--
---------------
Steve Levett
--
---------------
Steve Levett
This is for real guys. I'm applying the patch tonight.
The patch is NOT compatible with the retail version of the sim.
--
=========================================================
DeMONS/1 for Nascar Racing 3 & Nascar Legends
http://www.paddedwall.org/demons
DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
http://www.paddedwall.org/demons2
RASCAR Roster
http://www.paddedwall.org/rascar
Redneck Techno-Biker & "programming deity"
http://www.paddedwall.org/john
Barbarian Diecast Collector (460+ cars and counting)
http://www.paddedwall.org/diecast
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
Sal
> This is for real guys. I'm applying the patch tonight.
> The patch is NOT compatible with the retail version of the sim.
> --
> =========================================================
> DeMONS/1 for Nascar Racing 3 & Nascar Legends
> http://www.paddedwall.org/demons
> DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
> http://www.paddedwall.org/demons2
> RASCAR Roster
> http://www.paddedwall.org/rascar
> Redneck Techno-Biker & "programming deity"
> http://www.paddedwall.org/john
> Barbarian Diecast Collector (460+ cars and counting)
> http://www.paddedwall.org/diecast
> If you want to send me email, go to the first URL shown
> above & click "Send Me Mail" in the contents frame.
> =========================================================
"John Simmons"> This is for real guys. I'm applying the patch tonight.
so it only works on hacked/warez versions????
:) !!!!!!
dave henrie
> Sal
> > says...
> > > http://ftp3.sierra.com/patches/pc/si_nascar2002_update_1101.exe
> > This is for real guys. I'm applying the patch tonight.
> > The patch is NOT compatible with the retail version of the sim.
> > --
> > =========================================================
> > DeMONS/1 for Nascar Racing 3 & Nascar Legends
> > http://www.paddedwall.org/demons
> > DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
> > http://www.paddedwall.org/demons2
> > RASCAR Roster
> > http://www.paddedwall.org/rascar
> > Redneck Techno-Biker & "programming deity"
> > http://www.paddedwall.org/john
> > Barbarian Diecast Collector (460+ cars and counting)
> > http://www.paddedwall.org/diecast
> > If you want to send me email, go to the first URL shown
> > above & click "Send Me Mail" in the contents frame.
> > =========================================================
Incompatible.
> Sal
> > says...
> > > http://ftp3.sierra.com/patches/pc/si_nascar2002_update_1101.exe
> > This is for real guys. I'm applying the patch tonight.
> > The patch is NOT compatible with the retail version of the sim.
> > --
If you want to send me email, go to the first URL shown
above & click "Send Me Mail" in the contents frame.
=========================================================
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
> Incompatible.
> > What do you mean "not compatible with the retail verson"? What's it for
> > then?
> > Sal
> > > says...
> > > > http://ftp3.sierra.com/patches/pc/si_nascar2002_update_1101.exe
> > > This is for real guys. I'm applying the patch tonight.
> > > The patch is NOT compatible with the retail version of the sim.
> > > --
> --
> =========================================================
> DeMONS/1 for Nascar Racing 3 & Nascar Legends
> http://www.paddedwall.org/demons
> DeMONS/2 for Nascar Racing 4 and 2002 Season (in development)
> http://www.paddedwall.org/demons2
> RASCAR Roster
> http://www.paddedwall.org/rascar
> Redneck Techno-Biker & "programming deity"
> http://www.paddedwall.org/john
> Barbarian Diecast Collector (460+ cars and counting)
> http://www.paddedwall.org/diecast
> If you want to send me email, go to the first URL shown
> above & click "Send Me Mail" in the contents frame.
> =========================================================
The following changes have been made to NASCAR Racing 2002 Season:
AI
It is now much easier to bump draft with the AI.
The AI will no longer pile up when many cars pit together (for example,
during a caution period).
When qualifying is skipped, each AI driver's parameters will be considered
when forming the starting grid, instead of the grid being formed completely
randomly.
In a fixed setup race, the AI will now use the fixed setup during
qualifying, instead of the host's default qualifying setup.
The pace car will no longer dive back onto pit road under caution if the
leader passes it and stays ahead of it as it passes the pit entrance.
