Improve the realism of the AI. The unrealistic acceleration they get
now when we get really fast is not the way to do it :o). Remove the
feature where the AI automatically gets faster as we get faster,
replace it with an AI setup...
Three different chat-windows when online. One where everybody receives
chat (good for race information from for example the host). One where
only those in pit receives the chat (so, if you're in the pit, just
chat away). One where you direct the chat to a certain driver.
Remove the chase view, it's a sim for crying out loud :o).
A feature where you could preset the grid, both online and offline.
Add a feature so you can connect to an online race as a viewer. The
next viewers who connects to the race gets the first viewers ip and
connects to that computer instead, until that viewer host is full,
then just let the viewers become viewer hosts. The race host only
supports race data to the first viewer connected. I'm not going to
explain the whole implementation here, the developers can figure it
out by themself or write me :o).
Use a very simple physics model for the AI, so _we_ get all the fps we
need, cause the AI only have to look realistic, not feel realistic
:o).
Implement a feature so the sim can record how we drive and then let
the sim use this information to let the AI drive the way we do; same
racing line, braking points, turn-in points, apex, acceleration, top
speed. I raced Alison Hine, Alan Orton, Asgeir Nesoen online in an F2
race yesterday, and they are around my lap times. I would love to race
F2 AIs offline driving like these drivers, especially when there's no
F2 races online...
Remove the other cars tire squelling, especially if tire squelling is
used as a help for substituting g-forces. I really dont like this
feature online, especially noticable when you're trying to outbrake
someone and they lock their brakes. It makes outbraking unrealisticly
hard, IMO.
Fix the sound ques... As of now you're at optimum grip when the tires
squel during cornering, but you're at optimum braking when the tires
do not squel??? I would like it to be more consistent. Since we have
no feel of g-forces I suggest they do the tire squelling like in GP2
(the optimum grip is at a certain tire squel volume/spectra in
relation to the engine volume, for you who haven't driven GP2).
Only save driver input for replays and resimulate when the replay is
played. This makes for replay file sizes a 10th of current (see GP2
for inspiration :o)).
This will due for now... Dont know about rain, the F1 cars are as hard
to drive as is, so rain would just make it ridiculous, which makes me
think the physics need a bit polish... after that, rain would be nice
:o).
/Christer
> If you could improve on GPL, what would you change?
> Personally, I'd add in some weather effects.
> Second, I'd fine tune the detail of the buildings, especially at
> Monza, to look more like they do in SBK.
> Tis about really...
> The Excelsior
> "ICQ #40620378"