Yes I did as a matter of fact. And I even got a reply from them when I
asked some questions about that Comparison... I didn't think it was fair..
and the 'numbers' they give are not a direct side by side comparison of
quality.. only numbers... and also, it is a GameGauge benchmark.. not a
'this is how fast Quake 2 is with voodoo2 SLI and this is how fast TNT is
both at 1024x768"
Here is what they responded:
<<<<snip>>>>
I'll respond to your concerns point by point, but will say you seemed to
completely misunderstood the benchmarks.
The numbers are high for the Voodoo2 because it was tested with 2 cards in
SLI mode. Plus, a Pentium II 450 was used.
As for 3Dfx coming to us to do the tests, it's not unfair. 3Dfx is a client
of ours and initially just wanted us to bless their own testing, but we
decided that it would have been best to do the testing ourselves. In fact, I
did the testing myself and can assure that no tweaking was done. By the way,
NVIDIA and others are our clients too, and they could ask us to do the same
testing for them, or doing something else.
As for the Glide API comparison, I totally agree and that's why we only
published the results on the detailed pages and not the main page. Since
3Dfx commissioned the test they decided they wanted to show Glide scores. I
can understand why they would want to ,but I agree that comparing Glide to
Direct3D is not really fair. That's why we also tested the Direct3D version
and posted the scores those next to each other. Check out the benchmark
pages on their site to see what they have to say about Glide being used in
GameGauge benchmark testing.
As for us being unfair in our benchmark testing, I totally disagree. We made
sure that each cards' latest drivers and bios were used for each card. I
downloaded them the day of the test myself. Also, as stated on our Benchmark
Platform and Testing Procedures page I partitioned, formatted, and installed
Win98 and the benchmark apps myself. After that I made an image of the drive
and restored that image after each board was installed into the machine. I
don't 3Dfx would have went through all this trouble if they did it
themselves. So I think we made the testing much more fair.
Voodoo2 SLI not using DirectX? Seems you're very confused about the
GameGauge testing programs. They all require DirectX 5 to run. Only one of
them actually supports the Glide API(which we already discussed above). I
used the latest DirectX 5 drivers off 3Dfx' own site to run the test. And
then I ran the tests again using their new DirectX 6 drivers. So the Voodoo2
SLI was using DirectX.
As for a TNT being faster than a Voodoo2 SLI, that's just not possible. Now
I could see a TNT being faster than one Voodoo2 card, but not 2 Voodoo2
cards in SLI. Even NVIDIA has stated that they're not faster than Vodoo2
SLI.
You don't what a GameGauge benchmark is? Now, I think I know why you're
having such hard problems understanding the testing. GameGauge benchmark
testing is a suite of games that Computer *** World came up with. They
thought that testing actual game performance is much better than relying on
benchmarks like ZDBOp's 3D WinBench and with to regards to current games I
would have to agree. So anyway, CGW got special versions of Turok, Forsaken,
Incoming and F22 from the game developers that would output an average frame
rate after the application was run. Then used the demos of GL Quake and
Quake 2 and ran timedemo on them. All the scores outputted are in
frame-per-second (FPS) and you total all the scores to get the final
GameGauge score. I was under the impression everybody knew what GameGauge
was and that the scores were in FPS. Evidently that's not case, but I do
think you're in the minority or I would have received a lot more email.
<<<<snip>>>>
The point is.. at 1024x768 resolution.. a voodoo 2 SLI is faster than a TNT
card.. BUT... these are tested on games that are orginally programmed FOR
the voodoo cards.. and any resolution higher than that leaves voodoo 2 SLI
out!!! They were not originally intended for a TNT card... games that are
coming out now run better than even voodoo 2 SLI cards.. such as SHOGO (at
least for me) and most likely Trespasser as well. Because they are built
using DirectX 6 which runs awesome on a TNT card.
Basically.. I'm getting tired of seeing tests done on games built around
GLIDE APIs. Who in the hell started using Quake/ Forsaken/ Turok as test
bases anyways???? Why not do a test on FlightSim 98... or SHOGO?? Oh gee..
maybe because a friggin Voodoo 2 in DUAL SLI mode will STILL suck eggs
against anything with DirectX 6?
QUIT TESTING GLIDE GAMES AGAINST TNT CARDS!!!! IT'S NOT ACCURATE!!!
hear.. lemme test my 4x4 in the desert against your ferrari in the desert...
gee.. looks like the ferrari didn't make it. the 4x4 is a faster vehicle
than a ferrari. The desert tests prove it. YEAH... RIGHT!! That's what
GameGauge is doing.
get you through times of no woman better