rec.autos.simulators

NASCAR 3 BUGS

NAC RAC

NASCAR 3 BUGS

by NAC RAC » Fri, 21 Jan 2000 04:00:00

hopes somebody from Sierra will read it . When I get a bunch of ideas or
comments  I'll send them to Sierra. I think they might find it interesting. The
game is great, but there are things I feel should have been added or deleted
for future concerns if they make a Nascar 4.

Here are a few complaints or problems with N3 I've noticed after many laps.....

Complaint #1 Paintshop:

It's tough painting these cars because the paintshop in N3 totally sucks and
doesn't except millions of colors like Viper Racing's Paintshop. N3 Paintshop
probably handles about 250 colors or so. I was disappointed to see that after
Sierra had made a really nicely done paintshop such as the one in Viper Racing.
I don't know why those guys can't do a complete makeover on this game. It seems
they like to keep some of the old junk and give it little facelift. At least
they got the handling and sound right this time, but still it doesn't drive
like Viper Racing.

Complaint #2 Road Courses:

I was also disappointed with the road courses because they don't blend well and
the frame transistions are not as smooth as other Sierra racing games. The
thing I hate the most about Watkins Glen and Sears Point as that it still seems
like you have a dead wall a head of you and the car doesn't turn with the wheel
as it should.

Complaint #3 Car Bottlenecking:

How many times have I started a race and smashed into the rear of a car that
once was up to speed but suddenly slowed during or at the beginning of a green
flag wave? Somebody ought to have fixed that a long time ago as it has been in
N1, N2, N99 and N3.

Complaint #4 Computer cars speeding down pitroad:

I'm driving the RPM limit and I get passed, what's with that?

Complaint #5: Track bug in South Boston race:

Black flags even though I never passed anyone before the green flag....

Complaint #6 Slower computer cars during caution:

Slower computer car in front of you will not speed up or close up which
prevents you from entering the pitroad on time. This can be frustrating at a
short track like Bristol. The lead car will be exiting the pits and you can't
get in to the pits because a computer car hasn't figured out to get moving.
This happens many times and deserves a patch.

Complaint #7 Ancient and (Mostly) unusable Decal Sheet:

Let's keep up a losing tradition! Meant for kids under 18. Can't use real
sponsors like Miller Lite or Winston because they might get younger kids to
drink or smoke and Sierra doesn't want to shell out tons of cash to pay of GM
or Ford for using logos. So we're left with made up ***or stupid things like
ICHABOD or Daisy, etc... (Basically nothing anybody would paint a car with).
Did you notice that even some of the front air intake covers (on the grille)
are still the same though they're not used in modern day racing? They're
basically '95-'96 era grille style junk.. Though I have to say that the Monte
grille in N3 does look like a Monte grille.. At least they got that one right,
too bad every car, even though it should be a Pontiac or Ford looks like a
Monte. I'm sure the folks at Chevy don't mind.

Complaint #8 Cars positioned behind you pass to your left or inside before
start/finish:

This one ticks me off too! Let's say you're under caution and you're about to
green. You're in 20th place and let's say that there are 10 cars behind you on
the lead lap. Once the green flag waves, the cars behind you on the lead lap
pass you on the inside before you cross the start/finish line. By Nascar rules
that would bring out the Black flag for those or that driver that passed on the
inside of your car before you crossed the start finish line or passed the green
flag. The only time that drivers can pass on the inside of your car is in the
case of a accident or a driver ahead of your car had instant car trouble.
Emergency situations only. This problem that Sierra missed creates an unfair
advantage for you because it places you further back. Now you combine that with
Complaint #3 (Bottlenecking) and you're at a real disadvantage. So in the game,
I pass on the inside since the computer does it to. Fair is fair right?

Complaint #9 Cars can pit before you even though they're behind you:

More unfairness? Example: The caution waves and you're in 10th place. You don't
need to pit, but the 15th place car does because it's damaged. So the 15th
place car passes you on the inside and other cars and enters into the pits
before you get to pass the entrance to pitroad. By rules, you can't enter the
pits before the 9th place car can, and if you did, you would get black flagged
next time you go green. The computer can, but you can't. There oughta be a
patch..

Complaint #10 No Pocono or Daytona:

Someday, hopefully in Nascar 5 or 6 we'll see those tracks again.....

Complaint #11 Lapped cars can't always line up to lead car before green flag
wave:

One problem I've been running into in both N3 and Legends is on some of the
short tracks the cars don't bother lining up for the "one lap to green" off the
caution. A lot of times they'll either hang on the track (while you're being
told to line up on a car that's 10 positions *behind* you), or they'll take off
and pass the pace car, leaving you to get black flagged if you do the same. I
don't know how many times I've been screwed at Bristol because I've been hung
up behind someone, then I watch the pack take off and damn near lap me before
the green falls.

