Ya got your quotes mixed up. I have the MSFFW, not the ActLabs.
You know, Force-Feedback is starting to fall out of favor with me. I've
been swapping back and forth, and especially in games that require a lot
of steering input, like off-road and road courses, I find the force
feedback wheels actually slow me down. It's mainly because they add a
molassas effect to the steering.
And, PowerSlide is damn near impossible to play with Force-Feedback. At
least with the MSFFW. You have to do so many steering inputs into that
game, that the molassas effect of force-feedback wheels keeps you behind
the car almost all the time. In Powerslide, I just bounce back and
forth between guardrails, or whatever is there, from left to right
because I'm _always_ behind what the car is asking for.
-larry
> >> Im using the ActLabs Force RS. I find the force effects with this
> >> game work pretty good, off the track. Hitting the curbs, and grass,
> >> walls, etc. is not bad, and pretty strong.
> >> However on the track, nothing. No feeling of over or understeer, no
> >> sense at all of losing traction. Maybe im missing something, anybody
> >> else have a different experience?
> Smae with the Logitech. Might as well be no FF at all IMHO. Without
> on-track support there's nothing to increase your ability to drive the
> car, and almost nothing (aside from rumble strips) to give any feeling
> of immersion.
> In fact this is why I'm not buyint SCGT. If they do a decent FF patch
> I'd probably get it, but without it I remain uninspired by this game.
> Joe