rec.autos.simulators

What would you change in GPL?

Michael Barlo

What would you change in GPL?

by Michael Barlo » Wed, 07 Jul 1999 04:00:00

        When ever I can't continue in a race, I stick around and watch the
battles.  So, you can assume that there will be a few of us that would
love to view league races as a spectator :)  Plus, you can't say that
there is no interest in watching an online race from non drivers till
such a thing has happened in the first place.  Then we would have a
better idea of the numbers.

        With Roger Wilco, if I'm hosting a chat session with my IP and everyone
else logs on, everything is fine and dandy.. When it's time to log off,
RW will find the best connection out of the remaining connections and
seamlessly connect everyone to that IP.  For viewing online racing, this
might be a good thing to check out.

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Andre Warrin

What would you change in GPL?

by Andre Warrin » Thu, 08 Jul 1999 04:00:00

I believe GPaL will be the solution for this. You can also use AITweak
for this.

Fantastic idea, especially the pit-chat. Very irritating to see all
the text while driving.

Absolutely. Some of the famous hotlappers use this view (Woeger for
example). I can't help it but I feel this is not really fair, I too
find it easier driving from the outside view. But I NEVER use it
because it is totally unrealistic. Personal thing I guess.

Enter GPaL!

Also a great idea. But randy, don't postpone 1.1 until this is
implemented please, we can wait for these features until the 1.2 patch
:)

I think that the physics model of the AI is simplistic now. They look
like a little bit real now, if you drop the physics of the AI even
more they will look like stupid drone cars...
You mean the ghost car feature like we've seen in F1RS? Would be nice.
Untill that, try Spy Girl, a nice utility to merge two replay files to
one. Just so you can see how you drive compared to others.
Problem with spy girl now is that you can only use replay files from
training mode, so you'll need some training replays from your
hero's...

You mean you don't want to hear the tire squeeling of other cars? Why
not, it's realistic isn't it?

I think that the car has the optimum grip just before you hear the
tires squeeling. Brake until squeeling and get just a little bit of
the brakes for optimum braking. I'll re-read my Carroll Smith books
again to see if this is right.

I think that is what happens just now, only driver data is saved.
Juha, author of GPLDump can fill us up on this one I believe...

Rain takes waaay to much processor time if it's realistic...

All in all, some wonderfull ideas from you for the soon to come 1.2
patch :)))

Andre

Christer Andersso

What would you change in GPL?

by Christer Andersso » Thu, 08 Jul 1999 04:00:00


> > Add a feature so you can connect to an online race as a viewer. The
> > next viewers who connects to the race gets the first viewers ip and
> > connects to that computer instead, until that viewer host is full,
> > then just let the viewers become viewer hosts. The race host only
> > supports race data to the first viewer connected. I'm not going to
> > explain the whole implementation here, the developers can figure it
> > out by themself or write me :o).

> Why in the first place?  I highly doubt there is a large audience for
> viewing a online racing with a bunch of yahoos in it anyways.  And
> personally, I'd rather be racing than watching someone else's race.

Me, me, me :o)? You judge everybody on what you yourself will do, that
isn't very fair, now is it :o)?

I guess you have been doing the calculations? I have also done the
calculations, and according to my calculations there is no problem
with bandwidth or latency regarding this feature. Perhaps we should
compare calculations?

/Christer

Christer Andersso

What would you change in GPL?

by Christer Andersso » Fri, 09 Jul 1999 04:00:00


> >A feature where you could preset the grid, both online and offline.

> Enter GPaL!

If this will be in GPaL, then great :o).

I can wait for it to appear in GPL2, I'm patient :o).

Not necessarily :o).

No, I dont mean the ghost feature found in F1RS, and Viper Racing, and
TOCA (both 1 and 2, I think) :o). You know normal offline racing,
where you race the AI cars. Now imagine those AI cars driving like
real sim racers from all over this planet. How should a feature work
that make the AI race like other sim racers do. Well, just let the
simulation record the behaviour of those sim racers, record a couple
of starts, and a couple of laps, then add this information with the
AIs racing behaviour (passing, lapping, etc). You will then get AI
that race the racing line of the real sim racers, brake where they do,
have their corner speed, acceleration and top speed, and have the AIs
normal racing behaviour (passing, lapping, etc).

