rec.autos.simulators

CART for Dreamcast

Bean

CART for Dreamcast

by Bean » Thu, 22 Jul 1999 04:00:00

Looks like Sega is makkiing use of it's licence.

http://www.racesimcentral.net/

I saw an import Dreamcast in the local console shop the other day. The
machine is very impressive, do not get fooled my numbers..console systems
are very different from Pc's
On a Pc you need 128megs of ram for above average performance..on a console
you need 10 to do the same job..totally different machine.

The guy almost talked me into preordering one :)

Jo

CART for Dreamcast

by Jo » Thu, 22 Jul 1999 04:00:00


>The guy almost talked me into preordering one :)

Does the DC support PC *** peripherals?

Joe McGinn
==========================================
Staff Writer for the Sports *** Network
http://www.racesimcentral.net/***.com/
==========================================

Philste

CART for Dreamcast

by Philste » Thu, 22 Jul 1999 04:00:00



> >The guy almost talked me into preordering one :)

> Does the DC support PC *** peripherals?

> Joe McGinn
> ==========================================
> Staff Writer for the Sports *** Network
> http://www.racesimcentral.net/***.com/
> ==========================================

I read somewhere that pc peripherals can be used, so that could be a
cool proposition. I have downloaded a video demo (18 sec only) of an
upcoming F1 game for the Dreamcast. The graphics and sounds were
impressive and the gameplay seemed very smooth. I might just buy for
some of the racing game. Maybe we can race at Daytona (Sega has the
licensing agreement).

Philster

murchma

CART for Dreamcast

by murchma » Thu, 22 Jul 1999 04:00:00

Do you know if there are going to do a port to the PC as we have been
without a good CART game for a while now.

--
Jeff Murchison Jr
http://www.racesimcentral.net/


> You can read a rather detailed rundown of this title at
> http://www.racesimcentral.net/  Art Axelrad (of SCGT fame) and I spent
> about 2-3 hours with the final version on the floor at E3, including
> with the Sega Dreamcast wheel.  Check the "Inside ***Racing" article
> there.  If you have trouble finding it let me know and I'll point you
> to it.

> Randy


> >Looks like Sega is makkiing use of it's licence.

> >http://www.racesimcentral.net/

> >I saw an import Dreamcast in the local console shop the other day. The
> >machine is very impressive, do not get fooled my numbers..console systems
> >are very different from Pc's
> >On a Pc you need 128megs of ram for above average performance..on a
console
> >you need 10 to do the same job..totally different machine.

> >The guy almost talked me into preordering one :)

> Randy Magruder
> http://www.racesimcentral.net/

Randy Magrud

CART for Dreamcast

by Randy Magrud » Fri, 23 Jul 1999 04:00:00

You can read a rather detailed rundown of this title at
http://www.racesimcentral.net/  Art Axelrad (of SCGT fame) and I spent
about 2-3 hours with the final version on the floor at E3, including
with the Sega Dreamcast wheel.  Check the "Inside ***Racing" article
there.  If you have trouble finding it let me know and I'll point you
to it.

Randy


>Looks like Sega is makkiing use of it's licence.

>http://www.racesimcentral.net/

>I saw an import Dreamcast in the local console shop the other day. The
>machine is very impressive, do not get fooled my numbers..console systems
>are very different from Pc's
>On a Pc you need 128megs of ram for above average performance..on a console
>you need 10 to do the same job..totally different machine.

>The guy almost talked me into preordering one :)

Randy Magruder
http://www.racesimcentral.net/
ymenar

CART for Dreamcast

by ymenar » Fri, 23 Jul 1999 04:00:00


It's a stunning piece of video game I agree.  There was a 10minute interview
with producers of the game up here that I saw.  The graphics are stunning,
track accuracy was great (showed Toronto), but I guess it is marketed as an
arcade-style game, since there was no mention at all of simulation approach
to it.  I really hope it's at least above Icr2 in terms of physics.

I really want to see how they can achieve their Daytona International
Speedway license into a game that can outperform the pure arcade fun of the
original Daytona500.  Because at least they should use that precious license
carefully.

