and people looking for facts would be gravely
>dissapointed when they in fact notice that the "facts" they thought they
>had, was just not true.

>If you have some knowledge, ok, but just guessing out of the thin air is
>just loathsome...

Gee some people really have a need for a live. I wasn't guessing out
of thin air:
Here are the facts:
DirectX5 is still beta so nobody except developers can get their hands
on it.There are currently no DirectX5.0 drivers for the Mystique.
Games which will have a significant speed increase will have to use
the new mode (which is a plain copy of a similar mode of OpenGL btw.)
of DirectX5.0 (a MTM beta ran at about 40fps under this mode)
The older games won't be that much faster because they only use the
old features, and there wasn't that much space for optimisation in the
HAL, in the drivers maybe but not in the HAL.
Fact is, the Mystique doesn't have fogging and bilinear filtering so
all Matrox can do is to support the subset their card can do and offer
alternatives for the things it can't do therefore you won't get the
full power of DirectX5.0 on a Mystique like you couldn't get the full
power of DirectX3.0 on the Mystique. That are the facts I based my
guessing on.

Werner

---

http://witiko.ifs.uni-linz.ac.at/~werpu/

FOR A REPLY PLEASE REMOVE THE NOSPAM FROM MY E-MAIL
ADDRESS.

Randall Bagwel

DirectX5

by Randall Bagwel » Sun, 13 Jul 1997 04:00:00




> > OpenGL standard is open for any types of computers, so porting opengl
> > app to different machine can be easy, but porting dx/d3d -app is always
> > complicated because the api is available only to win32 platforms

> So what? 95% of the world runs Win32. I could care less about all the other
> platforms.

> The world doesn't need other computer platforms any more than we needed
> Beta format videotapes. A lot of effort is saved by having a standard
> format.

> Jeff

What an ignorant statement.  Of course we need other operating systems
around or MS wouldn't feel the need update Win32 as much as they do.
Competition benefits all consumers, even if most them do not know or
care about it.  Your comment about a standard format is also
hypocritical.  What you are saying is that you could care less about a
real standard like OpenGL, but a de facto standard like Windows is good.

Randall Bagwell

PS.  The Beta video format is still alive and well.  I guess the world
needed it after all.

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