> On Sat, 05 Jul 1997 01:18:42 -0500, Randall Bagwell
> >> But as DirectX improves and the card manufacturers keep up with new
> >> drivers (only with their newest cards of course) DirectX has gotten
> >> and will get a lot better.
> >True. This doesn't make Direct3D better than OpenGL as API, though.
> As was it neither the subject for this part of the discussion.
> >The problem with using OpenGL for *** is not that there are no
> >drivers, but that most current cards aren't fast enough to run GLQuake
> >and derivatives at a decent frame rate, anyway.
> It /is/ a big problem that there are no drivers. What you describe
It's definitely a problem that there are no drivers but if the available
games run like ***on 90% of existing hardware then it is much less a
problem.
Most cards should be able to accelerate OpenGL as well as they
accelerate D3D but because GLQuake relies heavily on fill rate it is
definitely a problem for most current cards. GLQuake and games based on
that engine will be the most visible and most popular OpenGL games if
only because they will be first to market. As I said before, this
should not be a problem when new cards start coming out in a couple of
months.
The games that are coming out for DOS seem to be of two types: games
that were too far along in development to be converted to Win95 without
signficant delay and games released for both Win95/DOS. The DOS version
of the latter type usually seems to be an afterthought and is not as
good as it would have been if the game was DOS only. What we are seeing
now is the last of the DOS *** support.
Direct3D has the potential to be the most important part of DirectX but
it is not quite there, yet. Once MS gets finished redesigning the API,
works out more of the bugs, and starts doing a better job of driver
certification, then it will be a great part of DirectX. There are just
too many problems with it right now.
I want this, also. The problem here is that MS has yet to release the
Win95 OpenGL components that will allow developers to easily create
OpenGL drivers. To get true OpenGL acceleration under Win95, OEMs have
to develop a full driver including all OpenGL functionality. Under
those circumstances, it is easy to see why few cards have OpenGL
drivers.
> Mikael K Karlsson
> http://www.racesimcentral.net/
> UIN: 1688686
Randall Bagwell