I doubt it is, especially when you're sitting just in front of a
screaming engine, I doubt you even hear your own tire squel. I have
raced real FFords after driving a lot in GP2, and my first surprise
was that I didn't here tire squel during hard cornering. This actually
made it harder for me to drive at first, before I learned to drive
with my ass :o). At the end of the day I was cornering so hard I lost
the rear in almost all corners, but there was no tire squel. I had by
then found the limits and by staying just below these I did some nice
lap times, but that's another story :o).

The only way I could tell I locked up my front wheels was by seeing
them stop spinning, and this was in an FFord, which doesn't have a
screaming V12 :o).

So if all this is true ;o), then the tire squel is only in GPL and
other sim racing titles to help us "feel" we are close to the grip
limit, and in my opinion this feedback is much better done in GP2, or
even GP1 for that matter. To Papys defense I can say that Geoff
Crammond (father of GP1 and GP2) has had a much longer time to perfect
this sound feedback :o).

I know how to brake in GPL... well, kind of :o). I have done a low
1:28 in the Ferrari at Monza :o).

The problem here is that you have no way of telling if you got off too
much from the brake, until you hit the yellow stuff (gravel), so that
would mean you suggest that I'll be pumping the brakes. A lot of
braking in GPL is also done during camber changes, which also suggest
pumping the brakes. As I've understood it this is not the way to brake
effiecently in a race car. In a real race car you brake by feel, in
GPL you brake by memory...

Driver data and driver input is two different things. Driver input is
steering wheel angle, throttle pedal angle, brake pedal angle and
gearing with timing info, so the info can be put back into the
simulation when the replay is resimulated. At 36 fps a 2 min lap
should only take around 60 kb.

Not really ;o).

/Christer

Eldre

What would you change in GPL?

by Eldre » Fri, 09 Jul 1999 04:00:00



>Why in the first place?  I highly doubt there is a large audience for
>viewing a online racing with a bunch of yahoos in it anyways.  And
>personally, I'd rather be racing than watching someone else's race.

Don't knock it until you've tried it.  I've watched a few races I've hosted on
my work computer(no wheel, so no race), and it's a BLAST!

__

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Michael Barlo

What would you change in GPL?

by Michael Barlo » Fri, 09 Jul 1999 04:00:00

        I know how you feel.  However, the crashing at the start is from BAD
driving.  Get rid the the bad drivers and you have a real race.  

        I still have a problem with the original 3x3 or 4x4 grids.  I've cured
a lot of the initial crashing by using the staggered grid.  Then, to
help with the crashing in or near T1, I have joined a racing league.

        There is nothing that can be done while in open pick up races. So,
expect the crashes to happen and try to avoid them.

Mike Barlow


> How about some collision detection options?

> 1) Default. Current implementation
> 2) Collision detection off.  You can drive through other cars, but not
> objects, walls etc.
> 3) Collision detection off for first lap, or first x 100's of meters.
> maybe an icon or counter somewhere on screen to tell you when it's
> going away, when it's off.

> Maybe make the option available only in Novice, Int.  The default
> would always be how it is now.  But we'd have the option of doing
> something to avoid the demo derbies that we get now at the start of
> almost every race.

> It would make for more interesting races I think.  Not very realistic
> but either is the typical VROC start right now.  I think it would be
> appropriate for Novice and Int races, shift-r isn't very realistic
> either after all.

> glen

--
=========================================
Mike Barlow of Barlow Racing?
=========================================
Member of R.O.R. 1999
http://www.racesimcentral.net/~marknjess/ror.html
=========================================
Racing online with the help of......

Mark Seery ***sports
http://www.racesimcentral.net/

Sim Racing Mag
http://www.racesimcentral.net/

Race Communications Association
http://www.racesimcentral.net/

Holodyne Engineering

Mystic Music

(have Your !!Name/Address!! placed here)

  mikeba.vcf
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drbo..

What would you change in GPL?

by drbo.. » Fri, 09 Jul 1999 04:00:00

        My big one is:  improve the physics/road model.  The proof
would be that the ridiculuous low rider setups simply don't work,
rather than having to put in an artificial ride height limit.

        bob

hoo..

What would you change in GPL?

by hoo.. » Fri, 09 Jul 1999 04:00:00

One thing: Make it run under Linux and help a decent
server infrastructure flourish. Instead they're wasting their time
on an NT port, sheesh...

Uwe

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J

What would you change in GPL?

by J » Sun, 11 Jul 1999 04:00:00

LOL

Jens


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