rec.autos.simulators

About the papy physics engine

Ford Prefec

About the papy physics engine

by Ford Prefec » Fri, 01 May 1998 04:00:00

(nice to read an ng where the topic gets discussed)

I read on a web site somewhere an interview with one of the programming
team working on Nascar 3. He (programmer) said that he could tap his
road car details into the physics engine and reproduce driving to the
shops (or something along those lines). If this is so easy, can we then
have........

1    -    A sim of '50s F1. Namely the front engined cars.
2    -    A Touring car sim. I read somewhere that the BTCC alone gets 1
billion viewers a season so there's bound to be demand for it, even if
not in North America.
3    -    A modern F1 sim taking the same approach as that with GPL. ie
reproducing F3000 cars and F3 cars in the same simulation.

Oh, and driving aids such as those incorporated in GP2 would be a must
to get it on the mass-market.

I'm aware that circuits and scenery have to been drawn/programmed for
each one so this obviously elongates the time taken to produce the thing
drastically. But surely if the physics engine is as good as they claim
and the only reason for Papy's existence is to produce top-notch racing
sims then they would do it. Most game companies would kill to have this
amount of material to work on for their next releases.

Tony Rickar

About the papy physics engine

by Tony Rickar » Fri, 01 May 1998 04:00:00

Should (are?) Papyrus consider licensing their game engine like Id have?

This could open up a wealth of racing titles from companies very capable of
producing the graphics, setting the appropriate levels for the physics of
the cars in question.

These could form the basis of bolt ons to GPL, using the cars & tracks as
they are developed by the third parties.



Byron Forbe

About the papy physics engine

by Byron Forbe » Sat, 02 May 1998 04:00:00


> It could *also* open up a whole world of ***products, such as that
> which hit the shelves after id licensed their game engine.

> I vote that Papyrus hold onto what they have developed and *not* risk a
> pile of garbage being produced.

   Agreed. We would end up with a ton of sims saying on the box "Uses
Papyrus' Physics Engine" and the rest of the thing could very easily be
poor. Perhaps it could be done in a way where Papy could require that
any title using it's engine pass their quality standards, however. It
would be great to see just about every popular form of motorsport
covered by something like this. As long as it's done well. Could be a
way of the future in fact.
Bruce Kennewel

About the papy physics engine

by Bruce Kennewel » Sun, 03 May 1998 04:00:00

Byron, the downside of any sale of technology is that it takes away the
competitiveness.
If Papyrus sold their "engine" then the incentive for others to better
that technology is diminished.  Under the licensing agreement the buyer
would not be able to develop any new technology from that which they
bought under license.


>    Agreed. We would end up with a ton of sims saying on the box "Uses
> Papyrus' Physics Engine" and the rest of the thing could very easily be
> poor. Perhaps it could be done in a way where Papy could require that
> any title using it's engine pass their quality standards, however. It
> would be great to see just about every popular form of motorsport
> covered by something like this. As long as it's done well. Could be a
> way of the future in fact.

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Doug Millike

About the papy physics engine

by Doug Millike » Wed, 06 May 1998 04:00:00

Hi,

Just for the record, Papyrus isn't the only one with a good vehicle
dynamics model (aka "physics model") -- for example, Atari still has the
model that was used in Hard Drivin' and it's pretty easy to change the
input parameters to make it handle like any car.  The same people that did
HD wrote a new model that is used in the Silicon Motor Speedway
(www.lbet.com).  Also, we have a number of analysis models that we sell (to
car/tire manufacturers) that probably wouldn't be all that hard to make run
in realtime -- and they have actually been validated against instrumented
tests on real cars...

I don't think that you have to worry about competition!

Sincerely,

-- Doug

                Milliken Research Associates Inc.


> Byron, the downside of any sale of technology is that it takes away the
> competitiveness.
> If Papyrus sold their "engine" then the incentive for others to better
> that technology is diminished.  Under the licensing agreement the buyer
> would not be able to develop any new technology from that which they
> bought under license.


> >    Agreed. We would end up with a ton of sims saying on the box "Uses
> > Papyrus' Physics Engine" and the rest of the thing could very easily be

Jim Sokolof

About the papy physics engine

by Jim Sokolof » Wed, 06 May 1998 04:00:00


> But surely if the physics engine is as good as they claim
> and the only reason for Papy's existence is to produce top-notch racing
> sims then they would do it.

I don't think anyone has really claimed that Papy's "only reason for
existence [sic]" is to produce top-notch racing sims. Profitability
(and indeed, risk-weighted profitability) is a very important concern
to keep the lights on and the programmers fed.

---Jim


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.