About the only NASCAR in car adjustment there is is brake bias. I
wouldn't have known that but for DW and Larry Mac. They mentioned it
a few times on air so I know it can be done. I don't think that any
game simulates that though. Not for NASCARs anyhow.
Now that I think about it, that's strange, as Indycar Racing had that
adjustment and none of the NASCAR Racing series did. Papyrus would
have known the rules and would have been able to program that in.
Makes me wonder why they skipped that.
Anyhow there is 1 in car adjustment the driver can make. Aside from
how tight the straps are... :)
Mike
On Fri, 04 Jun 2004 21:37:10 -0500, Dave Henrie
>> I wouldn't be surprised if a lot of the adjustments can be done over
>> the air in terms of electronics. That would eliminate many possible
>> adjustments right there. All in all, it's still comparing apples and
>> oranges....
>> Mike
> That used to be the case in F1. It got so bad that engineers were
>controlling Max Engine revs/power during certain parts of a lap and
>restricting power/revs at other parts of the lap. That was all banned a
>couple of years ago.
> F1 cars have a myriad of incar adjustments. Watch the incar cams
>sometimes, the drivers are often twisting any number of knobs on the
>wheel to change handling/engine performance etc.
> So while you don't SEE the big wing changes like in CART or irl, you
>also don't SEE the tiny adjustments from turn to turn the driver makes.
>From what I have gathered over the years, the F1 engineers tend to put
>less of an emphasis on driver input and rely more and more on computer
>analysis.
> Before you say this is a bad thing, that is pretty much the case in
>Nascar now too. Take Penske South Racing for example. Ryan Newman, a
>young Gun, Computer literate, Engineering degree...Smart guy.
>He and his team usually have their setups worked out in advance. Very
>few changes during the race. His teammate, however, is Rusty Wallace, an
>old school driver who would prefer to work out his engineering challenges
>by the seat of his pants. More and more though, Rusty has been
>grudgingly pulled over to the computer side, but I'm sure he'll never
>embrace it as whole heartedly as Newman.
> Cart used to be able to change several items while on track, like
>Weight Jacking and Engine mapping(performance vs Fuel Economy) but with
>the Customer Ford Engines now used, all the Engine tweeking is
>gone...except for the 60 seconds of 'push to pass' that overrides the rev
>limiter when activated.
> Nascar has ZERO incar adjustments. All that comes from driver and
>crewchief talking while racing and making changes during pitstops.
> Here endeth the short summary.
>dh