rec.autos.simulators

F1RS 3D sound at Monaco

Greg Cisk

F1RS 3D sound at Monaco

by Greg Cisk » Tue, 09 Jun 1998 04:00:00

I noticed that the sound gets muffled and kind of cuts out between
*** and Lowes on every lap at Monaco. I only noticed this with
the DirectSound3D patch. In 2D the sound was fine. Anyone else
notice this? These is also some sound dropping out at Spa while
going through Eau Rouge.

Thanks.

--
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Bruce Kennewel

F1RS 3D sound at Monaco

by Bruce Kennewel » Tue, 09 Jun 1998 04:00:00

I am amused by this terminology "3-D sound"!!
The people who coined this must really have been desperate :o)

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/

Greg Cisk

F1RS 3D sound at Monaco

by Greg Cisk » Tue, 09 Jun 1998 04:00:00

Why would you say that? Have you tried F1RS with the 3D sound
patch? Your situational awareness goes way up with the 3D sound.
Plus it is well known that sound is heard in 3 dimensions, so I am not
sure what you are getting at, or why you think you cracked a joke.

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>I am amused by this terminology "3-D sound"!!
>The people who coined this must really have been desperate :o)

>--
>Regards,
>Bruce.
>----------
>The GP Legends Historic Motor Racing Club  is located at:-
>http://www.netspeed.com.au/brucek/legends/

Bruce Kennewel

F1RS 3D sound at Monaco

by Bruce Kennewel » Wed, 10 Jun 1998 04:00:00

You hit it when you said....


> Plus it is well known that sound is heard in 3 dimensions,

I KNOW it is heard in 3 dimensions so how on earth could it be anything
other than '3-D'?!!  In other words, how many dimensions have I been
hearing my game sounds in for the past ump*** years....two?  Loud and
soft?  :o)

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.racesimcentral.net/

Greg Cisk

F1RS 3D sound at Monaco

by Greg Cisk » Wed, 10 Jun 1998 04:00:00


>You hit it when you said....


>> Plus it is well known that sound is heard in 3 dimensions,

>I KNOW it is heard in 3 dimensions so how on earth could it be anything
>other than '3-D'?!!  In other words, how many dimensions have I been

Because you have 2 speakers in front of you. The 3D patch changes
the phase of the sounds (or seems to) so that you can tell if the cars
are right next to you, in the rear to one side or the other or the front
to one side or the other. This kind of thing is not possible in F1RS
without the 3D sound patch.

At best you have probably been hearing stereo or left/right positionaly.
But not to the side or rear... That is the whole point :-)

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Mike Kin

F1RS 3D sound at Monaco

by Mike Kin » Wed, 10 Jun 1998 04:00:00

Greg,
What 3D sound card are you using?
I'm looking to upgrade.

Thanks

ymenar

F1RS 3D sound at Monaco

by ymenar » Thu, 11 Jun 1998 04:00:00


Bruce Kennewell wrote

>You hit it when you said....


>> Plus it is well known that sound is heard in 3 dimensions,

>I KNOW it is heard in 3 dimensions so how on earth could it be anything
>other than '3-D'?!!  In other words, how many dimensions have I been
>hearing my game sounds in for the past ump*** years....two?  Loud and
>soft?  :o)

Pfhmuaahahahahaha Stop it Bruce !!!  Your making me ROTF very hard,
muahahah !!

Somebody let Bruce escape from the vege server !! Agh !! We need to catch
him !!

<This person is supposedly armed and dangerous.  Don't try to approach him
in the streets. It would be wiser to call directly the police, hide in your
houses, lock the doors and close the windows>

;-))

- Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
- Official Mentally retarded guy of r.a.s.
- Member of the r.a.s. Ego-maniac club
- Excuse me for my English (I'm French speaking)
- Excuse me for being provocative (I'm dumb speaking)
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

mark jeangerar

F1RS 3D sound at Monaco

by mark jeangerar » Thu, 11 Jun 1998 04:00:00

Ah but...

Give me *two* speakers and I'll float a piano above your head. I'll make the snare seem to come from beyond the front wall, and the singer whisper in your ear. All without your fancy shmancy digital mastering.

Give me one speaker and I'll still be able to locate the sounds in reference to each other. Plus, that single wave form is still in 3D. Old tricks my man. Just in a new shiny and more efficient package. Makes it easier to implement. Therefore more common.

Saying "3D sound" is like advertising "Pungent sardines". They're only using it because it's the hip catch phrase of the day. If they could they'd say "Nike Sound".

To answer your original question,  my guess is either the sound card has not been set up properly and can't play all the sounds you're asking it to, or when the plank sounds try to play with the engine and other sounds, in that particular instance, there is some cancellation due to sloppy encoding on the part of the sound designers at UBI's end.

Try dodging the sewer lid at *** to see if it helps.

--

mark
"A lot of people think racing is about going fast. But it's not. It's about going just slow enough to stay on the track."

F1RS - http://www.racesimcentral.net/~chaser/car/results.htm
Remove us here and there to mail me.



    >You hit it when you said....
    >

    >> Plus it is well known that sound is heard in 3 dimensions,
    >
    >I KNOW it is heard in 3 dimensions so how on earth could it be anything
    >other than '3-D'?!!  In other words, how many dimensions have I been

    Because you have 2 speakers in front of you. The 3D patch changes
    the phase of the sounds (or seems to) so that you can tell if the cars
    are right next to you, in the rear to one side or the other or the front
    to one side or the other. This kind of thing is not possible in F1RS
    without the 3D sound patch.

    >hearing my game sounds in for the past ump*** years....two?  Loud and
    >soft?  :o)

    At best you have probably been hearing stereo or left/right positionaly.
    But not to the side or rear... That is the whole point :-)

    --
    Header address intentionally scrambled to ward off the spamming hordes.


    >--
    >Regards,
    >Bruce.
    >----------
    >The GP Legends Historic Motor Racing Club  is located at:-
    >http://www.racesimcentral.net/

mark jeangerar

F1RS 3D sound at Monaco

by mark jeangerar » Thu, 11 Jun 1998 04:00:00

Oh yeah. I forgot to add the NICE2 is doing a very good job of the "3D" sound thing with some good engineering and my dumb SB16.

--

mark
"A lot of people think racing is about going fast. But it's not. It's about going just slow enough to stay on the track."

F1RS - http://www.nmia.com/~chaser/car/results.htm
Remove us here and there to mail me.


    Ah but...

    Give me *two* speakers and I'll float a piano above your head. I'll make the snare seem to come from beyond the front wall, and the singer whisper in your ear. All without your fancy shmancy digital mastering.

Greg Cisk

F1RS 3D sound at Monaco

by Greg Cisk » Thu, 11 Jun 1998 04:00:00

It is an Ensoniq AudioPCI.

--
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>Greg,
>What 3D sound card are you using?
>I'm looking to upgrade.

>Thanks

>>I only noticed this with
>>the DirectSound3D patch. In 2D the sound was fine.

Greg Cisk

F1RS 3D sound at Monaco

by Greg Cisk » Thu, 11 Jun 1998 04:00:00


>To answer your original question,  my guess is either the sound card has

not been set up >properly and can't play all the sounds you're asking it to,
or when the plank sounds try to >play with the engine and other sounds, in
that particular instance, there is some >cancellation due to sloppy encoding
on the part of the sound designers at UBI's end.

I think it is your latter choice. The card and sound work fine at monaco
with the 2D enabled (WAVx2). It is only if I enable the 3D sound patch
that these things start happening.

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