rec.autos.simulators

Fantasy tracks @ The Pits

Jan Koh

Fantasy tracks @ The Pits

by Jan Koh » Tue, 19 Aug 1997 04:00:00

The latest version of the fantasy tracks are available at The Pits.
These are direct from Papyrus, and are not copies from other
sites.

BTW...before anyone asks the question again, yes, these are legal,
I've contacted Papy and made sure that these can be posted on
web sites.

Enjoy!

--
**do not reply to email address in header**

??Jan Kohl??        **The Pits Performance Team**

Computer Systems Programmer
USAF Air-Ground Operations School
Hurlburt Field, FL

Castle Graphics - http://www.racesimcentral.net/
The Pits - http://www.racesimcentral.net/

Tim Hamaguch

Fantasy tracks @ The Pits

by Tim Hamaguch » Wed, 20 Aug 1997 04:00:00



> >The latest version of the fantasy tracks are available at The Pits.
> >These are direct from Papyrus, and are not copies from other
> >sites.

> >BTW...before anyone asks the question again, yes, these are legal,
> >I've contacted Papy and made sure that these can be posted on
> >web sites.

> Thanks, downloading them now! Does anyone know what the difference is
> between the latest ones and the earlier versions?

> Joe

The earlier version didn't work on computers with 16MB of ram.  After
unpacking the dat file for the tracks i found that there were no *.mi4
files that are used when you have 16MB of ram or run the -4 switch.  The
newer version apparently has the *mi4 files because i can now run the
tracks in rendition mode.
David Noona

Fantasy tracks @ The Pits

by David Noona » Wed, 20 Aug 1997 04:00:00




>% >The latest version of the fantasy tracks are available at The Pits.
>% >These are direct from Papyrus, and are not copies from other
>% >sites.

>% >BTW...before anyone asks the question again, yes, these are legal,
>% >I've contacted Papy and made sure that these can be posted on
>% >web sites.

>% Thanks, downloading them now! Does anyone know what the difference is
>% between the latest ones and the earlier versions?

>The frame rate is much improved!   The pit.lp's have been updated and
>some of the default setups.  I seem to have a little harder time keeping
>the rearend under me at Redrock.

There are 4-bit MIPs included which will allow N2 Rendition to run these
tracks in 16Mb rather than 32Mb required by the earlier versions of the
tracks.
The .trk files have been altered to change the grip at corners and the
passing .LPs have also changed.

Regards

Dave Noonan

Edwin Solhei

Fantasy tracks @ The Pits

by Edwin Solhei » Wed, 20 Aug 1997 04:00:00


> The latest version of the fantasy tracks are available at The Pits.
> These are direct from Papyrus, and are not copies from other
> sites.

How can one check whilch version one got??

BTW, does any of u guys know what the " skids.tsd " file is for???
Dont think i've seen it with any other tracks before.

I d/l mine from Alex's Pitshop and it also got a copy of the track-settings
file called TRACKNAME.N2B (i.e. bullrun.n2b)
It's a text file and looks simealar (sp?) to the *.txt file ??

Any ideas?

--
Ed_ - Norway

"Early on, the cars were getting faster and faster.  And with
good reason:  everybody was cheating."   - Richard Petty

Jo

Fantasy tracks @ The Pits

by Jo » Wed, 20 Aug 1997 04:00:00


Thanks, downloading them now! Does anyone know what the difference is
between the latest ones and the earlier versions?

Joe

Michael E. Carve

Fantasy tracks @ The Pits

by Michael E. Carve » Wed, 20 Aug 1997 04:00:00



% >The latest version of the fantasy tracks are available at The Pits.
% >These are direct from Papyrus, and are not copies from other
% >sites.

% >BTW...before anyone asks the question again, yes, these are legal,
% >I've contacted Papy and made sure that these can be posted on
% >web sites.

% Thanks, downloading them now! Does anyone know what the difference is
% between the latest ones and the earlier versions?

The frame rate is much improved!   The pit.lp's have been updated and
some of the default setups.  I seem to have a little harder time keeping
the rearend under me at Redrock.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

DRedick8

Fantasy tracks @ The Pits

by DRedick8 » Thu, 21 Aug 1997 04:00:00

It's a backup file for the track, in case the original gets wiped.
The N2B extension stands for Nascar2 Backup.