MULTIPLAYER
Open servers may now disable the ability for a boss to eject players using
the open_server_disable_boss_eject setting in the [SERVER] section of
core.ini. By default this is set to 1, which prevents open server bosses
from ejecting players. Change this setting to 0 if desired.
When a client is ejected or banned from a server, the user name of the
person doing the ejecting/banning is given.
The Chatpad Log is now separated for each individual player, and saved in
the main NR2002 directory as chatpad_<player_directory>.log Verified
The sierra.com available races screen will now continue to discard chat from
people in your muzzle list when you change chat servers.
Clients that retire from a multiplayer race will now be listed appropriately
in the standings. Verified FIXED
Clients whose connections are dropped before they complete the race, and who
do not rejoin the race, will be listed as "Disco" in the standings.
If you muzzle someone's user name by using the Add button to place them into
your muzzle list on the sierra.com screen, they will now also be muzzled by
their cdkeyid the next time they try to connect to your server. This keeps
them from sneaking back onto your server by creating a new user name.
If you wrecked your car during practice and hit Shift-R to return to the
pits, other clients would not see that your car was repaired until you
started moving. They will now see that your car is fixed even if you don't
move.
You will no longer receive errant end-of-race messages from a sierra.com
registered race server while connecting to it.
RENDERER
Texture compression is now supported by the OpenGL renderer.
Some improvements were made to the way smoke and dust is drawn.
USER INTERFACE
The scrollbar for the address book on the main Multiplayer screen will no
longer draw over the connection dialog boxes.
The 'Server Type' heading now sorts Open and Dedicated servers properly in
the Available Races table.
Clients in a multiplayer race can now see the latency/quality of other
players in the Entries tab on the Race Weekend screen.
The Entries tab on the Race Weekend screen now shows server admins in green,
and bosses in gold (disconnected drivers are still shown in red).
The Entries tab on the Race Weekend screen will now show player ratings
while the left shift and left control keys are held down.
SOUND
Improved opponent car engine sounds to produce less crackling.
Improved player car engine sound to reduce popping in mid-RPM range.
Improved tire sounds to reduce popping with some sound card drivers (e.g.
SBLive!).
Added a new core.ini setting (force_min_readahead) to address occasional
win2k/XP sound driver issue that resulted in much popping/crackling.
Fixed 3D sound issue where some views would have severely muted focus car
sounds.
Found an issue where if you had disabled sound, when exiting the game or
viewing the win screen the game would appear to lock up, but in actuality it
is just doing nothing until the music finishes streaming. The user can work
around this by not having sound disabled and intro/exit sequences enabled at
the same time.
MISCELLANEOUS
Fixed a problem where the game would lock up on the Player Info, Opponent
Manager, and Paint Shop screens when using the Direct3D renderer and NVidia
Detonator drivers with version 23.11 or later.
You can now continue a championship season after having saved a race during
the season.
Your spotter should no longer errantly tell you that you are too far to the
left or right if your pit stall is near the end of pit road.
If you have automatic transmission selected and you break a gear, the
transmission will now properly skip the broken gear.
The post-race newspaper screen will now use proper suffixes for positions
like 21st, 22nd, etc.
Some improvements have been made to the graphical car model.
Fixed a bug in the game's mapping of DirectInput devices which prevented the
game from properly identifying some axes when more than one controller was
installed.
Fixed a bug at Darlington where the driver in the 43rd pit stall would
erroneously receive a black flag when pitting.
Fixed a bug at Kansas where the AI would get unsafe pit entry penalties on
pit entry.
Systems with video cards based on the Savage 2000, S3 Savage 4 and ProSavage
chipsets should run in D3D with reflections turned off. Running in OpenGL
will result in a crash.
--
ed_
Also, 3 cheers for texture compression in OpenGL.
Jason
> > http://ftp3.sierra.com/patches/pc/si_nascar2002_update_1101.exe
-John
To bad Papy hasn't figured out how to make them go around.
Assuming the above is what is happening in your tests of course.
-John
MULTIPLAYER:
* Servers may now limit Sierra.com races by LPI.
...
Dunno why Ed left this part out, maybe he felt it was redundant
after all the posts about it.
Brian