rec.autos.simulators

F1 2000 installation: What freakin code?!!

TToomm

F1 2000 installation: What freakin code?!!

by TToomm » Sat, 03 Jun 2000 04:00:00

I just got this game in the mail from CDAccess.com.
The installation asks for a code on the back of the CD case.
What code?   It says the code has spaces.  Man, there
is no such code on the case, the CD, the box, the manual,
or the registration card. So it won't let me install.  
What the hell is this?  None of my other EA games have
a code on the CD case, not even SCGT.

EA doesn't have any personel at the phones until Monday.
Of course their automated phone system is no help.
Neither is any of the docs on the CD.

Could someone please help me out?   Go ahead and ask
me any question about the manuals, registration card, the
CD, anything.  I can prove I bought the the game.

For God's sake, please don't make me wait the weekend.

Thanks,
Tom

This game better be good.

TToomm

F1 2000 installation: What freakin code?!!

by TToomm » Sat, 03 Jun 2000 04:00:00

Damn, there is no such code on the jewel
case.  The only code on the CD is:
EA-5014039B-CDR in VERY small print.
It doesn't work.  On the registration card
under the EA logo in small print is:
ACN 003 367 824.  It doesn't work.
Under that a few lines is a support hotline:
(65) 8996507 but it's not a valid number.
Since a number given in the readme.txt file
use a 650 area code, I tried that area code.
I either get a busy signal, or a dead tone.
I couldn't get an e-mail to EA online support.  So I'm starting to suspect that

they put out a bad batch and are being
flooded.

Tom

>Hehe, there IS a code on the back of the jewel case. Lower left corner. BTW,
>mine doesn't have spaces. There is also a code printed onto the CD, also
>without spaces. I can't remember which one I had to enter. Normally codes
>are printed onto stickers, these ones are printed directly on the CD and/or
>jewel case. BTW, just because the installer reads "spaces" that doesn't have
>to mean that there are any. Had that with other software before.
>--

>
>Mea***er

>www.mea***er.de

Don Burnett

F1 2000 installation: What freakin code?!!

by Don Burnett » Sat, 03 Jun 2000 04:00:00

My code is on the back of the cd jewell case, lower left hand corner on a
white label. The label is attached to the inside of the jewel case.
It probably is not just number, for instance mine begins with numbers then
has several letters. I remember I had to do a double take when I first got
it to recognize it as being the code.
If yours does not have this, you got a problem for sure. I'd call the vendor
you ordered it from and demand a replacement.

--
Don Burnette
Dburn in N3 and Legends
ICQ# 74084566


TToomm

F1 2000 installation: What freakin code?!!

by TToomm » Sat, 03 Jun 2000 04:00:00

It is not there. I even took the case apart. nada.

I called the vendor.  money.  They can give me an RMA.
I get to mail it back.  more money.  I get to wait.   I'd
rather be waiting for GP3.   I asked the vender to open
another box and take a look.  Since they know I paid for
the damn game, maybe they can give me a code.
They have to call over to the warehouse first, they might
call back.

Could you please give me a code?  I can prove I got the game.
This is how games used to check for proof in the old days on
the Amiga.  On page 22 of the manual, bottom line, first word is:
"reduce".    Look on the CD, the 21st word is "FIA".  I can answer
any question.

Thanks,
Tom

Rod Princ

F1 2000 installation: What freakin code?!!

by Rod Princ » Sat, 03 Jun 2000 04:00:00



Mine has a code on the top of the CD case on a sticker, however, I did
not have to enter it to install.

Mines the version we get in Aus.

Cheers,
Rod.

David Er

F1 2000 installation: What freakin code?!!

by David Er » Sat, 03 Jun 2000 04:00:00

Mine has a code printed on a white label attached to the inside of the lower
left corner of the back of the jewel case. In my case its a 5 digit number
followed by 3 four letter words and then by a string of 4 letters ( or a
nonsense word, I guess). If you don't have it then you have a defective
product and will have to return it.  Doubt if any one elses password would
work since its likely that the CD has to match.

