rec.autos.simulators

NASCAR 3 multiplayer physics?

mrace

NASCAR 3 multiplayer physics?

by mrace » Sat, 18 Sep 1999 04:00:00

I have run about 5 or 6 races on the internet so far and gotten wins at
Indy, Michigan, and Dega running the stock Qual and Ace setups. I'm not
sure if it's the physics or the Ace setups but I've noticed that the
tires seem to take longer to come up to speed than in NROS (NASCAR 2)
and fall off much quicker. At high speed handling tracks (well at least
at Indy and Michigan) this fall off was very noticable with about 10 to
go in a 10% race.

Is it just me (I'm a fast starter and hard charger from the green) or is
NASCAR 3 doing a better job of modeling the tires coming up to temp and
then also modeling the "goody" going away during race conditions?

skot

NASCAR 3 multiplayer physics?

by skot » Sat, 18 Sep 1999 04:00:00



I found the tires took some laps to get up to speed, but I managed to
go faster as the tires wore a bit. Close to half tank gone and i was
doing my fastest laps. Maybe it was just the setup. :)


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