--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Meij

CART for Dreamcast

by Meij » Fri, 23 Jul 1999 04:00:00

Not from what I have seen and heard. I suppose someone may be able to make
a convertor but there's no support from the box.

M




>>The guy almost talked me into preordering one :)

>Does the DC support PC *** peripherals?

>Joe McGinn
>==========================================
>Staff Writer for the Sports *** Network
>http://www.racesimcentral.net/***.com/
>==========================================

Randy Magrud

CART for Dreamcast

by Randy Magrud » Fri, 23 Jul 1999 04:00:00

Good question.  My guess is that right now Sega doesn't want to
deflect any attention away from the Dreamcast.  I wouldn't expect them
to port it anytime soon.

Randy


>Do you know if there are going to do a port to the PC as we have been
>without a good CART game for a while now.

Randy Magruder
http://members.home.com/rmagruder
Randy Magrud

CART for Dreamcast

by Randy Magrud » Fri, 23 Jul 1999 04:00:00

Definitely closer to SCGT, OF1R or TOCA in terms of its driving
model..no GPL here.  But it does look great and is, in my opinion, the
best looking, most authentic graphical rendition of CART you've seen.
The track accuracy is stellar, at least based upon my experience and
the one track of I've been on in real life, Laguna Seca.  Also, the
frame rate never seems to drop, no matter how many cars are on the
screen, which is something which can hardly be said of most PC sims.

Randy



>> http://www.sega.com/games/games_cart.html

>It's a stunning piece of video game I agree.  There was a 10minute interview
>with producers of the game up here that I saw.  The graphics are stunning,
>track accuracy was great (showed Toronto), but I guess it is marketed as an
>arcade-style game, since there was no mention at all of simulation approach
>to it.  I really hope it's at least above Icr2 in terms of physics.

>I really want to see how they can achieve their Daytona International
>Speedway license into a game that can outperform the pure arcade fun of the
>original Daytona500.  Because at least they should use that precious license
>carefully.

Randy Magruder
http://members.home.com/rmagruder
Ronald Stoeh

CART for Dreamcast

by Ronald Stoeh » Fri, 23 Jul 1999 04:00:00

Randy Magruder schrieb:

Papy, HELP! <can't hurt to keep nagging>

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Kirk Lan

CART for Dreamcast

by Kirk Lan » Fri, 23 Jul 1999 04:00:00

It is inevitable though - even though I havent gotten a GamePlayers or Next
Generation for oh, a year or more, the last I read was that Dreamcast
utilizes a lot of DirectX and even some WindowsCE stuff.  So a port should
be real easy for any Dreamcast game.  (If it plays Saturn games too, then I
may be lured back to Sega...otherwise, my next console could be a PSX2)

--
Kirk Lane
Tempe, AZ


ICQ: 28171652
BRT #187

"I read dead Russian authors volumes at a time
I write everything down except what's on my mind
'Cause my greatest fear is the sucking sound
And then I know I'll never get back out"
                         -'Narcolepsy', Third Eye Blind


>Good question.  My guess is that right now Sega doesn't want to
>deflect any attention away from the Dreamcast.  I wouldn't expect them
>to port it anytime soon.

>Randy


>>Do you know if there are going to do a port to the PC as we have been
>>without a good CART game for a while now.

>Randy Magruder
>http://members.home.com/rmagruder

Randy Magrud

CART for Dreamcast

by Randy Magrud » Sat, 24 Jul 1999 04:00:00

It's not Papyrus' problem.  It's CART.  CART cries and whines about
its low TV numbers and relatively low popularity compared to NASCAR,
but it still SELLS its license rather than BUYING off developers.  Do
you think that Keammer and Co. wouldn't build a CART sim if it was
funded by CART?  Please!  Kaemmer is an open-wheel guy and if the
money could be made to work he'd make another CART sim in a heartbeat!
The problem is that CART is too busy trying to SELL like NASCAR when
it is in no position to do so.  So, it unwittingly contributes to
companies like EA and Papyrus developing NASCAR sims, which further
increases NASCAR's popularity, which further DECREASES CART's
visibility.  Until CART realizes that as the less popular series it
needs to be more aggressive by subsidizing and partnering with other
companies and wooing them AWAY from NASCAR, we will continue to see
more and more defections of CART-licensees to NASCAR and Formula One,
where audiences/customers are larger.