DNR Enterprises
Redick's NASCAR2 Site: http://members.aol.com/dredick825/index.html
=====================================================
Home of the #1 BGN source on the 'Net...79 cars, race logos, and more
Member of the No Piracy Network

Eric T. Busc

Fantasy tracks @ The Pits

by Eric T. Busc » Tue, 26 Aug 1997 04:00:00

Bzzzt...  thanks for playing, we have some lovely parting gifts for you. You
are correct that Seirra sells Rendition cards, but they are commited to
supporting the major 3D accelerators (currently Rendition and 3Dfx) in
future products.  They even have one 3Dfx native product so far in
***gladiators (the Rendition cards use Direct3D to play).

--


http://www.racesimcentral.net/


Jo

Fantasy tracks @ The Pits

by Jo » Wed, 27 Aug 1997 04:00:00


***gladiators? Never heard of it. When Sierra has ported their bread
and butter games (driving and flight sims like Nascar and RB2) to 3DFX
I'll be impressed. Until then it's just empty marketing-speak.

Joe

Richard Walk

Fantasy tracks @ The Pits

by Richard Walk » Thu, 28 Aug 1997 04:00:00


>> I'm glad the future plans include 3dFX/D3D, but being blinkered by
>> Rendition is, IMO, what scuppered a 3dFX NASCAR2.

>How exactly were they blinkered? Because they got paid to port a game to
>a 3D card? Come to think of it, I guess that really is getting
>hoodwinked...

I wonder how many sales Papy lost (and are continuing to lose) because
they refused to support the 3Dfx?

A good 3D port helps sell the software as well as the hardware. Just
occasionally the upfront lucre shouldn't be the sole deciding factor ;-)

Cheers,
Richard

Ronald Stoe

Fantasy tracks @ The Pits

by Ronald Stoe » Thu, 28 Aug 1997 04:00:00



[snip]
> > >> and the reason that N2 wasn't developed on N2
> > >> had to be related to Sierra's involvement in that market.

> > >OK, as a sentence, that makes no sense.

> > Substitute "3dFX" for the second "N2". Sorry that the typo made this
> > "impossible" to understand....

> In the future, shall I take the liberty to random substitute words into
> someone else's sentences so as to make them mean what I want them to
> mean? I'm here to talk about auto sims and related topics, not play
> madlibs... Thus, rather than try to divine what you meant and reply, I
> pointed out a sentence that wasn't parsable.

Geez! With a little good will a third grader would have figured out what
he
was talking about.

l8er
ronny

Dana Baile

Fantasy tracks @ The Pits

by Dana Baile » Fri, 29 Aug 1997 04:00:00





> > >Right, Rendition brings enough money to the table to make it worthwhile,
> > >any sane game company will port their game to the card.

> > So Papyrus will only support the K6 if AMD pay them to?

> Um no... Processors are another ball of wax. The K6 is presumably
> compatible with the market leading processor: Intel. Thus, Papyrus games
> (and every other game) will "support" the K6 by the fact that the K6 is
> just another CPU. And if it's not compatible with the Intel chips, AMD
> has some business issues to contend with. (Just like Cyrix did with
> their decidely less than 100% compatible chips...)

> > I doubt that
> > very much. Of course if a company offers money to make something that
> > will help in making a decision, but Papyrus also need to look at their
> > market and see where they could make money. 3dFX was one such
> > opportunity.

> It remains my belief that the cost to port to 3dFX would not have been
> recovered in the ratios needed to justify the business decision to
> allocate a talented graphics engineer to that project, when that same
> engineer could be more profitably working on the next generation of the
> Papyrus 3D engine.

> > >> and the reason that N2 wasn't developed on N2
> > >> had to be related to Sierra's involvement in that market.

> > >OK, as a sentence, that makes no sense.

> > Substitute "3dFX" for the second "N2". Sorry that the typo made this
> > "impossible" to understand....

> In the future, shall I take the liberty to random substitute words into
> someone else's sentences so as to make them mean what I want them to
> mean? I'm here to talk about auto sims and related topics, not play
> madlibs... Thus, rather than try to divine what you meant and reply, I
> pointed out a sentence that wasn't parsable.

> > >How exactly were they blinkered? Because they got paid to port a game to
> > >a 3D card? Come to think of it, I guess that really is getting
> > >hoodwinked...

> > "Because they got paid to port a game to a 3D card.....which precluded
> > them (either contractually or in the belief that it was unnecessary)
> > from porting it to the other, more succesful, 3D card.

> I believe the only thing that precluded a port to 3dFX was available
> time and manpower. I believe it to be a resource allocation issue rather
> than a contractual prohibition. At the time, it was not at all clear
> which card(s) were destined to be the "successes".

> > Once Rendition
> > was done and dusted there seemed either a belief that 3dFX wasn't
> > necessary, or else Sierra wouldn't have been too happy that 3dFX
> > support was being developed alongside Rendition.

