The following is a copy of the letter I emailed to Papyrus regarding the
"Pole BUG" in NASCAR:
While running the Championship Season in your NASCAR Racing simulation, I
encountered a major BUG. I was lucky enough to get the pole position at
Darlington (2nd race of the season). I thought I was just lucky with my
green flag start as the field started to drop back. However, as I
continued to race the field continued to drop back about 1-2 seconds a
lap. After a few laps I came up behind a long train of cars "hooked up"
and running in the outside "groove". This pack was maintaining a slow
speed of 143+ mph. I was able to easily pass the train by hugging the
inside groove. Slightly ahead of this train was another train of cars
running the inside groove. The were traveling at about 145+ mph. By
checking the replay and looking at the starting grid, I found that both
of these trains represented the starting grid. The outside groove was
the starting grid's outside drivers and the inside the starters from the
inside. They seemed to be "marching" in line with no thoughts of racing.
This continued until the computer cars started their first pit stops.
Then it seems they decided to get "racey".
I am running with opponents at 100% and a full competition (38 cars). I
am running the game in SVGA mode on a Pentium 90 with 8 meg of memory. I
saved the game prior to starting the race and can forward you the
seassave.bin file if you need it to recreate the buggy conditions.
However, I assume it applies anytime the pole is won by the human player,
as I attempted to start again with a new race at Darlington and the same
thing happened when I got the pole again.
Also during this race, I got "CREAMED" will sitting well within my pit
stall as 2 cars were coming into the pits. One car was coming in close
to the wall and the second car plowed through this car pushing it into my
car. This seems to be a minor AI bug, and hopefully not "just one of
those racing deals." I also "cut" and saved the replay of this incident
if you are interested in seeing it.
While I have your attention, I am a disappointed by the single
file restarts. As I am sure you are aware, this is not the rule for
NASCAR, where lapped cars line up on the inside lane (hoping for a chance
to get there lap(s) back). I hope there is a fix for this. I have
noticed a few times during yellows when the car you are "supposed" to get
in line behind moves SLOWLY and makes no attempt to catch up with the
field. This is a breakdown in AI again. If I stay behind the car the
front of the restart will come up behind us and if I pass the car that
doesn't really want to move I get blackflagged for a lap after the
restart.
Don't get me wrong, I have LONG looked forward to this simulation (since
your first Indianapolis 500 simulation). I just have HIGH HOPES and hope
to see you addressing these minor & major flaws in an otherwise FANTASTIC
simulation.
Thanks