Complaint #12 Tires loss of heat, lose grip when a game is reloaded back up,
loss of tire wear:

This happens a lot at California, Memphis and a few others. Testing goes great,
qualifying is great and usually the laps you run before you quit and save the
game are fine. Though when you load the game and run more laps on the same
race, guess what? You just lost about 40 degrees of heat in the tires and the
car doesn't grip worth a damn. Plus, the tires show that they have lost a
majority of their wear. I can't figure how this happens, but it pisses me off
because you can go from winning to losing in a heartbeat. I don't know if the
save game feature screws this up or the data gets corrupted. There oughta be a
patch...

p.s. i send this to sierra

Stif

NASCAR 3 BUGS

by Stif » Fri, 21 Jan 2000 04:00:00

I'm pretty sure that once the green drops the race is on, you don't have to
wait until the S/F line (at least on a road course), and I personally like
the way the cars handle in N3 on the road course, you might try giving lots
of steering lock in the setup (20 plus) this will help with your understeer
problem. You can get lots of cool add-on decal sheets from www.theuspits.com
. You can grab Pocono & Daytona from www.nascar-racing-sims.com . But your
complaints are valid on the other aspects. Good thing you sent it to
Papyrus.............

Don Hancock (

NASCAR 3 BUGS

by Don Hancock ( » Fri, 21 Jan 2000 04:00:00


>Complaint #1 Paintshop:

>It's tough painting these cars because the paintshop in N3 totally sucks
and
>doesn't except millions of colors like Viper Racing's Paintshop. N3

Paintshop

    N3 was done by Papyrus, Viper was by MGI.  They're totally independant
companies.  Sierra is merely the PUBLISHER, not the author.

green

    The problem is they're modelling each car's AI independantly.  Each car
will slow down if the car front of it does, as this goes down the line for
10 or 15 cars, it gets magnified until cars begin STOPPING toward the back
of the pack.  I agree (and so will everyone else) that this DOES need to be
fixed.  It's not technically a "bug" - they just should have used a
_different_ algorithm to detect speed changes during yellows.  It's like
that in real life at a red light though, notice that if you're 5 cars back
when a light turns green, you have to wait till the car in front of you
goes; who had to wait for the car in front of them; who had to wait for the
car in front of them; and so on.  Eventually the light may even change
before you start rolling.  Of course that's doesn't happen on a real
RACEcourse...

    The speed limit is in MPH, NOT RPM.  When you're spotter tells you 4500,
you can usually go around 5000 - look at the SPEED, not RPM's.  The
spotter's too conservative.

    That's not the only track.  Be aware, you can't pass the pace car even
if he's in pit road.  Unfortunately you can't see him and may not be aware
you've passed him.

a

    Same problem as above during yellows.  I agree - VERY frustrating.
Currently, there are only 2 solutions: don't be at the back of the pack
(yeah, right... lol); and don't have yellows (no way, in my book).

    Absolutely agree.  However, I'd just as soon Papy saved their money and
let the 3rd party guys make the decal sheets (and they've done an
OUTSTANDING job!!!).

    I agree on BOTH points.  That's a rule either Papy didn't know about, or
decided was too difficult to model.  Fair IS fair, and I'll pass on the
inside if I can.

don't

    I agree with this, too.

    Pocono can be had from N99, Daytona is a _rumored_ "maybe soon."  I
agree, though - no season is complete without a Daytona 500.

    This also ties into the yellow flag algorithm.  I haven't seen this very
often, but it's usually caused by the cars behind you refusing to pass you
to line up.  It SHOULD get fixed.

    Seems it'd be easy enough to fix.  Maybe they're not aware of it...

    You had some good points.  Many of them aren't actually "bugs" but are
certainly fixable things.  I just wish they'd allow us to pit according to
qualifying position.  I would think that'd be easily fixable.

Gunner

GTX_SlotCa

NASCAR 3 BUGS

by GTX_SlotCa » Fri, 21 Jan 2000 04:00:00

Hmmm, I can't find the decal sheets here. Can someone point me to them? Of
course, while I was on there lookin for decals, I found all kinds of other
neat stuff, as always.

Slot


>I'm pretty sure that once the green drops the race is on, you don't have to
>wait until the S/F line (at least on a road course), and I personally like
>the way the cars handle in N3 on the road course, you might try giving lots
>of steering lock in the setup (20 plus) this will help with your understeer
>problem. You can get lots of cool add-on decal sheets from
www.theuspits.com
>. You can grab Pocono & Daytona from www.nascar-racing-sims.com . But your
>complaints are valid on the other aspects. Good thing you sent it to

Stif

NASCAR 3 BUGS

by Stif » Fri, 21 Jan 2000 04:00:00

Look in the "stockcar" section and then look in the "utilities" section. It
is under "decal bonanza" as you scroll down three or four utilities.

