computer LAN at my home. Never any problem. the 2 machines running the
same carsets, patch 1.2.0.1, D3D, disco, and carsound. My
900Mhz/512MB/Gforce2/MSFF Athlon computer acting as a server and
therefore I did the necessary changes as suggested in the bandwidth
patch to core.ini. Connected to the other
600Mhz/256MB/RivaTNT264MB/MSFF AMD-K6 computer, applied the suggested
changes to core.ini for a "client" computer as suggested in the
bandwidth patch. Never had troubles, worked liked a charm!
Now I am trying to hook on a 3rd PC for a friend of mine that will
become the 3rd player on our LAN. The computer is a
Celeron400Mhz/128MB/RivaTNT16MB machine with 2 USB wheels that I use
as a mixed controller (Saitek R220 for the use of the pedals,
Thrustmaster 360 Modena as the wheel - the pedals broke long ago),
same carsets as the other computers, same patches, same fixes,
core.ini set to be a "client" computer (as suggested..etc..) but...
On selecting multiplayer on my new "client" I can see the hosted game,
I can select it but when I enter the track I briefly appear in the pit
stall before getting thrown back at the multiplayer screen and a red
message in the top corner of the screen tells me that "receive
throughput fell to unacceptable levels"
This clearly must be caused by some setting. With my knowledge of
gamer LAN fysics I am completely lost. I clearly have to alter some
sort of setting but what and where?? Any help is welcomed!!
If necessary I could post the [communication] excerpts of my core.ini
files...
greetings
Butchinski