David


Eldre

F1 2000 installation: What freakin code?!!

by Eldre » Sat, 03 Jun 2000 04:00:00



>Mine has a code printed on a white label attached to the inside of the lower
>left corner of the back of the jewel case. In my case its a 5 digit number
>followed by 3 four letter words and then by a string of 4 letters ( or a
>nonsense word, I guess). If you don't have it then you have a defective
>product and will have to return it.  Doubt if any one elses password would
>work since its likely that the CD has to match.

>David

Actually, the CD usually DOESN'T have to match.  There's nothing keyed to the
specific CD...

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
Own Grand Prix Legends?   http://www.vroc.net

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

David Er

F1 2000 installation: What freakin code?!!

by David Er » Sat, 03 Jun 2000 04:00:00




> >Mine has a code printed on a white label attached to the inside of the
lower
> >left corner of the back of the jewel case. In my case its a 5 digit
number
> >followed by 3 four letter words and then by a string of 4 letters ( or a
> >nonsense word, I guess). If you don't have it then you have a defective
> >product and will have to return it.  Doubt if any one elses password
would
> >work since its likely that the CD has to match.

> >David

> Actually, the CD usually DOESN'T have to match.  There's nothing keyed to
the
> specific CD...

> Eldred
> --

Thanks for clearing that up ,Eldred. I guess i simply expected the
distributers to take that precaution to protect their product.. Is it
perhaps keyed to a batch of pressings rather than a single unique disc?

David

Rod Princ

F1 2000 installation: What freakin code?!!

by Rod Princ » Sun, 04 Jun 2000 04:00:00







> > >Mine has a code printed on a white label attached to the inside of the
> lower
> > >left corner of the back of the jewel case. In my case its a 5 digit
> number
> > >followed by 3 four letter words and then by a string of 4 letters ( or a
> > >nonsense word, I guess). If you don't have it then you have a defective
> > >product and will have to return it.  Doubt if any one elses password
> would
> > >work since its likely that the CD has to match.

> > >David

> > Actually, the CD usually DOESN'T have to match.  There's nothing keyed to
> the
> > specific CD...

> > Eldred
> > --
> Thanks for clearing that up ,Eldred. I guess i simply expected the
> distributers to take that precaution to protect their product.. Is it
> perhaps keyed to a batch of pressings rather than a single unique disc?

I suspect there is an algorithm that interrogates the key you type in and
validates it. I doubt there's a database of a few hundred thousand
individual keys. ;)

Strangely, I was not asked to type in my key in order to install, much
like Porsche2000 in which there was no CD key on my jewel case, but was
required to put in a key when applying for the multiplayer beta. (and
when I asked on here for a key since they didn't include any on the
Australian release of the game, I was branded a pirate) ;/

Cheers,
Rod.

TToomm

F1 2000 installation: What freakin code?!!

by TToomm » Sun, 04 Jun 2000 04:00:00

A heartfelt thanks to the kind souls who helped me out.  
To be frank, I doubt I would have believed it.   Having
learned the code, and hence installing the game, I can
assure you that the code was not with the package I
paid $40 for, and yes it was needed.  I've been told
by others that EA did indeed***up a batch.  I've yet
to hear from CDAccess and of course EA.  I'd actually
like to answer to EA as I can prove I bought it with the
credit charge, and of course CDAccess records.

The Game:  
Heh, heh, I was expecting physics between F1RS
and GPL, graphics on a level of ICR2 with textures
off, and AI from hell.  The primary reason I got it is
because I can't race ICR2 with split axis on my LWFF,
and for the same reason I never got GP2.  And I wanted
a virtual***pit for a modern F1 sim.

On a PII 400, V2, 64mb:   this SIM has greatly exceeded
my expectations in the above mentioned areas.  However,
the Katmai PII may have a larger code cache than some of
the "faster" mhz CPU's.  I'm using very high quality Azzo CAS2
ram, and one of the earlier 7200 drives with a full install on it's own
partition (not planned, just ran out of room on the other and
was just starting a new partition).  In an algorithm
intensive sim that has to deal with all the tire composite
and aerodynamic choices, something GPL was
able to avoid, this might make all the difference.
And for the CPU with algorithm complex apps, having
to swap out the algorithms can make a routine as
much as 10 times as slow.  So a large CPU code cache,
even if it is lower grade memory, might be the way to go.  