> Hmmm, I can't find the decal sheets here. Can someone point me to them? Of
> course, while I was on there lookin for decals, I found all kinds of other
> neat stuff, as always.

> Slot


> >I'm pretty sure that once the green drops the race is on, you don't have
to
> >wait until the S/F line (at least on a road course), and I personally
like
> >the way the cars handle in N3 on the road course, you might try giving
lots
> >of steering lock in the setup (20 plus) this will help with your
understeer
> >problem. You can get lots of cool add-on decal sheets from
> www.theuspits.com
> >. You can grab Pocono & Daytona from www.nascar-racing-sims.com . But
your
> >complaints are valid on the other aspects. Good thing you sent it to

Stephen Barnet

NASCAR 3 BUGS

by Stephen Barnet » Fri, 21 Jan 2000 04:00:00

I agree with nearly all of your observations, and they appear in Legends as
well. I reported the Tyre Temp problem when I got N3 in November, so
somebody surely must have noticed it way, way before that. I guess they may
wait until N4 to announce that the current bugs have been fixed.
Steve


>hopes somebody from Sierra will read it . When I get a bunch of ideas or
>comments  I'll send them to Sierra. I think they might find it interesting.
The
>game is great, but there are things I feel should have been added or
deleted
>for future concerns if they make a Nascar 4.

>Here are a few complaints or problems with N3 I've noticed after many
laps.....

>Complaint #1 Paintshop:

>It's tough painting these cars because the paintshop in N3 totally sucks
and
>doesn't except millions of colors like Viper Racing's Paintshop. N3
Paintshop
>probably handles about 250 colors or so. I was disappointed to see that
after
>Sierra had made a really nicely done paintshop such as the one in Viper
Racing.
>I don't know why those guys can't do a complete makeover on this game. It
seems
>they like to keep some of the old junk and give it little facelift. At
least
>they got the handling and sound right this time, but still it doesn't drive
>like Viper Racing.

>Complaint #2 Road Courses:

>I was also disappointed with the road courses because they don't blend well
and
>the frame transistions are not as smooth as other Sierra racing games. The
>thing I hate the most about Watkins Glen and Sears Point as that it still
seems
>like you have a dead wall a head of you and the car doesn't turn with the
wheel
>as it should.

>Complaint #3 Car Bottlenecking:

>How many times have I started a race and smashed into the rear of a car
that
>once was up to speed but suddenly slowed during or at the beginning of a
green
>flag wave? Somebody ought to have fixed that a long time ago as it has been
in
>N1, N2, N99 and N3.

>Complaint #4 Computer cars speeding down pitroad:

>I'm driving the RPM limit and I get passed, what's with that?

>Complaint #5: Track bug in South Boston race:

>Black flags even though I never passed anyone before the green flag....

>Complaint #6 Slower computer cars during caution:

>Slower computer car in front of you will not speed up or close up which
>prevents you from entering the pitroad on time. This can be frustrating at
a
>short track like Bristol. The lead car will be exiting the pits and you
can't
>get in to the pits because a computer car hasn't figured out to get moving.
>This happens many times and deserves a patch.

>Complaint #7 Ancient and (Mostly) unusable Decal Sheet:

>Let's keep up a losing tradition! Meant for kids under 18. Can't use real
>sponsors like Miller Lite or Winston because they might get younger kids to
>drink or smoke and Sierra doesn't want to shell out tons of cash to pay of
GM
>or Ford for using logos. So we're left with made up ***or stupid things
like
>ICHABOD or Daisy, etc... (Basically nothing anybody would paint a car
with).
>Did you notice that even some of the front air intake covers (on the
grille)
>are still the same though they're not used in modern day racing? They're
>basically '95-'96 era grille style junk.. Though I have to say that the
Monte
>grille in N3 does look like a Monte grille.. At least they got that one
right,
>too bad every car, even though it should be a Pontiac or Ford looks like a
>Monte. I'm sure the folks at Chevy don't mind.

>Complaint #8 Cars positioned behind you pass to your left or inside before
>start/finish:

>This one ticks me off too! Let's say you're under caution and you're about
to
>green. You're in 20th place and let's say that there are 10 cars behind you
on
>the lead lap. Once the green flag waves, the cars behind you on the lead
lap
>pass you on the inside before you cross the start/finish line. By Nascar
rules
>that would bring out the Black flag for those or that driver that passed on
the
>inside of your car before you crossed the start finish line or passed the
green
>flag. The only time that drivers can pass on the inside of your car is in
the
>case of a accident or a driver ahead of your car had instant car trouble.
>Emergency situations only. This problem that Sierra missed creates an
unfair
>advantage for you because it places you further back. Now you combine that
with
>Complaint #3 (Bottlenecking) and you're at a real disadvantage. So in the
game,
>I pass on the inside since the computer does it to. Fair is fair right?