> At the same time as N2 development was going on, Sierra was developing
> games with native 3dFX support. The happiness argument doesn't really
> hold too much water there.

> So, that leaves the decision that it wasn't profitable (or wasn't
> possible) to do so. It certainly wasn't possible to do so in time for
> Christmas release, given that the product almost didn't ship as it
> was...

> > Such dual support
> > would, in however small a manner, have reduced Renditions chances at a
> > time when they were still seen as a contendor.

> Yes, I agree with you on that point. Nevertheless, I don't believe
> Sierra directly makes any meaningful amount of money selling
> Rendition-based video cards. I believe they chose to sell 3D cards to
> seed the market and help the game-buying public installed base reach a
> critical mass of 3D cards earlier, so at some point in the future,
> Sierra development teams would be freed from having to write (or
> continue to improve existing) software rasterizers.

> ---Jim

I fully understand you viewpoint on this issue Jim, but I have a couple
of questions.  Does everyone at Sierra/Papy live in either the past or
the future?  Doesn't anyone there live in the present?  Isn't Nascar2
currently the biggest selling Papyrus product?  This is so but you sound
as if it is dead to future development.  With the Track pack and the NRO
coming isn't it possible that N2 will be the biggest selling Papy
product well into 1998?  I will concede that SODA should knock it down a
notch at release, but it doesn't have the market clout to stay ahead in
sales for long(unless it is a much better game than N2).  Just how many
copies would Sierra have to sell to justify this patch anyway?  A 1000?
10,000?  100,000?  1,000,000?  Whatever happened to doing what the
customer wants just to keep him/her happy?  Nascar2 will be king at Papy
until N3 comes out and that won't be until late next year probably, I
think that is enough time to do a port without throwing everything off
schedule too far.  I know that you can't just pull people off the street
to do a port, but I remember someone at Papyrus one time saying that
resources weren't a problem there.

Now, with all that said, I don't think Papy should make a 3dfx
port....they should make a D3D port.  That way all of the new high
performance cards will work as well.  I know many of the 3dfx faithful
won't like this but this is really in the best interest of everyone.  I
don't think the Voodoo's design makes it the ultimate choice for N2 but
some of the newer cards look like they would be awesome.  

Dana Bailes

Ryan Smar

Fantasy tracks @ The Pits

by Ryan Smar » Sat, 30 Aug 1997 04:00:00



N2 isn't a native Win95 game, therefore a D3D port for it would be a
significant time investment.

Tiitus Tammin

Fantasy tracks @ The Pits

by Tiitus Tammin » Mon, 01 Sep 1997 04:00:00

:>I'm glad the future plans include 3dFX/D3D, but being blinkered by
:>Rendition is, IMO, what scuppered a 3dFX NASCAR2.

:I'd have to agree with you John, although that wasn't exactly a bad
:thing AT THE TIME consumer wise IMO. One could utter the same re the
:forthcoming 3Dfx Rush (Glide) only support in Longbow 2.0.
:(EA/Jane's/Intergraph  deal)

As for Sierra's 3Dfx support, how come SODA demo doesn't support
3Dfx, although it supports Verite?

Now, Sierra did say previously that they will support 3Dfx in all of
their forthcoming 3D accelerated games, so why not SODA?

If Sierra claims that "3Dfx cannot do 2D graphics needed for the
***pit/dashboard", two things: a) SODA doesn't even have a
2D dashboard, but a 3D dashboard made of polygons, ie. perfect
for 3Dfx Voodoo   b) There are plenty of 3Dfx Voodoo games with
fully working 2D***pits anyway, like SOTE,  Ubisoft F1,
Sorched Planet, X-Car, Flying Corps etc.

Of course, it is possible the final game will have 3Dfx support,
but if not, I'm really interested in hearing their excuse why
exactly they are not going to support 3Dfx, despite their
previous promises. The Nascar 2 excuses are not valid anymore.

ccorpor

Fantasy tracks @ The Pits

by ccorpor » Wed, 03 Sep 1997 04:00:00

R:

I agree 100% with Dana. Nascar 2 if they stay the present course will be one
of the most un-supported 3d accelerated games. If my memory serves me
correctly Nascar 1 was one of the most widely ported games ever to specific
video cards. I can understand Papy not wanting to get involved in that again
so I can justify and live with a final D3D version.

The only racing game they can come out with that has a snowballs chance to be
as big as Nascar racing for them would a drag racing game. Which again the
whole racing industry is blinded by this severe overlook. It seems were gonna
get about 5 F1/Cart games soon.

Q.B.M.


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