CART, wake up and fund a Papyrus sim.  Until that happens, expect more
annual NASCAR updates and nothing at all on the CART side.

Randy


>Randy Magruder schrieb:

>> Good question.  My guess is that right now Sega doesn't want to
>> deflect any attention away from the Dreamcast.  I wouldn't expect them
>> to port it anytime soon.

>Papy, HELP! <can't hurt to keep nagging>

>l8er
>ronny

Randy Magruder
http://members.home.com/rmagruder
Randy Magrud

CART for Dreamcast

by Randy Magrud » Sat, 24 Jul 1999 04:00:00

Remember you need to separate promises from reality.  Sega is making
these noises because they sound good.  Whether or not things are that
easy to port is a question which a PR guy cannot definitively answer.
And whether or not it uses MS WinCE has NO relationship at all to
whether or not Sega is going to do what it has to to compete.  If Sega
thinks that by NOT porting they will move more Dreamcasts and sell
more software (which btw has higher royalties to Sega than PC games),
then they will not port it.

Ask yourself this:  Why has Sony not ported Gran Turismo to the PC?
Because they want the PLAYSTATION market to rule, not the PC market.

Sega will do what it feels it must to make the DC succeed, and they
really don't care what PC gamers have to say about it.

Randy


>It is inevitable though - even though I havent gotten a GamePlayers or Next
>Generation for oh, a year or more, the last I read was that Dreamcast
>utilizes a lot of DirectX and even some WindowsCE stuff.  So a port should
>be real easy for any Dreamcast game.  (If it plays Saturn games too, then I
>may be lured back to Sega...otherwise, my next console could be a PSX2)

Randy Magruder
http://members.home.com/rmagruder
Neil Rain

CART for Dreamcast

by Neil Rain » Sat, 24 Jul 1999 04:00:00


> Remember you need to separate promises from reality.  Sega is making
> these noises because they sound good.  Whether or not things are that
> easy to port is a question which a PR guy cannot definitively answer.
> And whether or not it uses MS WinCE has NO relationship at all to
> whether or not Sega is going to do what it has to to compete.  If Sega
> thinks that by NOT porting they will move more Dreamcasts and sell
> more software (which btw has higher royalties to Sega than PC games),
> then they will not port it.

> Ask yourself this:  Why has Sony not ported Gran Turismo to the PC?
> Because they want the PLAYSTATION market to rule, not the PC market.

> Sega will do what it feels it must to make the DC succeed, and they
> really don't care what PC gamers have to say about it.

This is indeed the basis of the whole console market: Sony and Sega make
nothing at all (perhaps even a loss) on the consoles themselves, to
ensure a low entry cost for consumers, then make it back in royalties on
the games, because the games have to be licensed to run on the console.

There is in fact an advantage to the consumer in this, in that really
crappy games will not be given a licence (because they make the console
look bad), but of course the real point of it is to make *** profits
(which is fair enough, given the huge investment required to create and
market the console in the first place).

What you have to ask yourself is whether it's such a good idea for a
console to run Windows CE, which will open the door to the same kinds of
bug-ridden games that exist on the PC!

Dr Yassa

CART for Dreamcast

by Dr Yassa » Sat, 24 Jul 1999 04:00:00



[SNIP]....

Most of the 'bugs' in PC games are down to compatibility problems with
software and hardware, it's not the OS which is at fault! This is
because NO two PCs are the same! However, such problems do not occur
with consoles since all N64s are the same, all Playstations are the
same, all Dreamcasts are the same,... etc.

Therefore Dreamcast games will have no more bug problems than that of
any other console (and the title's released so far have confirmed
this!).

:)
Dr Yassam

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