rec.autos.simulators

SCGT and Force Feddback

DreadMa

SCGT and Force Feddback

by DreadMa » Fri, 19 Mar 1999 04:00:00

ISI said that they hadn't much time for Force Feedback in this game they
will probably release a patch or something for this if a lot of people want
this to fixed.

C-ya.


>Im using the ActLabs Force RS. I find the force effects with this
>game work pretty good, off the track. Hitting the curbs, and grass,
>walls, etc. is not bad, and pretty strong.
> However on the track, nothing. No feeling of over or understeer, no
>sense at all of losing traction. Maybe im missing something, anybody
>else have a different experience?
>reg


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