If I up the resolution to 800x600 the loading times
and fps slow down, something that didn't happen in
GPL.  I believe GPL used the same set of textures
for all resolutions, that is why you could switch
rez in the race.  In F12K you have to reload the race
and so I believe it might use higher rez and hence
larger textures for each higher rez option.  If this is
so then it could really slow down non-3dfx AGP
cards.  When AGP first came out it was just a
scam to advertise large memory gfx cards at a
cheap price.  The bus may have been wider, and
the buffers larger, but the memory was cheap and
slow grade.  3dfx was the one to hold out as they
realized you get fast fps by storing small textures in
fast expensive memory, not by advertising large
16 or 32bit textures in large cheap slow AGP memory.

The brakes are the best of any sim after narrowing the
range  with DXTweak:  r = 0, 128, 355.  It has to
be setup quit different than for GPL. In fact, just the
opposite.  See the Eagle Woman's site for how to
setup the FF. (LWFF).

The AI is more sophisticated than GPL.  GPL has
configurable parameters in the ai files but they can
only change the behavior so much.  What Papy did
was to set them so they all could make it around the
all the tracks, then tweak the hype and track.ini files to
set the lap times.  In other words, they are on rails, and the
yaw is somewhat canned.  If you don't believe then
just boost the Monza track.ini until the cars go 260+
and 150+ around the Parabolica without any yaw.
You can produce a somewhat canned AI yaw just
by increasing the yaw variable in the physics section
( I think ) of the ai file.  It has no effect on the speed.
And here was the problem;  to make the drivers slower
they just made the CARS slower, a slower top speed.
So you're at Mexico and some of the cars are going
210 on the straight and some top out at 160, however,
when you reach the curve they all brake like Jim Clark.
A more realistic AI no talent would realize he has no
talent ( like me! ) and brake sooner.  He would also
loose not because his car can't go faster than 160
at Monza, but because he spins, crashes, or is slow
in the turns when he realizes he doesn't have the
skill to trail brake deep.   I had to hex edit some of
the GPL race.lp files to get a more realistic braking
opponent for my skill level.  So far, it looks like
F12K  "might", "maybe", give the AI the top speed
for the cars, but slows the DRIVER by making them
less intelligent in the corners, and they seem to
know it. (Unless they are really stupid).  Think of
70% in F12K as being an IQ of 70, whereas in Papy
sims 70% seems to mean the car can reach 70%
of its maximum speed.

And you're right that F12K is not finished.  But
the next time I'm at Australia and puke when I
see the flourescent grass, or the bright gold dirt,
I'll remind myself about the telephone poles at
Mosport and the 2 second slow stopwatch in GPL
and try to keep my sense of humor.

GPL benefited greatly from the Glide wrapper that
allowed me to set the mirror refresh to every other
frame.  This more than anything allowed me to
race at 800x600 with all details.  It would be great
if someone could make such a patch for F12K.

If the sim does indeed use larger textures for
higher rez, then it would be great to get a patch, or next
version that allows 800x600 with low bit and
low rez textures.

I can mix it up with 9 AI drivers in test drive without
too many fps problems.  But the full grid in the races
seems to be a big hit even when no cars are visible.
I'm trying to figure out how to limit the field in a race.

After many hours of trying different tracks, etc.  the
windows virtual memory gets fragged bad and then
things start to really slow down especially track load
times.  But until then the load times are no worse than
F1RS or GPL, for 640x480 that is.

Thanks for the help,
Tom

Eldre

F1 2000 installation: What freakin code?!!

by Eldre » Sun, 04 Jun 2000 04:00:00



>> Thanks for clearing that up ,Eldred. I guess i simply expected the
>> distributers to take that precaution to protect their product.. Is it
>> perhaps keyed to a batch of pressings rather than a single unique disc?

