major latency issues. We tried both IPX and TCP, and varied the data
rate everywhere from 4Hz to 32Hz. The other players on the track
were hopping all over the place and even sinking below the track on
some occasions! It was nuts! And when you drove into another
player, you passed right threw him!
Other games play fine (Halflife, GPL, Quake2), so there is something
wrong with SCGT. Anybody know how to fix it?
SCGT has great potential, but this multiplayer wackiness needs to be
addressed.
Jason