>Complaint #9 Cars can pit before you even though they're behind you:

>More unfairness? Example: The caution waves and you're in 10th place. You
don't
>need to pit, but the 15th place car does because it's damaged. So the 15th
>place car passes you on the inside and other cars and enters into the pits
>before you get to pass the entrance to pitroad. By rules, you can't enter
the
>pits before the 9th place car can, and if you did, you would get black
flagged
>next time you go green. The computer can, but you can't. There oughta be a
>patch..

>Complaint #10 No Pocono or Daytona:

>Someday, hopefully in Nascar 5 or 6 we'll see those tracks again.....

>Complaint #11 Lapped cars can't always line up to lead car before green
flag
>wave:

>One problem I've been running into in both N3 and Legends is on some of the
>short tracks the cars don't bother lining up for the "one lap to green" off
the
>caution. A lot of times they'll either hang on the track (while you're
being
>told to line up on a car that's 10 positions *behind* you), or they'll take
off
>and pass the pace car, leaving you to get black flagged if you do the same.
I
>don't know how many times I've been screwed at Bristol because I've been
hung
>up behind someone, then I watch the pack take off and damn near lap me
before
>the green falls.

>Complaint #12 Tires loss of heat, lose grip when a game is reloaded back
up,
>loss of tire wear:

>This happens a lot at California, Memphis and a few others. Testing goes
great,
>qualifying is great and usually the laps you run before you quit and save
the
>game are fine. Though when you load the game and run more laps on the same
>race, guess what? You just lost about 40 degrees of heat in the tires and
the
>car doesn't grip worth a damn. Plus, the tires show that they have lost a
>majority of their wear. I can't figure how this happens, but it pisses me
off
>because you can go from winning to losing in a heartbeat. I don't know if
the
>save game feature screws this up or the data gets corrupted. There oughta
be a
>patch...

>p.s. i send this to sierra

Morgan VW

NASCAR 3 BUGS

by Morgan VW » Fri, 21 Jan 2000 04:00:00

Blah, blah... who cares anymore? I've been ***ing for months (to myself,
mostly), but it changes nothing. Hopefully N4 will finally be the GPL
engine-based sim we've all been waiting for and none of the things you
mentioned will even be issues anymore. If you want something better than N3 and
perhaps the disapointment that may wind up being N4 we should organize a team
and begin building our own NASCAR sim. :)

--
-----------------------------------
Morgan Vincent Wooten

http://www.racesimcentral.net/~morganv/
-----------------------------------


[ CLIP ]
car doesn't grip worth a damn. Plus, the tires show that they have lost a

Eldre

NASCAR 3 BUGS

by Eldre » Sat, 22 Jan 2000 04:00:00



>Blah, blah... who cares anymore? I've been ***ing for months (to myself,
>mostly), but it changes nothing. Hopefully N4 will finally be the GPL
>engine-based sim we've all been waiting for and none of the things you
>mentioned will even be issues anymore. If you want something better than N3
>and
>perhaps the disapointment that may wind up being N4 we should organize a team
>and begin building our own NASCAR sim. :)

You're right - ***ing to yourself changes nothing.  But, Papyrus employees DO
read r.a.s. occasionally.  So, wouldn't it make sense to voice your concerns
here.  Or, as the original poster said he did - send them to the company?

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Own Grand Prix Legends?  Goto  http://www.racesimcentral.net/

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

Daddyo6

NASCAR 3 BUGS

by Daddyo6 » Sat, 22 Jan 2000 04:00:00

I have downloaded the decal bonanza as well as a car that I would like to
drive. What directory do I unzip the decals to and how do I find and make the
car I downloaded the one that i drive ?
Thanks in advance

Phil Bowe

NASCAR 3 BUGS

by Phil Bowe » Sat, 22 Jan 2000 04:00:00

I won't call this a bug but I have a good one.

Along with several friends, I like to race many of the tracks without
qualifying, multiplier, with damage on, and starting at the back of a full
AI Field.  It makes a nice challenge.

At Bristol, Lets say I get the 42nd starting position.  I begin at the top
of the track, sitting still, on the banking of turn 4.  My cars front slides
down the track and hits the side of the car beside me.  Now he's a "Curb".
When the green falls 5 seconds later, He pulls away, with my front bumper,
and I drive down into the apron and start the race.

Kool.


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