> What is the relationship between how extensive the setup options are, to
> how realistic the sim is? Cant a sim be realistic in the fact that 'The
> Driver' is not asked or expected to make all kinds of intricate setup
> adjustments ..that *realistically* this is taken care of by a simulated race
> engineer/mechanic/what-have-you?
Trips
> > What is the relationship between how extensive the setup options are, to
> > how realistic the sim is? Cant a sim be realistic in the fact that 'The
> > Driver' is not asked or expected to make all kinds of intricate setup
> > adjustments ..that *realistically* this is taken care of by a simulated race
> > engineer/mechanic/what-have-you?
> While real race drivers may not actually turn the wrenches to make
> adjustments, one of the most important things they must do is
> communicate effectively to the crew chief/engineers exactly how the car
> is behaving, so in that regard, real life drivers at the highest level
> are very intimately involved in the setup process.
> Trips
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> > > What is the relationship between how extensive the setup options are, to
> > > how realistic the sim is? Cant a sim be realistic in the fact that 'The
> > > Driver' is not asked or expected to make all kinds of intricate setup
> > > adjustments ..that *realistically* this is taken care of by a simulated race
> > > engineer/mechanic/what-have-you?
> > While real race drivers may not actually turn the wrenches to make
> > adjustments, one of the most important things they must do is
> > communicate effectively to the crew chief/engineers exactly how the car
> > is behaving, so in that regard, real life drivers at the highest level
> > are very intimately involved in the setup process.
> > Trips
> But there's a difference between being involved and knowing EXACTLY what to do.
> The basic adjustments (wing angles, gear ratio, car height) are pretty obvious;
> suspention travel, brakes ratio and suspention packers are more difficult to
> understand, and dampers and anti-roll bars are a complete mistery to me (even if I
> know what they are used for). I'd like to be able to do a few laps, and then, a
> virtual ingeneer could analyse the graphs taken from these laps (wich show my
> driving style) and give me some hints as to what to change in my setup.
Another thing to keep in mind is that until recently, such detailed
telemetry analysis wasn't readily available... Only a few years ago, the
only information the crew chief and engineers had was what the driver
could tell them.
There's a great utility for Nascar2 called "N2 Crewchief" or something
very similar. It asks you a series of questions about how the car feels
to you on the track and then makes suggestions for setup changes... it's
pretty cool.
Trips
Trips
TOCA Touring car game gives you this - the handling and performance
are sim accurate, but there are no set ups - just racing - and
yet you can still be competitive in the default car.
John
> What is the relationship between how extensive the setup options are, to
> how realistic the sim is?
What remains is the question of how much of the setup needs to be done
by the driver?
// Johan
I did a degree in mechanical engineering so I know a fair bit about how that
stuff works, but I'm still more interested in spending time actually racing
rather than tweaking setups.
Also, probably most people would see far greater improvements working on
their driving technique with the default setups, than spending hours
tweaking.
- Michael Powell
but you see ... if i can afford my own copy of GPL i can afford my
personal engineer too, who knows what to change, when i tell him:
hey jack! too much push in T3R!
maybe it can be done by an extra add-on for gpl. *hint* *hint* Papy ;-)
--
Surf Usenet at home, on the road, and by email -- always at Talkway.
http://www.talkway.com
CART PR had this kind of Engineer Wizard. I never really could decide if it
was a good or not thing.
Z.