>I suspect there is an algorithm that interrogates the key you type in and
>validates it. I doubt there's a database of a few hundred thousand
>individual keys. ;)

That sounds about right.  I remember it causing big troubles on Blizzard's
Starcraft online site.  People were using crack programs to create CD codes,
and logging in.  If someone who had the same code tried later, they couldn't
get in - even paying customers!  There was a lot of 'duplication' in the key
codes...

Eldred
--
Tiger Stadium R.I.P. 1912-1999
Homepage - http://www.umich.edu/~epickett
Own Grand Prix Legends?   http://www.vroc.net

Never argue with an idiot.  He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.

David Er

F1 2000 installation: What freakin code?!!

by David Er » Sun, 04 Jun 2000 04:00:00




> > > --
> > Thanks for clearing that up ,Eldred. I guess i simply expected the
> > distributers to take that precaution to protect their product.. Is it
> > perhaps keyed to a batch of pressings rather than a single unique disc?

> I suspect there is an algorithm that interrogates the key you type in and
> validates it. I doubt there's a database of a few hundred thousand
> individual keys. ;)

> Strangely, I was not asked to type in my key in order to install, much
> like Porsche2000 in which there was no CD key on my jewel case, but was
> required to put in a key when applying for the multiplayer beta. (and
> when I asked on here for a key since they didn't include any on the
> Australian release of the game, I was branded a pirate) ;/

> Cheers,
> Rod.

Perhaps they do maintain some sort of database on disc that matchs the words
you type in. In my case it might have been looking for four four letter
words and a 5 number string that all had a match somewhere in the database
on my install disc. That way you could get around the problem of having to
have a unique ID for every disc but still would be able to to provide some
varience(database A burned to batch one, Database C to bach 2, etc.) so that
one password doesn't necessarily fit all. However since the original poster
to this thread was able to succeed with the help of others perhaps I am
wrong in my supposition here.

As for piracy accusations ,well, you're bound to be suspected as such
anytime you post in any newsgroup asking for a password. Such is life. IMO
the original poster to this thread did it right by offering to prove by
quoting manuals ,etc.  I have noticed that there seems to be some regional
varation in requirements for passwords. Are Australian releases generaly
password free?

David

No

F1 2000 installation: What freakin code?!!

by No » Sun, 04 Jun 2000 04:00:00


Get the 1.06 patch and you will be able to limit the field to whatever
you want for all modes. I find setting visual to only 8 helps too.

--
Nos

Rod Princ

F1 2000 installation: What freakin code?!!

by Rod Princ » Sun, 04 Jun 2000 04:00:00



Not normally, Quake 3 for instance requires the CD key.

Porsche2000 needed a beta CD key in order to race on their online
servers, even though I clearly stated that it was a publically published
CD key required, and all I asked for was that available key, I was rather
annoyed to get the usual sarcastic remarks. At the time I was also
unaware there was a CD key on the jewel case as it was not put on the Aus
release.

There is such a key on my F1-2000 jewel case, but I was not required to
enter it.

Generally we're grouped with the UK versions of most releases,
considering that worldwide, we're only a very small proportion of game
purchases. It usually also means that any UK released products arrive
here before they hit the US.

Even though DTR was developed in Aus, we can't buy it here because they
don't have an Aus publisher. Hence, I don't have that sim. ;(

Cheers,
Rod.

Rod Princ

F1 2000 installation: What freakin code?!!

by Rod Princ » Sun, 04 Jun 2000 04:00:00



> >I can mix it up with 9 AI drivers in test drive without
> >too many fps problems.  But the full grid in the races
> >seems to be a big hit even when no cars are visible.
> >I'm trying to figure out how to limit the field in a race.

> Get the 1.06 patch and you will be able to limit the field to whatever
> you want for all modes. I find setting visual to only 8 helps too.

I've got 10 visible at 800x600 on my machine with most display settings
on high with mirrors off. Just got Fraps 1.2 and I'm getting around 50fps
in most places on several circuits on full grid, dropping down to 32fps
at the absolute lowest. Mirrors slay my fps, and I can judge where the AI
car is by the sound and having full glance back mapped to my wheel when
I'm on a straight. I doesn't impair my driving.

This is on a V3-2000 running on a P3-733.

Cheers,
Rod.


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