comments I'll send them to Sierra. I think they might find it interesting. The
game is great, but there are things I feel should have been added or deleted
for future concerns if they make a Nascar 4.
Here are a few complaints or problems with N3 I've noticed after many laps.....
Complaint #1 Paintshop:
It's tough painting these cars because the paintshop in N3 totally sucks and
doesn't except millions of colors like Viper Racing's Paintshop. N3 Paintshop
probably handles about 250 colors or so. I was disappointed to see that after
Sierra had made a really nicely done paintshop such as the one in Viper Racing.
I don't know why those guys can't do a complete makeover on this game. It seems
they like to keep some of the old junk and give it little facelift. At least
they got the handling and sound right this time, but still it doesn't drive
like Viper Racing.
Complaint #2 Road Courses:
I was also disappointed with the road courses because they don't blend well and
the frame transistions are not as smooth as other Sierra racing games. The
thing I hate the most about Watkins Glen and Sears Point as that it still seems
like you have a dead wall a head of you and the car doesn't turn with the wheel
as it should.
Complaint #3 Car Bottlenecking:
How many times have I started a race and smashed into the rear of a car that
once was up to speed but suddenly slowed during or at the beginning of a green
flag wave? Somebody ought to have fixed that a long time ago as it has been in
N1, N2, N99 and N3.
Complaint #4 Computer cars speeding down pitroad:
I'm driving the RPM limit and I get passed, what's with that?
Complaint #5: Track bug in South Boston race:
Black flags even though I never passed anyone before the green flag....
Complaint #6 Slower computer cars during caution:
Slower computer car in front of you will not speed up or close up which
prevents you from entering the pitroad on time. This can be frustrating at a
short track like Bristol. The lead car will be exiting the pits and you can't
get in to the pits because a computer car hasn't figured out to get moving.
This happens many times and deserves a patch.
Complaint #7 Ancient and (Mostly) unusable Decal Sheet:
Let's keep up a losing tradition! Meant for kids under 18. Can't use real
sponsors like Miller Lite or Winston because they might get younger kids to
drink or smoke and Sierra doesn't want to shell out tons of cash to pay of GM
or Ford for using logos. So we're left with made up ***or stupid things like
ICHABOD or Daisy, etc... (Basically nothing anybody would paint a car with).
Did you notice that even some of the front air intake covers (on the grille)
are still the same though they're not used in modern day racing? They're
basically '95-'96 era grille style junk.. Though I have to say that the Monte
grille in N3 does look like a Monte grille.. At least they got that one right,
too bad every car, even though it should be a Pontiac or Ford looks like a
Monte. I'm sure the folks at Chevy don't mind.
Complaint #8 Cars positioned behind you pass to your left or inside before
start/finish:
This one ticks me off too! Let's say you're under caution and you're about to
green. You're in 20th place and let's say that there are 10 cars behind you on
the lead lap. Once the green flag waves, the cars behind you on the lead lap
pass you on the inside before you cross the start/finish line. By Nascar rules
that would bring out the Black flag for those or that driver that passed on the
inside of your car before you crossed the start finish line or passed the green
flag. The only time that drivers can pass on the inside of your car is in the
case of a accident or a driver ahead of your car had instant car trouble.
Emergency situations only. This problem that Sierra missed creates an unfair
advantage for you because it places you further back. Now you combine that with
Complaint #3 (Bottlenecking) and you're at a real disadvantage. So in the game,
I pass on the inside since the computer does it to. Fair is fair right?
Complaint #9 Cars can pit before you even though they're behind you:
More unfairness? Example: The caution waves and you're in 10th place. You don't
need to pit, but the 15th place car does because it's damaged. So the 15th
place car passes you on the inside and other cars and enters into the pits
before you get to pass the entrance to pitroad. By rules, you can't enter the
pits before the 9th place car can, and if you did, you would get black flagged
next time you go green. The computer can, but you can't. There oughta be a
patch..
Complaint #10 No Pocono or Daytona:
Someday, hopefully in Nascar 5 or 6 we'll see those tracks again.....
Complaint #11 Lapped cars can't always line up to lead car before green flag
wave:
One problem I've been running into in both N3 and Legends is on some of the
short tracks the cars don't bother lining up for the "one lap to green" off the
caution. A lot of times they'll either hang on the track (while you're being
told to line up on a car that's 10 positions *behind* you), or they'll take off
and pass the pace car, leaving you to get black flagged if you do the same. I
don't know how many times I've been screwed at Bristol because I've been hung
up behind someone, then I watch the pack take off and damn near lap me before
the green falls.
Complaint #12 Tires loss of heat, lose grip when a game is reloaded back up,
loss of tire wear:
This happens a lot at California, Memphis and a few others. Testing goes great,
qualifying is great and usually the laps you run before you quit and save the
game are fine. Though when you load the game and run more laps on the same
race, guess what? You just lost about 40 degrees of heat in the tires and the
car doesn't grip worth a damn. Plus, the tires show that they have lost a
majority of their wear. I can't figure how this happens, but it pisses me off
because you can go from winning to losing in a heartbeat. I don't know if the
save game feature screws this up or the data gets corrupted. There oughta be a
patch...
p.s. i send this to sierra