(nice to read an ng where the topic gets discussed)
I read on a web site somewhere an interview with one of the programming
team working on Nascar 3. He (programmer) said that he could tap his
road car details into the physics engine and reproduce driving to the
shops (or something along those lines). If this is so easy, can we then
have........
1 - A sim of '50s F1. Namely the front engined cars.
2 - A Touring car sim. I read somewhere that the BTCC alone gets 1
billion viewers a season so there's bound to be demand for it, even if
not in North America.
3 - A modern F1 sim taking the same approach as that with GPL. ie
reproducing F3000 cars and F3 cars in the same simulation.
Oh, and driving aids such as those incorporated in GP2 would be a must
to get it on the mass-market.
I'm aware that circuits and scenery have to been drawn/programmed for
each one so this obviously elongates the time taken to produce the thing
drastically. But surely if the physics engine is as good as they claim
and the only reason for Papy's existence is to produce top-notch racing
sims then they would do it. Most game companies would kill to have this
amount of material to work on for their next releases.